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263 days ago
mmmmmmm cod ......
264 days ago
It's a fish, according to Zero Punc.
264 days ago
Cod 4 is fun...
264 days ago
Inside voices!
264 days ago
*shouting at the Box*
264 days ago
I shall use it!
266 days ago
come on ppl USE THE SB
273 days ago
meh

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The Legend of Zelda: Phantom Hourglass walkthrough Part 1
Posted by Nick24444, 173 days ago 26/02 15:56
  The Legend of Zelda: Phantom Hourglass
  The Legend of Zelda: Phantom Hourglass Reviews | FAQ | Achievements | The Legend of Zelda: Phantom Hourglass ScreenShots
| Video | Cheats | Boards | Buy Now

Let’s do as Gongoron suggested and go see his father again, shall we? Head left

and cross the bridges down to the village area. Now, make your way east and to

the next area, then cross the bridge there and go right, then up. Enter

Biggoron’s place, then talk to him. He will thank you for all of your hard

efforts, then he will give you a big red Rupee worth 200 as a parting gift. Not

bad! Leave the cave and go back to your ship, then talk to Linebeck. Tell him

you’re ready to go find the next Pure Metal, and you’ll set sail.

 

========

The Sea

========


Set a course back to the Southwestern Sea. Before we go back to Mercay Island,

set your course for the Northwestern Sea, then for Bannan Island.

 

==============

Bannan Island

==============


When you get here, enter the only house on the island and speak with the

mermaid in the pool. Talk to her twice, and when she asks for Jolene’s letter,

give it to her. After she reads it, she’ll give you a Wisdom Gem. Leave the

island now.

 

========

The Sea

========


Go to the Southwestern Sea, then to Mercay Island.

 

==============

Mercay Island

==============


You know the drill by now. Go to the Temple of the Ocean King. If you don’t

know how to get there by now, you should stop playing video games (I’m only

joking! Honest!).

 

=========================

Temple of the Ocean King

=========================


Enter the yellow portal to start from the half way mark. If you need a strategy

to get through the rooms again, scroll above until you get to the point where

you last visited the temple. Anyway, once you reach the room where you have to

place the three crystals in the three pedestals in the middle, you have to

place them in the pedestals in a certain order. The order is: square, circle,

triangle. Once you place them in that exact order, go through the door. In this

room, the room will shake, and Ciela will say that she just felt it moving

down. Head south back to the previous area, only to find out that you’re in a

whole new room of the temple! Two Gold Phantoms will spawn. They have the same

speed as the blue ones, but they teleport if they see you.


There are also Phantom Eyes in this room. Stay on the safe zone and take out a

Bombchu, then draw a path to the right and down, through the hole. When you

can’t draw the path down anymore, release the Bombchu. If you timed it right,

you’ll kill one of the Phantom Eyes. Now, use a Bombchu to go through the same

hole again, this time hitting the crystal switch in the corner. This will lower

some spikes to the left, so head left and up the stairs to a big boulder. Go to

the top side of it and tap it, then push it down twice and it will roll all the

way down, killing the Gold Phantom patrolling the hallway. The Phantom will

have dropped a key, so head over there and take the Small Key. Head all the way

southeast to another hole.


Take out a Bombchu again and draw a path as far north as you can go, then

release it. If you’re lucky, you’ll kill the second Phantom Eye. Take out

another Bombchu and have it hit the switch in the corner through the hole this

time. This will cause some spikes to lower on the right side of the wall. Make

your way back up and to the right, then go all the way down past the spikes.

Hit the switch to deactivate the spikes, then go south and use the Boomerang to

break the golden jar, getting fifteen extra seconds. Go left and you’ll see a

lighted part of the ground. Place a bomb there to blow up the wall, allowing

you to pass. Follow the path and head left at the path split. Stay on the safe

zone and wait until the last Phantom Eye gets near.


Once it does, throw the Boomerang at it to stun it, then kill it. With all

three Phantom Eyes defeated, a chest appears on an upper ledge, which we can’t

get to yet. Head up and go around to the other side, then press the switch to

lower the spikes to the left. Go there and head all the way down, then turn

right. Break the golden pot for thirty extra seconds, then go back north and

around again, back down to the locked door. Unlock it and go to the next room.

This room has four Phantom Eyes and two Gold Phantoms. Stay on the safe zone

you’re on, and wait until the bottom-right Phantom Eye gets near. Throw the

Boomerang at it to stun it, then run over there and kill it. Run back to the

safe zone, then head to the safe zone on the right when you can.


Ignore the stairs going down, as it leads to a part of a room we won’t be able

to do anything in just yet. Throw the Boomerang at the top-right Phantom Eye

when you can, then kill it and break the red pot that was near it. Stand in the

safe zone puddle, then make your way over to the northeastern corner of the

room. On your way there, break the golden pot for an extra fifteen seconds. At

the northeastern corner of the room, pull the lever there. This causes a bridge

to extend on the upper platform. Make your way to the northwestern corner and

defeat the Phantom Eye, then pull that lever to make another bridge extend.

Break the golden pot for an extra fifteen seconds, then make your way to the

last Phantom Eye. Stun it and kill it.


With all four Phantom Eyes defeated, a chest appears at the top-right corner of

the room. Open it to get a Pearl Necklace, then go west and south. Dig at the

dirt patch there to reveal a wind gust, then ride it up and go right. The

tombstone says to press all four of the switches. Press the one in front of

you, then go all the way left and press that one. Jump down, and go back to the

safe zone in the middle-right part of the room. Stand there and take out a

Bombchu when the Gold Phantoms aren’t nearby. Draw a path to the southeastern

corner of the room where a switch is. Target the switch and release the

Bombchu, then quickly go to the southwestern corner, to a dirt patch. Dig it up

and ride the wind gust up.


Run across the bridge to the left before it unextends, then press the switch

and press the last switch on the far right side. This will open the western

door in the middle of the room. Jump down and go to the door, then into the

next room. Here, pull the lever on the left to lower the spikes, then hit the

golden jar near the middle to get thirty extra seconds. There are two Phantom

Eyes in here, along with one Gold Phantom carrying a Force Gem. Head south and

hide by the wall, then throw the Boomerang at the Phantom Eye nearby. Run over

there and kill it, then head all the way north to a chest on a safe zone. Open

it to get the first Force Gem, then a blue Phantom will appear. Put down the

Force Gem and shoot the Phantom in the back with an arrow.


While he’s stunned, quickly take the Force Gem and go to the middle-top part of

the room, making sure that the Gold Phantom doesn’t see you at all. Place the

Force Gem into the pedestal, then go south. From this point on, those ghostly

things that steal your seconds will start sneaking up behind you, so watch out

very carefully. Head southeast and stun and kill the second Phantom Eye, then

go north and open the chest at the top. It contains the second Force Gem. Then,

a Swift Phantom will appear. If you break the red pot at the top-right, you can

hide in the puddle. Make your way to the three pedestals and place the Force

Gem in it. For the last one, shoot the Gold Phantom in the back with an arrow

and he’ll drop it. Pick it up and take it to the last pedestal, then put it in.


Doing this will cause the door in front of you to open. Go forward and take the

stairs down to the next room. Rest easy; that’s the end of it for now. Head

down the stairs and open the chest in the middle to get the Northeastern Sea

Chart. This reveals the final location of the sea on your Sea Chart. Take the

blue portal in the northwestern corner of the room back to the entrance, then

exit the temple.

 

==============

Mercay Island

==============


Outside the temple, it’s time to head back to your ship. Do so, and speak with

Linebeck as usual. Tell him to set sail.

 

========

The Sea

========


We may have gotten the Northeastern Sea Chart, but we don’t need to go there

just yet. There’s still one more island to explore at the Southeastern Sea. Set

a course for the Southeastern Sea, then once you get there, set a course for

the island at the northeastern corner which is surrounded by ice. As you sail

there, you’ll have to shoot flying enemies that appear from the sky. Once you

get there, Linebeck suggests drawing a course around the icy island so that we

can blast the ice off of it. Set a course around the island a few times, and as

you sail around it, tap the ice and shoot each piece twice to sink it. Kill the

enemies that distract you while you do it. Once all of the ice is gone, you’ll

be ready to set your course for the Isle of Frost.

 

==============

Isle of Frost

==============


There are some strange creatures on this island. When you gain control, head

north and talk to the creature there. He says that they’re called Anouki. He

says that the Island Chief might know where the Pure Metal is. Head all the way

north and enter the second house. Inside, speak with the Anouki, and he’ll ask

if you’ve heard of the Yook that has invaded the village. Tell him you’ve heard

of it, and he’ll accuse you of being the Yook. Tell him you’re not, then leave

the house. Okay, what was that all about? Go back to where you talked to the

first Anouki, then go right and you’ll get a letter from Gongoron. He’ll say

that he’s on an island in the Southeastern Sea, and wants you to pay him a

visit whenever you can. He also gives you a Courage Gem.


Now, go west and head up the stairs, then follow the path up to the Island

Chief’s house. Go inside and speak with the chief, and he’ll ask you to take

care of the Yook problem. Tell him "Hold on!" and Link will tell him his real

name, then he’ll ask if you want to know about the Azurine. Tell him you do,

then he’ll tell you the story of the Anouki and the Yooks. They made a deal

that the Anouki would live over at the western side of the island and that the

Yook would live on the eastern side, the Great Ice Field. But one Yook decided

to sneak into the western side of the island recently. He says that he even

kidnapped an Anouki and took the form of him to hide himself. You have to go to

the Anouki Estates now.


He says that every single Yook lies to you, so this gives you a clue. Exit the

house and when you’re back outside, Ciela will say that she has a weird feeling

about the chief, like he’s not telling us the truth. Go north of his house and

enter the next area, then head north to lots of buildings. This is the Anouki

Estates, where we need to be. The tombstones by the houses tell you who’s house

it is. In each of the houses is an Anouki, and obviously one of them is a Yook

dressed up as an Anouki. Each one you talk to in one of the houses tells you

who they think is not lying. Talk to all six of them, and then you can talk to

one and say if you think he’s the Yook or not. If you guess the wrong person,

you’ll be called the Wrong Boy by all of the villagers.


In order for you to be able to retry, you have to talk to the Island Chief

again. Anyway, enter the middle house on the top row and talk to the Anouki.

This is really the Yook, so accuse him of being one twice and he’ll turn into a

monster, which is what a Yook looks like. Ciela will get scared, and after she

gets threatened to be eaten, the Yook uses his ice breath to blow Link and

Ciela out of the house. Go back to the Island Chief’s house now. On the way

back there, go to the mailbox. If you gave Jolene’s letter to Joanne, you’ll

have a letter from Joanne now. As a token of her appreciation, she gives you a

random ship part. Head back up the stairs near the mailbox and enter the Island

Chief’s house again.


Speak with him, and he’ll already know everything that happened. Regardless of

what you choose when he asks if you want revenge on that Yook, he’ll say that

he’ll open the cave to the east for you so you can get all of the revenge you

desire. He also says that the Azurine should be in the Temple of Ice, so we

should defenitely go there. Head all the way east of the Island Chief’s house

and you’ll come to a tombstone, which says that this path leads to the Great

Ice Field. Talk to the Anouki blocking your path and tell him you wish to pass,

then continue into the cave. Inside, go east and you’ll find a tombstone. It

tells you about a Yook’s weakness, although most of it has been erased. It says

something about inhaling and throwing... Hmm.


Continue to the end of the cave, then exit it over to the other side of the

island. Out here, you’ll notice that there’s a blizzard. The wind will blow

every few seconds, and in front of you there’s a Yook. To defeat them, take out

a bomb and wait for them to start inhaling, then throw the bomb into their

mouth. This stuns them, so attack them with your sword from there. If you don’t

have bombs, you can go all the way south to find two pots that have them, plus

there are pots in the cave that have them. There are also Bomb Flowers all the

way to the north that you can use. Anyway, go around this big area and defeat

all of the Yooks. After they’re all defeated, some icicles will melt at the end

of the area. Head there and go to the next area.


Here, the wind will blow a bit longer. Go north and some icicles will block

your path, then the black Yook we blackmailed earlier will appear. Time to get

our revenge! Defeat him the same way you would any other Yook, and then the

icicles will melt. Enter the temple in front of you.

 

==============

Temple of Ice

==============


Go forward and Ciela will say that she’s actually warming up in here. Must be

pretty cold outside, then. Head up and hit the red switch to the left. This

turns it blue, lowering the red blocks and raising the blue ones. Head north up

to the blue blocks, then face down and target the switch again with the

Boomerang. Throw it to hit it, lowering the blue blocks. Follow the path and

defeat the Blue ChuChu, then you’ll come to some raised blocks. Head south and

follow the path, avoiding the razor traps. Go left and press the switch to open

the door, then go left and place a bomb by the colored switch. Quickly go back

to the right and head up the path before it blows up, then you should make it

past the blue blocks before they raise up.


Head up the stairs where the lowered red blocks are, then in the next room, go

through the hallway and take those stairs up. Here, head south and onto the

slippery ice. Go all the way down to a pole and some pots. Tap the pole to get

on it, then take out your Boomerang and target the switch to the north. Throw

it to hit it, causing some icicles by the steps to melt. Jump off the pole and

go north, then head up the steps. Follow the path and go north, then open the

chest to get a Red Potion. Go back south and you’ll see four levers. We will

have to find out the order we have to pull them in. Make your way to the

southwestern corner of the room. To defeat the beetle enemies, attack them from

behind. When you get there, jump across the ledges to a tombstone.


It tells you to first pull the lever on the far left. Now, jump back across and

head all the way right, defeating the beetle enemy you come to. Head south of

that enemy and jump across to the next tombstone, which says to draw a line due

north on your map. You must pull that lever last. Jump back across, then go to

the northwestern corner of the room to find another tombstone. This one tells

you to pull the one in front of the tongue second. Go back to the levers now.

You must first pull the one on the far left. Then, pull the one on the far

right, then the one next to it, then pull the only one remaining. Doing this

will cause a door to open to the south. Head there and go up the stairs onto

the icy floor, where you’ll find a beetle enemy. It’s kidna hard to defeat

while on ice.


Defeat it and you’ll come to some raised blue blocks. Go north instead and

cross the icy bridge, where you’ll find two Blue Bubbles. These are annoying,

because they freeze you if they touch you. On top of that, you’re on a slippery

ground. Use the Boomerang on them to put out the blue flame surrounding them,

then kill them. Now, head left and cross the icy bridge, ignoring the two

switches for a moment. Defeat the Ice Keese using the Boomerang, then head

south and defeat another Ice Keese. There is a colored switch on a lowered

platform to the left. Take out a bomb and tap the switch to throw the bomb at

it, hitting it. Jump down and open the chest to the left, which contains a

Wisdom Gem. Head back to the levers you pulled and go south of them.


Take the stairs up again and go all the way left, crossing the icy bridge. Read

the tombstone by the tile and it will show you the order you have to hit the

four switches in. Stand on the tile in the center and take out the Boomerang,

then target the top-right switch first, the top-left switch second, the

bottom-left switch third, and the bottom-right switch last. Throw it after you

target them in this order, and once they’ve all been hit in that order, a key

will drop onto a ledge nearby. Use the Boomerang to get the Small Key, then

head right across the icy bridge again. Take the northern path now, then unlock

the door there and proceed into the next room. In here, go forward and the door

behind you will shut.


You have to fight two Yooks now; one black and one white. Defeat both of them

to open the door, then a chest will appear and some icicles over a gap will

melt. Open the chest to get the Grappling Hook. It has returned from Wind

Waker, folks! Equip it and head left to a torch, then you’ll see a wooden pole

on the other side across from the torch. Face the platform to the left and take

out your Grappling Hook, then target the wooden pole and use it to grapple onto

it. Head south and continue to the next room. Head north and defeat all of the

enemies. See the heads with tongues? Two of them have red eyes with their

tongue pulled out, and the last one has its eyes black with their tongues

pulled back.


Go to the black-eyed one in the middle and head south of it, then face it. Use

the Grappling Hook on the tongue to pull it out, activating the statue (which

turns its eyes red). This causes some icicles to the south to melt. Head there

and use the Grappling Hook to spot a wooden pole to the south, along with a

beetle enemy. You can pull the beetles masks by simply grappling onto the masks

covering their heads. Grapple onto the wooden poll to cross the gap, then head

south and press the switch to open the door. You’re back at the entrance of the

temple. Pull the tongues out of the nearby statues using the Grappling Hook,

then some icicles to the left will melt. Go there and take the stairs down to

the next room.


In here, you’ll see a cracked wall to the right. Blow it up with a bomb, then

press the switch there to make a chest appear on the right, on a platform over

the gap. Use the Grappling Hook on the chest to grapple over to it, then open

it to get a Yellow Potion. Press the nearby switch to extend a bridge over the

gap, then follow the path right to some pots. Break them and you’ll see a blue

tile by the wall. Place a bomb there to blow the wall up, then hit the gossip

stone ahead. It will say that the tightrope challenge is ahead, and will ask

you if you know what that is. If you say no, he’ll say that you have to walk

across tightropes. To do that, you have to connect something between two pegs.

That "something" is the Grappling Hook.


Head left and target the pole near you and the pole to the left, using the

Grappling Hook. Throw it and a tightrope will be created. Tap on the pole to

jump on it, then move in the direction of the tightrope to walk on it. Jump off

of the next pole, then kill the Ice Keese from a distance with the Grappling

Hook. Place a bomb on the light blue tile to blow up the wall, revealing a

path. Go back across using the tightrope thing again, then head to the poles on

the right this time. Make a tightrope and walk across it, then use the

Grappling Hook on the lever to the north to pull it. This causes a chest to

appear in the southeastern corner. Head all the way to the northeastern corner

to find a statue with a tongue.


Stand all the way by the brown fence, then throw the Grappling Hook at the

statue to pull the tongue all the way back, causing some icicles to the south

to disappear for a short time. Head all the way south to where the chest

spawned, then go right and open the chest to get a Small Key. Push the block to

the right all the way up, then go right and press the switch. This will extend

a bridge that connects between the two platforms. Cross the bridge and go

north, then unlock the door. Open the chest inside to get a Wisdom Gem, then

stand outside of the two lowered blocks. Target the switch inside with the

Boomerang, then throw it to hit it, raising the blue blocks. Go back south and

then left, then create a tightrope and walk across it, jumping off at the end.


Create another tightrope to the left, then get on the pole and walk onto the

tightrope. Stop, and use the Boomerang to target the four switches surrounding

the platform in front of you. Throw it, and once you hit all four of them, the

ice by the eye on the wall will melt. Shoot the eye on the wall to melt some

icicles by a statue at the start of the room. Head left and jump off of the

pole, then take the southern path you created earlier and go west. Stand all

the way south of the statue, then use the Grappling Hook on it to pull out its

tongue out all the way. This causes a door at the northern end of the room to

open for a short time. Quickly head right and go up, then grapple to the pole

on the platform to the northwest.


Now, grapple to the one at the north, then to the one on the platform ahead. Go

right and grapple to the last pole, then go north before the door closes.

Ignore the big block and go right, taking the stairs down to the next room. In

here, head left and defeat the beetle enemy, then go north to two torches.

Grapple to the one across from the gap to pull yourself over, then go right and

the door behind you will shut. Defeat the Yook that appears, then head right

and a slime enemy will appear. Kill it and the door that shut will open back

up, and the icicles in front of you will melt, revealing a pole. Use the

Grappling Hook to create a tightrope between that pole and another one across

from you.


Walk across it and avoid the razor trap, then jump down and kill the Ice Keese.

Use the Grappling Hook on the pole in front of you and the one across from you.

Go across the tightrope and quickly jump down and defeat the Ice Keese. Go

forward and hit the gossip stone, which tells you that if you use new and

creative ways, you can leap further. Head left and use the Grappling Hook on

the two poles to make a small tightrope. Go around the left side of it and run

against the tightrope. Keep doing that, then release the stylus to launch

yourself over the gap to the platform. Defeat the Blue Bubble simply by using

the Grappling Hook, then go south and up the stairs. Stand in the middle of the

switches and use a spin attack to hit them all at once.


This causes a chest to appear behind some icicles, and a door also opens at the

entrance of the room. If you need supplies, break the nearby pots. Head south

of the switches and place a bomb by the wall to blow it up, revealing a path.

Follow the path south and jump down, then use the Grappling Hook to pull

yourself over to the torch to the south. Then, head all the way right and

follow the path. Defeat the beetle enemy and go north, then defeat the beetle

there as well. Go southeast and run up against the rocks, then defeat the Red

ChuChu with a stone helmet. Go to the torches to the left and aim down with the

Grappling Hook. Pull the mask off of the beetle using it, then use it again to

kill it.


Grapple the two torches in front of you to create a tightrope, then walk to the

north and walk against the tightrope. Release to launch yourself to the upper

platform, then grapple to the torch on the left and to the torch on the north.

Now, before jumping off, use the bow to shoot the eye on the wall to the north.

This will open the door left of the eye. Jump off and head right, then break

the pots and press the switch to extend a bridge, creating a shortcut. Go left

and follow the path north, then go right and you’ll see two eyes. If you face

them, they close. Jump across to the platform in between the two eyes, then go

north and face down. The eyes will open again. Create a tightrope between the

two poles.


Face the tightrope and shoot an arrow at it, making the arrow bounce back at

one of the eyes. Keep doing this until you hit both of them, causing a chest to

appear to the left. Equip the Grappling Hook again, then tap the icon to

disconnect the tightrope. Jump back over to the left and open the chest to get

a Small Key. Go south and head right, then cross the extended bridge and head

south some more, then turn right. Unlock the door there, then follow the path

and the door behind you will shut. Defeat the Yook, then just use arrows to

defeat the two Ice Keese. This will make the door open, then a chest will

appear and another door will open. Open the chest for a big red Rupee, which is

worth 200.


Follow the path back left, then go down and right. You’ll see wooden poles, one

on a platform to the south. Grapple to it, then defeat the Blue Bubble and jump

on the pole you just grappled to. Grapple to the next one to the north, jump on

it, then grapple to the last one. Finally, press the switch to make some ice

melt to the left. Jump north and go left, then follow the path down where the

icicles melted at. At the end of the icy path, you’ll come to a switch. Press

it to melt the icicles blocking the chest that appeared awhile ago. Cross the

icy path again and head north, then all the way west to the chest. Open it to

get the Boss Key, then head right and north to the room we were at earlier. Go

left and tap the block to put the Boss Key in there, granting you access.


Read the tombstone by the stairs to create a blue portal, then take the stairs

up to the next room. In here, the door behind you will shut, then a dragon with

two heads will rise from the water. This is Gleeok, the Two-Headed Dragon. Read

the Bosses section for help on defeating him. Once you win, you’ll get more

sand added to the Phantom Hourglass, then a chest appears and a bridge extends,

connecting to a door at the end of the room. Get the Heart Container from the

chest, then go up to the door and tap it to open it. Enter the next room. Walk

up to the altar in here and take the Azurine from the pedestal. Two down, one

more to go! Take the blue portal to exit the dungeon.

 

==============

Isle of Frost

==============


Back outside, go south and the Anouki nearby will say that he’s the real Aroo,

telling you how the disguised Yook captured him. Once he’s done talking, hop on

the pole next to him and use the Grappling Hook on the pole to the left. Jump

on that one, then grapple to the one at the south. Finally, grapple to the last

one on the high ledge, then follow the path down to the next area. Here, go by

the pole in front of you and take out the Grappling Hook. Look to the right and

grapple to that pole, then go south and jump off the ledge to a chest. Open it

to get a Power Gem, then jump all the way down. As you can see, the Yooks are

friendly now. Head back up to the ledge you were on (get on the high ledge on

the right again), then head south.


You’ll see a raised plateau with a chest on it. Just south of it is a pole.

Jump on it and grapple over to the chest, which contains a big Rupee worth 100.

Get off of the raised plateau and go back to the pole. Jump on it again, and

then grapple to the pole on the left. From where you’re standing, take out the

Grappling Hook and grapple to one of the two chests to the north. Both chests

contain a Red Rupee. Jump down after getting them and go left, then enter the

cave again. Make your way through it back to the village area. I didn’t tell

you this before, but if you dig by the Island Chief’s house sign, you’ll find a

big green Rupee worth 100. Anyway, go back to where your ship is. North and

slightly left of it are some steps leading up to a platform.


Head up the steps and use the Grappling Hook to grapple to the chest to the

north, then open it to find a Wisdom Gem. Now, if you want, go north and

grapple to the pole to the right, then talk to the Anouki. He hints at the

hidden green Rupee under the Island Chief’s sign. Jump down either way, and

head to the Anouki Estates. Left of all the buildings is a pole, and there’s

another pole north of that one. Grapple to it and hit the gossip stone, and it

will tell you that there’s a secret under the Old Wayfarer’s hut on Bannan

Island. Grapple back over to the south, then head northeast to another pole.

Grapple to the pole to the south and dig in the middle. You will dig up a Gold

Rupee worth 300! Awesome! Head left and grapple back over, then make your way

to your ship. Tell Linebeck you’re ready to set sail.

 

========

The Sea

========


Now it’s time to set a course due north for the Northeastern Sea. Do so, and

when you arrive there, you will see two islands. One has a cyclone blocking it.

Try to set a course for the Isle of Ruins, then when you get to the cyclone, it

will spit you out in between the two islands. I guess the only thing you can do

now is set a course for the second island, the Isle of the Dead. Scaaary. On

your way there, be extremely careful of the pirate boats that will shoot you.

 

=================

Isle of the Dead

=================


As you can see, this place is full of dead bones everywhere. Head right and

enter the cave there. Inside, go forward and read the book on the table. It

tells you about this island being shaped like someone looking east with a mouth

and a crown, then it says something about a secret in this room and a temple to

the northeast It also talks about the Aquanine, the last Pure Metal. Mystery

after mystery, huh? Go north and read the four books on the table, starting

with the one on the far left. They are the four volumes of the Explorer’s

Compass. After reading them, go left and bomb the wall near the entrance to

reveal an opening. Go through. In this room are Rupoors scattered everywhere,

creating some sort of maze.


There are also two Keese in this room. Use your bow (and your bow only) to

defeat them, then make your way past the Rupoors, carefully avoiding them. If

you touch the small ones, you’ll lose 10 Rupees. You’ll lose 30 Rupees for

touching the big Rupoor. At the end of the maze, break the pots and get all of

the Rupees on the ground. Open the four chests. From the right to the left,

they contain a Stone Chimney, a Courage Gem, a Treasure Map, and a Strange

Chimney. After you rid the chests of their contents, head down and go up the

steps to the right, then follow the path and jump down. Walk past the Rupoor

and exit this room. Go south and exit the cave itself. Back outside, go all the

way left and you’ll find a Blue Rupee.


It’s a fake. Approach it and a Rupee Like will appear. These things try to

inhale you, then they eat your Rupees rather than your shield! Defeat it

carefully either by using your sword or by using two bombs, then go north to

find another one. Defeat it as well, then head all the way right and some bones

will rise up. These are Stalfos, and they’ll sometimes jump away from you if

you try to attack them. Keep attacking them until you hit them, then attack

their head to finish them off. Make your way to the tomb to the northeast, then

enter it. Inside, go all the way north and defeat the two Keese, then read the

tombstones. One says something about going west 13 times and north 7. It also

says that it’s underground at the graveyard.


The other one says something about the Phantom Corridor and six sages. Go north

and to the next area, and talk to the pile of bones in the middle. He says that

he once tried to navigate through this maze, and that if you don’t know the

correct path, you’ll end up exactly like him. We can’t do anything here yet, so

just go south back to the previous area and exit the tomb. Go to the southeast

corner of the island and walk 13 tiles west, then 7 north. Dig at the left part

of the grass from the last tile you get on until you uncover a hole, then drop

down it. Here, go north and you’ll hear rumbling. Place a bomb by the crack to

blow it up, then go into the next room. Read the tombstone in here, and it will

tell you to go left of the king’s eye and shoot an arrow.


Break all of the pots and get all of the Rupees in here; don’t worry, none of

them are fake. Open the chest as well to get a Power Gem, then exit this room.

Go left and to the next room. There are boulders that roll out of walls pretty

much everywhere in this room, along with a few Keese. Carefully make your way

through the room, defeating the Keese along the way. Eventually the barrage of

boulders will end, then you’ll soon after come to a flight of stairs. Take them

all the way up and back outside. Go left, then take out your bow and shoot the

switch on the ledge. This opens a door leading to the graveyard of the six

sages. Jump down and go to the graveyard, then make your way to the southwest

gravestone. Read it, and it will tell you to go north.


Do so and read that gravestone. Head to the same direction that gravestone

tells you, then read the next one, and repeat this until you get to the last

one, which tells you where Brant of the Cobble Kingdom was put to rest. Go back

to the tomb to the northeast. Inside, head north to the next area. The order of

the maze is: east, east, north, north. Pretty simple, no? Once you take this

path, you’ll be in a whole new room. Head all the way north to a grave, where

the spirit of someone will appear. Tap on the grave to talk to him, then he’ll

introduce himself as the fourth knight of the Cobble Kingdom, Brant. He will

tell you that King Mutoh should have the Aquanine we’re looking for, then he

opens up a door behind his grave.


Go there and head up the stairs leading outside. Out here, go forward to a

chest and open it to get a Regal Necklace. Brant appears and tells you that

King Mutoh can be found at the Isle of Ruins, and that the Regal Necklace you

just got should calm the cyclone down. He says that when you get there, that

you should look for Bremeur, the third knight of the Cobble Kingdom. Head south

when he disappears, then jump off the ledge. Make your way back to your ship,

then set sail.

 

========

The Sea

========


Now that we can get past the big cyclone that is blocking the way, set a

course for the Isle of Ruins again. Once you sail there and to the big cyclone,

it will suddenly just vanish. Now you can dock on the island.

 

==============

Isle of Ruins

==============


When you dock on the island, you’ll notice tombstones everywhere, and the

island is just shaped weird in general. Head north and enter the cave there.

Inside, follow the path until a door behind you shuts. Then, a fish knight will

leap out of the water. Defeat it the same way you’ve always defeated them, then

a bridge across the water will extend and the door will open. Cross the bridge

and read the tombstone, which says that the path to the kingdom will bring

glory. Keep following the path and exit the cave. Back outside, follow the path

south and cross the bridge you come to. Jump to the platform ahead, then head

all the way north and you’ll find a Rupee Like. Defeat it, then keep going

north and jump over to the left.


Get the Red Rupee there (it’s not a Rupee Like), then head south to find

another Rupee Like. Kill it and keep going south, then jump left. Go south and

get the first Blue Rupee there. The next Blue Rupee is a Rupee Like, and there

is another one on the left. Defeat both of them and head left, then jump across

and follow the path, defeating the Rupee Like you’ll find. Go north and jump

across, then head north and cross the bridge to the next area. In this area, go

north and jump down, then head right and defeat the two Stalfos. Head up the

nearby stairs and follow the path to an area with rolling boulders. Carefully

navigate your way through here, then continue following the path. Head down the

steps to the left when you come to them, then you’ll come to a tomb. Enter it.


Inside here, head north and up the steps. You’ll see a weird triangle-shaped

block. Ignore it and go forward and go up to the grave, then a spirit will

appear. Talk to him, and he’ll say that this is the Cobble Kingdom, then he’ll

introduce himself as the third knight, Bremeur. He’ll ask if something where

King Mutoh sleeps is needed, so tell him yes and he’ll tell you that he does

have the Pure Metal, but ever since a monster entered his temple he has become

enraged. Tell him you’ll destroy the monster, then he’ll say that in order to

enter King Mutoh’s temple, the land must be resurrected. You must now meet with

Doylan, the second knight at a temple to the east. He’ll say that he’ll open up

a new path for you, so exit Bremeur’s Temple.


Back outside, Ciela will notice a bridge that extends to the right, connecting

to another platform. Head up the steps and follow the path down, then right. Go

up and cross the bridge that just extended, then follow the path and defeat the

pitchfork enemies. Head right and take the steps down, then continue following

the path, defeating the pitchfork enemies along the way. You’ll eventually get

to the next area. In the next area, head right and jump down. Go right some

more and you’ll come to a Stalfos, which will throw bones at you from another

ledge across from you. Use the Boomerang at it a couple of times to kill it,

then cross the wooden bridge. Keep following the path, defeating the Stalfos

from afar until you go down the steps.


Head north and enter Doylan’s Temple ahead. This place is full of traps. Follow

the path and get past the rolling boulders like you’ve done before, then you’ll

come to some arrows in the wall that will shoot at you. Just run south and you

will avoid all of them, then go right. Walk around the edges or you’ll fall

down a trapdoor. Head up the stairs and follow the path, defeating the two

Stalfos, then head up the stairs to the next room. Told ya this place was full

of traps. Tap the door in here to open it, then go forward and to the grave.

Talk to the spirit, which is the second knight, Doylan. He will give you the

King’s Key, then he tells you to go back to Bremeur’s temple so you can release

the seal and restore the land.


Exit the area and go south, then jump off the ledge and exit the cave. Back

outside, make your way south and go all the way left again, past the Stalfos.

Eventually you’ll come to a raised platform you cannot reach. At this point, go

north and kill the Stalfos in front of you, then the one on the platform to the


Rating: 1.0, votes: 1
 
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