right. Continue following the path, and make your way back over to the far left
where Bremeur’s Temple is. It shouldn’t be hard at all to get there without me
guiding you there. Anyway, once you’re in his temple, go up to the block to the
north, then tap it to unlock it with the King’s Key. This will cause it to
lower, then the temple will shake and the water will drain. Bremeur will then
appear and say that the land has been resurrected.
He tells you to go and visit the first knight, Max. Leave the temple, and once
you’re back outside, Ciela will point out the change of shape in the island.
The rest of the island is no longer underwater, meaning we can explore some
more. Jump off to the right and follow the path going north, then you’ll come
to some Stalfos. Defeat them and head south, then make your way east past the
rolling boulders, and to the next area. In this area, go south and then right,
watching out for the rolling boulders that will come rolling out. Then, go
south and open the chest to get a big green Rupee worth 100. Go back west and
then all the way south, then turn right to a boulder blocking your path. Push
it aside and head up the stairs to the right.
When you get to the second boulder, push it down and it will roll off, then it
will collide with another boulder and break it. Jump down to the left and lift
the stone blocking your path, then go south and to the next area. Defeat the
two Stalfos here, then head up the steps to find a boulder. Push it right once
and up once, then right until it rolls off. It will go across a bridge and
collide with another boulder. Head right and cross the bridge, then lift the
stone and proceed to the next area. Open the chest to get a Wisdom Gem, then go
back to the previous area and go to the boulder again. This time, push it right
once, then push it down until it rolls off, colliding with another boulder. Go
south and lift the stone, then head up the platform on the left.
Press the switch to extend a bridge next to you, which connects to another
platform. Head south and defeat the Stalfos to get them out of the way, then
head north and go right. Head around the temple and defeat the Stalfos, then
turn left and enter it. This is Max’s Temple. Inside, head all the way north to
Max’s grave, then talk to him when his spirit appears. He will ask if you’re
ready to face his trial. Tell him you are, and then he’ll say that you must
solve the riddle of the corridor, then he’ll tell you that he’s going to open
the door to the corridor for you. Exit the temple and the door on the right
will open. Head directly east of where you are, and when you get to the door,
defeat the Stalfos and head north.
Read the tombstone at the end and it will talk about the surface labyrinth. You
would normally have to go to the southwestern end of the island to solve this
riddle, but to save a lot more time, I’ll give you the answer to the riddle.
Tap on the red door in front of you, and you’ll have to draw a crest in one
stroke, just like you did with the hourglass and the Triforce. Starting from
the dot at the top-left, draw a line to the top-right dot, then to the
bottom-right one, then up to the middle one, then down to the bottom-left one,
then back up to the top-left one. This will make the crest appear on the door,
then it will open. Follow the path and defeat the Stalfos, then tap on the door
at the end to open it. Go to the next area.
Head north here and two fish knights will jump out of the water. Defeat each of
them, then the door ahead will open. Head north and enter the temple.
===============
Mutoh’s Temple
===============
This is an actual dungeon, not just the quick tombs we’ve been in. When you
enter, go north and ignore the two switches for a moment. To the north is a
Keese. Kill it, then go back and place a bomb by the switch on the left. Go
north and take a left, then ride the two moving blocks up and go left. There’s
a trapdoor in the middle of the platform, so be careful. Ride the next moving
block, then head right and cross the bridge before the time runs out. It may
take a few tries. Once you do it, go around to the left and press the switch at
the end to open a door in front of you. This creates a shortcut. Head back up
and go around, then head north and the door behind you will shut. Defeat the
two Stalfos that appear, then the door will open and a bridge will extend.
Cross the bridge and press the switch to activate the torch in front of you. Go
back to the entrance of the temple, then take the eastern path. Walk along the
wall to avoid the trapdoor, then defeat the Keese and tap the door at the end
to open it. Stand by the trapdoor and get out the Boomerang, then draw a path
to the switch on the left. Throw it and the switch will be hit, so quickly go
forward. By the bridge is a trapdoor, so avoid it and walk along the wall, then
cross the bridge. You should make it with either very little time to spare, or
you’ll make it and the switch will deactivate right after. Either way, head
right and go around, then press the switch at the end to open the door. Go back
north and follow the path, then a door behind you will shut.
Defeat the two Stalfos to open the door and to make a bridge appear. Cross the
bridge and press the switch to activate the second torch, making the spikes
near you lower. Take the stairs down to the next room. In this room, head right
and defeat the Stalfos that looks like a pirate. Follow the path down and kill
the Stalfos, then cross the spiked bridge. Now, head left and go up the stairs
to the next room. You can’t hurt the turtle enemies in here yet, so just go
forward to the next room. Tap the door in here to open it, then you’ll see some
Green Rupees lying out in the open. The one on the right is a Rupee Like. Take
that path and defeat the Rupee Like, then head down. Follow the path and go up
the steps to the left.
Head south and jump off the ledge, then Ciela will notice the rusted switch
which she’s seen before (and so have you). As she implies, you can’t do a thing
with it right now, so take the stairs up to the next area. The door behind you
will shut, then you’ll have to defeat some enemies; ones you’ve already fought
many times. Defeat them and a chest will appear, and the door will open. Open
the chest to get the Hammer. Using this, we can pound in rusted switches and
hit boards that launch us up. To use the hammer, equip it, then tap the icon to
take it out. Tap in the location you want to hit in. You can hit things from a
distance, too. If you want to hit with full power, tap in the direction you
want to hit in, and hold the stylus down on the Touch Screen.
This will charge up the hammer. When it is fully charged, release to slam the
hammer on the ground, creating a powerful smash. Go back to the previous room
and hit the rusted switch there. This will cause the door in front of you to
open, so head north and read the tombstone. It says to stand on the footpad and
to slam the pillar. Stand on the footpad of the board next to you, then take
out the Hammer and tap on the small pillar at the end of the board. This will
launch you up to the upper ledge, where you’ll find another board. Use this one
and then one more to reach the top platform. There are three turtles here, like
the ones you saw just a few moments ago. Now we can hurt them. Flip them over
using the Hammer, then attack their bellies to kill them.
Once they’re dead, go right and jump off the platform, then take the stairs
down back to the previous room. In here, defeat the three turtles and hit the
rusted switch to open the door. Take the stairs that were revealed down to the
next room. Here, head all the way left and ignore the first boulder you come
to. You’ll come to a raised platform with another boulder on it. Head up the
platform and push the boulder right until it rolls off. It will collide with
the other boulder and they’ll both break. Head to where the boulder was
blocking your path at and cross the bridge, then go left and cross the next
bridge. The door behind you will shut. Defeat the two Stalfos and the door that
just shut will open, plus another one at the northeastern corner.
Take the top-right path and take the stairs down to the next area. In here, go
left and hit both rusted switches to make the spiked log move. Follow it left
and go down, then get on the moving block. On the left and right sides are
rusted switches everywhere, along with Stalfos that will throw bones at you.
While on the first moving block, pound the rusted switches on both sides, then
get on the second moving block and do the same. Make sure to kill the Stalfos,
because one hit by the Hammer crushes them. When the second moving block goes
all the way down, hit the last rusted switch on the platform in front of you.
With all of the switches hit, the spiked log blocking you from getting on the
platform will move.
Get on it and head south, then open the chest in the corner for a Courage Gem.
Follow the path back up, then go right and head up the steps. Open the chest to
get a Small Key, then take the stairs up to the next room. In here, press the
switch to open the door in front of you, then head directly north and go east,
crossing the spiked bridge in front of you. Unlock the locked door there, then
shoot the floating piece in there with an arrow to flip it over. This drains
all of the water in the room. Jump down and go left, then defeat the Stalfos.
There are tiles with X’s and O’s on them on the top and bottom, and the set of
tiles on the top are how the ones on the bottom must look (the three red
circles means all of the X’s must be turned around to O’s).
The tiles can be flipped with the Hammer. This puzzle is easy; just hit the
tile in the middle to flip them all over to O’s. This will cause a door to the
south to open. Go south and head up the steps, then use the board to launch
yourself up to the upper platform. Take out your bow and shoot the floating
switch across from you to raise the water again. If you need arrows, break the
nut on the lef to get some. Once the water has been raised, head south and
cross the spiked bridge to another set of tiles. Stand in the center of them
and use the Hammer to hit the tile you’re standing on. The middle tile will
remain stationary and all of the other tiles will flip over. With all of them
flipped over to O’s, a door will open.
Head east and cross the spiked bridge, then go left and take out your bow.
Shoot the floating switch again to drain the water, then jump down to the right
and take the southern stairs down to the next room. In this room, head right to
another tile puzzle. Here’s an easy way to do it: stand on one of the O tiles
near an X tile, then use the Hammer to hit in between the tile you’re standing
on and the X tile. If you did it right, only the X tile will flip over. Use
this trick until you get all of the tiles landed on O’s, then a bridge to the
right will extend. Cross it and take the stairs up to the next area. Go east in
here and you’ll see a raised platform with tiles on it, along with a tombstone.
Read the tombstone if you wish, then go left and use the board and the Hammer
to spring up.
Do the same with the next board, then break the nut if you need arrows. Take
out the Boomerang and target the heart-shaped orb to the right, then throw it.
This will make it aim down, so shoot an arrow into it to hit a floating switch,
then the water will raise again. Cross the spiked bridge and shoot the orb
again to hit the switch once more, draining the water. See the tiles on the
platform you’re on? They must look exactly like the ones on the platform below
this one. Make them look like that using the trick I taught you earlier, then a
door will open. Shoot the heart-shaped orb again to raise the water, then cross
the spiked bridge and drain the water yet again. Now, jump off of the platform
you’re on and head up the steps, then jump down.
Go west and defeat the Stalfos, then go to the southwestern corner and open the
chest to get a big green Rupee, worth 100. Now, go north and walk onto the
platform in the corner, then push the boulder on the left aside. Push it onto
the board to the left, then use the Hammer on the small pillar sticking out of
it. This will launch the boulder up to the upper platform. Push it right until
it rolls off, then it will collide with another boulder. Go all the way right
and down to a chest, then open it for a Small Key. Go back up and launch up
using the board, then head all the way right and jump down. Keep going right
and to a locked door, then unlock it and continue. Head down and go left, then
hit the board to catapult the boulder up.
Launch yourself up now, then hit the end of the board here as well to launch
the boulder up even higher. Head up the steps to the right and do it again,
then go up the next set of steps and do it one more time. Launch yourself up
using that board, then push the boulder left until it rolls off. It will
collide with another boulder, so go all the way left and open the chest to get
the Boss Key. Head right and jump all the way down, then go left and take the
stairs down to the next room. In here, put the Boss Key down for a moment and
get on the block, then it will start moving. Kill the Stalfos on both sides
using the Hammer. When all of them are defeated, wait until the block takes you
all the way north, then take the Boss Key and get on the block again.
When it carries you all the way down and then left, get on the platform it
takes you to and tap on the big block with the Boss Key in your hand. It will
unlock it, granting you access. Use the boards to launch yourself up until you
get to some stairs, then take them down to the next area. In this room, jump
down and go north, then read the tombstone to create a blue portal. Proceed
into the next room. Go forward and a gate behind you will shut, then a golem
will rise up and you’ll fight Eox, the Ancient Stone Soldier. See the Bosses
section for help on defeating him. Once you win, more Sand of Hours will be
added to the Phantom Hourglass. Then, a chest will appear and a cage will rise
up, opening a hole in front of it.
Open the chest to get the Heart Container, then go to the cage and take the
hole down to the next room. Here, head all the way north to a grave, then a
spirit will appear. Talk to him and he’ll say he’s Mutoh, the king of the
Cobble Kingdom. Before his speech ends, he’ll say that he’ll give you the
legendary Aquanine, then it will appear on the pedestal behind his grave, and a
blue portal will appear. Take the Aquanine, then take the blue portal to get
out of this dungeon.
==============
Isle of Ruins
==============
We have all three Pure Metals now. We can finally forge the Phantom Sword and
defeat Bellum! Head south and to the next area. Here, open the door and head
south, past all of the Stalfos. Follow the path all the way south, then turn
left and go up, around the temple in front of you. Go all the way left and take
the stairs up, then press the switch if you didn’t already. Cross the bridge in
front of you, then proceed to the next area. Jump down from here, then go south
to your ship and Linebeck. Talk to him, then set sail.
========
The Sea
========
If you feel you’re not fully prepared to take on Bellum yet, then by all means,
feel free to get any upgrades and Heart Containers that you think you’ll need.
Regardless, our next destination is back to Zauz’s Island to get the Phantom
Sword forged. Draw a course for the Southeastern Sea, then back to the
Southwestern Sea, and finally to the Northwestern Sea. Once you’re there, set a
course for Zauz’s Island all the way to the north.
==============
Zauz’s Island
==============
You will get a letter from Aroo upon arriving here. He thanks you for saving
him earlier, then gives you a Wisdom Gem as a reward. Enter Zauz’s house.
Inside, talk to him, then he’ll take the three Pure Metals. He says that it
will take some time to forge the sword, so exit the house and go back to the
mailbox. You will get a letter from Jolene, demanding a rematch with Link. The
postman will then want you to sign your name again, so just hit OK and he’ll
fly off. Talk to Linebeck and tell him you accept her challenge. Eventually
Ciela will ask if you should really do this, so tell her you should and you’ll
set sail.
========
The Sea
========
Now you’ll have to find Jolene, sailing at a random area of the sea. She could
be anywhere, and if you’re lucky, she’ll already be near you Regardless, find
her and get ambushed on purpose. You will have to fight Jolene again. She
really hasn’t changed all that much. Just fight her the same way you always
have. The only difference is, after you knock her sword out of her hand, she
will pick it back up and fight some more. At this point, just hit her one more
time to win, then she’ll retreat as usual. Talk to Linebeck in the box, then
Ciela will ask him how he knows that girl. After his story, you’ll be able to
set sail again, so set a course back to Zauz’s Island.
==============
Zauz’s Island
==============
Go back to Zauz’s house and speak to him. He will have the sword completed, but
sadly, only the blade. He’ll then give it to you, but Ciela will ask how we’re
going to use it without a hilt. Zauz says to take it to the Ocean King, because
he can empower the sword with the Sand of Hours. Leave the island now.
========
The Sea
========
You know the drill: set a course for the Southwestern Sea, then once you get
there, set a course for Mercay Island.
==============
Mercay Island
==============
Make your way to Oshus’s house. In case you forgot, it’s located at the left
side of the village. Inside his house, talk to him and Link will show him the
Phantom Sword’s blade. He’ll then take it and swing it around, nearly hitting
Link. He asks for the Phantom Hourglass, then snags it immediately after Link
takes it out. He uses the Phantom Sword’s blade and the Phantom Hourglass and
makes a hilt with it, giving you the completed Phantom Sword! After the scene,
leave his house and make your way to the Temple of the Ocean King. On your way
there, you’ll see Linebeck. He’s acting strange. Ciela asks him what he’s doing
all alone, then he says that it’s all up to Link to slay Bellum. He then asks
Ciela to take care of Link, and leaves. Make your way temple.
=========================
Temple of the Ocean King
=========================
In here, take the yellow portal to get back to the sixth floor of the dungeon.
If you need a guide on getting through here again, please refer to the last
time we were here in the walkthrough. With that said, you should know that all
of the Phantoms can be defeated now that you have the Phantom Sword. That’s
right, _all_ of them, meaning this place won’t be as nearly as annoying now.
Also, if you defeat all of the Phantoms in every room, a chest will spawn. They
all contain different things like the Demon ship parts, so be sure to get all
of them! Attack the Phantoms from behind to kill them. Anyway, once you get to
the last room, three blue Phantoms will appear. Not good. Head right and lift
the red pot, but do NOT throw it yet.
Instead, take it south and throw it down the steps. Get down there and hide in
it, and defeat the three Phantoms using the safe zone for cover when needed.
Once you kill them, three Swift Phantoms appear, and once those are defeated,
three Gold Phantoms appear. After you defeat all of them, the door to the north
opens, so go through. This hallway looks really long and eerie. Walk across the
bridge and it will collapse into the water. Ciela will ask if you’re really
ready for this. Tell her you are, then all three of the fairy spirits say they
will be with you. A blue portal appears. Save your game and make sure you have
plenty of arrows, then take the long flight of stairs up to the next room. In
here, the stairway you went up will close, then a plant-like creature appears.
This is Bellum, the Evil Phantom. Refer to the Bosses section for help on
defeating him. Once you’ve won the fight, Bellum will fall into the water and
explode, then the ceiling will start to fall apart. Before Link and Ciela get
crushed, they suddenly get transported out of the temple.
========
The Sea
========
As Linebeck calls for Oshus, Link falls into the engine room of Linebeck’s
ship. Oshus says that some, but not all, of his power was restored, so he used
it to teleport us out of the temple. Suddenly, a light starts emitting from
Tetra. Oshus says that he used some more of his power to restore her, then she
suddenly turns back to normal! After she gets through talking, she and Link
reach out for each other, then Bellum suddenly takes her with his tentacles!
Didn’t we just get rid of him? Guess not. Ciela tells everyone to go outside,
then Bellum is seen going over to the Ghost Ship, with Tetra. He will then
possess the Ghost Ship, and Linebeck says he will use the wheel while you man
the cannon. Refer to the Bosses section to see how to win here.
Once you defeat Bellum a second time, the Ghost Ship will sink half way into
the water, then Linebeck will tell you to board it. He offers you to save your
game first, though. Do so, and then you’ll climb aboard the wrecked ship.
===========
Ghost Ship
===========
When you get on the ship, Linebeck and Link will see Tetra lying on the ground
unconscious, then Bellum takes her away again. Bellum slams into the crow’s
nest, causing it to land on Linebeck’s ship and destroy it. Watch the rest of
the scene as Bellum snags Link and makes him drop the Phantom Sword. He then
becomes unconscious along with Tetra, then Ciela wakes him up. Linebeck is
still trying to fend off Bellum with the Phantom Sword, then he grabs onto him
and Linebeck throws the sword back to Link. Linebeck then gets possessed by
Bellum, becoming a dark Phantom. This is the final fight. Refer to the Bosses
section for help on winning. Once you win, Bellum is gone for good. Enjoy the
ending, and congratulations on beating The Legend of Zelda: Phantom Hourglass!
-------------------------------------------------------------------------------
==========
V. Bosses
==========
In this section, I will list all of the bosses in the game, along with info
about how to defeat them and such.
-------------------------------------------------------------------------------
Blaaz
Found: Temple of Fire
Boss Strategy: When the battle starts, Blaaz will split into three. The key to
winning this battle is the Boomerang, as you probably would’ve
guessed. This battle is actually pretty easy to win. Use the
Boomerang to target all three of miniature Blaaz’s. Don’t just
target random ones, though. Look on the map and target the one
with one spike on its head first, then the one with two spikes,
then three spikes. Throw the Boomerang after that, and they
will combine. From there, throw your Boomerang at Blaaz to stun
him, then attack him with your sword. Simply repeat this process
over and over, and keep combining them when they split. You will
eventually beat him.
-------------------------------------------------------------------------------
Cyclok
Found: Temple of Wind
Boss Strategy: Ciela will tell you that this monster can create cyclones upon
the starting of the battle. Cyclok will float in the air for
pretty much the whole battle until you knock him down, and that
is what we’re gonna do. Cyclones will appear on the three
circles in the middle of the arena, and your objective is to
place a bomb in the cyclone he flies under. Time it right and
the bomb will hit him, knocking him to the ground. While he’s
stunned, attack him with your sword until he starts back flying.
Do this two times and he’ll get mad, then start dashing at you
randomly and throwing cyclones at you.
He will get a little more annoying as the battle goes on. If you
happen to run out of bombs, break the pots around the edges of
the arena to find some more. You just keep repeating this, and
after you do this five times total, he will go down.
-------------------------------------------------------------------------------
Crayk
Found: Temple of Courage
Boss Strategy: For the first portion of this battle, your view will be on the
Touch Screen and Crayk’s will be on the top. Around the arena
are baby crabs you can kill with your sword, by the way. You
have to look on the top screen, and when the boss comes running
toward you, shoot an arrow directly into his eye. He will then
hide in his shell and shoot out steam from the holes in it.
Attack the shell with your sword until he gets out of his shell,
then repeat the process. If you don’t shoot an arrow in his eye,
he’ll grab you. If this happens, rub the Touch Screen back and
forth fast to escape his claws. Keep repeating this, and you’ll
break his shell off eventually. Kill the baby crabs if you need
arrows; they’ll leave them behind sometimes.
The battle will become much easier from here on, and the crab
will no longer be invisible. The top screen is now the map
again. Attack his claws with your sword, then he’ll guard
himself for a few seconds. Use this spare time to run behind him
and attack the blue orb on his tail. Be careful, though, because
he can still grab you with his claws. Repeat this process a few
times to win the fight.
-------------------------------------------------------------------------------
Diabolical Cubus Sisters
Found: Ghost Ship
Boss Strategy: When the battle begins, three of the sisters will shoot out
lasers from their eyes, then the other sister will shoot out an
energy ball. Hit the energy ball back at her with your sword to
hit her. Do this one more time and the first sister will be
killed. Now two sisters will shoot out eye lasers, and one will
shoot out the energy ball. Hit it back at her and the sister
will hit it to another sister. They’ll repeat this until
eventually one of them hits it down. You’ll have to run over
there and hit it quickly to hit the sister. Do this once more
and you’ll kill another sister. Only two remain now.
Sometimes the sister that’s not shooting an eye laser will shoot
out a weird-looking orb, just like the one that Agahnim shoots
out in A Link to the Past. This one cannot be deflected, and
when it hits the wall, a few orbs will spread and go up. Do the
same thing you’ve been doing until you destroy the third sister.
When one sister remains, she will shoot out three energy balls.
Only one can be deflected, so be careful! Keep hitting the ball
back at her until you hit her. Repeat this until she’s defeated.
-------------------------------------------------------------------------------
Dondorongo
Found: Goron Temple
Boss Strategy: Gongoron comes out of a hole on the other side of the quicksand,
and says to take it down together. He says that he can trip it,
then you can attack it, then you’ll automatically start the
fight controlling Gongoron. Watch out for Dondorongo’s fire he
spits out, and roll to one side of him. Tap him over and over to
attack him repeatedly, eventually causing him to fall over. From
this point, Gongoron tells Link to hit him with everything he’s
got. Switch back to Link, and once Gongoron gets in danger, it
will tell you so. Then, switch back to Gongoron and defeat the
enemy harming him. The same goes for Link.
Anyway, once Dondorongo is knocked over, use Link and take out a
Bombchu. Draw a path going right into his mouth, then release it
and it will go into his stomach and explode. He then gets back
up and you’ll have to use Gongoron again. Do so and knock him
over, then feed him another Bombchu. Do this three times in
total and the northern door will open. You’ve won! ...Or have
you? A bridge will appear across the quicksand, then Gongoron
will proceed into the next room. Cross the bridge and it will
disappear, then the door will shut again. Dondorongo will get up
and break off the armor on his back, revealing a blue orb.
It’s not over yet, obviously. Round two begins. You’ll need
regular bombs now. If you don’t have them, there’s a Bomb Flower
on both the left and right sides, and the enemies you kill will
sometimes leave some bombs behind. When Dondorongo starts
sucking up air, throw a bomb into his mouth and he’ll eat it,
then it’ll explode into his stomach. He will fall over, allowing
you to attack the blue orb on his back. Do so, and then repeat
this a few more times to win.
-------------------------------------------------------------------------------
Gleeok
Found: Temple of Ice
Boss Strategy: The first part of the battle against this two-headed dragon
isn’t that difficult. The red head will shoot out fire, while
the blue one will shoot out ice. You have to turn their own
attacks against them using the Grappling Hook, as you could
probably tell by the four wooden poles in the middle. You’ll
have to create tightropes diagonally. If the red dragon shoots
out a flame, you have to create the tightrope diagonally using
the top-right and bottom-left poles. If the ice one attacks, use
the bottom-right and top-left poles. Their attacks will bounce
off of the rope, hitting the opposite head if you did it right.
Every time you hit one of them, one of the heads will bite the
rope off. Watch out, because he might try and bite you as well.
Keep hitting them with their own attacks, and eventually they’ll
roar once their masks crack, then they’ll sink into the water.
Then a tidal wave will appear, so jump onto one of the poles for
safety, then jump back down. Icebergs will fall into the stream
of water going towards you, so run away where there aren’t any
icebergs to avoid them. The water you’re standing on will then
disappear, and Gleeok will appear out of the water again. Do the
same thing you’ve been doing until you break both of their masks
off, then they’ll create a tidal wave again. Avoid the icebergs
once again, and then the dragons will eat two of the poles.
Now the second part of the battle begins. Avoid the dragon’s
biting attack, and eventually, one of them will start charging
up their attack. Target one of the two poles and the tongue of
the dragon using the Grappling Hook, then release it and the
dragon will hit the pole, getting temporarily knocked out. Run
over to him and hit him with your sword until he gets back up.
They’ll do the tidal wave attack still, but just keep repeating
the process until both of them have turned into sand.
-------------------------------------------------------------------------------
Eox
Found: Mutoh’s Temple
Boss Strategy: This huge stone golem can be hard if you don’t know what you’re
doing. He will smash you when you’re near him, and you have to
use the boards spreaded around the arena to your advantage. Get
on one and use it to catapult yourself up, and while in the air,
tap somewhere on his body and try to hit it with your Hammer
out. You have to hit the red things on his body to make that
part of his body crack. Hit that one part a few times to break
it. If you have to, hold the stylus on the screen while in the
air to increase the size of your hammer, then release it to get
a little better range.
He will shoot spikes out from the top of his head, so just run
in the same direction they’re shooting out in to avoid them.
Just follow them as they shoot out, basically. His arms and the
parts on his backside are harder to get. Just run until you’re
completely behind him and he starts looking around, then use
this time to break off more of his body. Breaking off his
stomach, shoulders and head pieces reveals some more red dots
you must take care of. After you’ve finally taken care of all of
his body parts and red dots, all of his body will collapse,
leaving only his head remaining.
Now he’ll shoot spikes in all directions constantly. Stand on
one of the boards and wait on him to get right next to the
board, then spring yourself up and land on his head. From there,
attack the blue gem. Repeat this as many times as needed and
he’ll be defeated.
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Bellum
Found: Temple of the Ocean King
Boss Strategy: At the start of the battle, Bellum will fall into the purple
water below him. He has several tentacle- things with eyes on
each one, plus an eye in the mouth of the plant thing. He also
has purple clouds surrounding his body, which you must remove.
Sometimes purple creatures will drop from the ceiling and attack
you, so kill them. They’ll leave behind arrows most of the time,
and sometimes even some hearts. He’ll spit slime at you as well.
Use the Grappling Hook on one of the clouds surrounding Bellum’s
body to pull it away. Do this until all of the clouds are gone,
then grapple his body to pull him towards you. Attack his eye
until he moves, then run over there and attack it some more.
He will then move up one level, so take the long flight of
stairs up to the second floor. His tentacles are attached to the
pillars, and you’ll have to use arrows to shoot the eyes. At
this point, the slimy monsters will start appearing a lot more,
so you should defenitely be careful. Go around the arena and
shoot all of his eyes. While you’re trying to shoot them, he’ll
raise one tentacle and try to slap you with it. Once you’ve shot
all of the eyes, he’ll fall back down to the first floor. Head
there and he’ll have the clouds surrounding his body again. Do
the same thing you did earlier. He’ll start spitting out three
blobs of slime at you now.
If they land on the ground, they’ll turn into slimy monsters,
but the slime can still hit you while it’s in the air. Once you
have pulled all of the clouds away, pull Bellum towards you and
attack. He’ll move, so run over there and attack. Repeat this
until he goes into the water, then he’ll rise up to the second
floor again. Go up there and defeat the slime monsters; they’ll
appear even more often now. Do the same thing you did earlier;
just shoot his eyes. However, they will close for a few seconds
and then open again this time. After you shoot a few of them,
he’ll use all of his tentacles to slap several parts of the
ground. Stay in between them to avoid this attack.
The tentacles will now lower a bit. These cannot be hit now.
Wait until the ones you didn’t hit come back, then shoot those.
After all of them have been shot, he’ll rise up to the third and
final floor. Follow him up there, then shoot all of the eyes
again. After you do that, he’ll fall down and spit out a green
ball. Ciela says that she’s seen it before, then she flies up to