another Sea Chart. Just great; back to the annoying dungeon for us. He says
that if you draw the symbol on his wall on the red door, the door will open a
new path. Examine the map on the wall, then go to Linebeck and set sail after
he gripes some more.
========
The Sea
========
Set your course east of the Isle of Gust. As you go there, you’ll spot a new
island. Ciela marks it on your map, so set your course there.
=================
Uncharted Island
=================
This island has no official name. As Linebeck will point out, there’s no map
either. Very odd. Linebeck suggests going to the middle of the island and see
if you can find anything out. Go there to find a gossip stone, then hit it. It
tells you that there’s a Golden Chief who can harness the power of sea
cyclones. However, you can’t enter his chamber until you hit the gossip stones
around this island in a certain order, and he’ll give you a riddle to figure
out the order. The riddle is: "It steers with rudder, then makes spray! And
third, it paddles, then sees a way!" With this information, go back to
Linebeck and talk to him. He suggests walking around the whole island and
drawing a map as you go along, which you’ll have to do.
Walk around the edges of the whole island and draw a map. When you explore the
whole island, your map should be complete. As you can see, it perfectly
resembles a whale, the key to solving the riddle. So, head to the northeastern
corner and hit the gossip stone there, on the rudder. Go to the northwestern
end next and hit the gossip stone on the left where the spray is. For the next
one, head all the way south and go east of your ship. On the plateau there is
another gossip stone, which you must hit. Finally, go north of your ship and
hit the last gossip stone, by the water. With all of them hit in this order, a
bridge will extend, connecting to the cave leading to the Golden Chief. Cross
the bridge and enter the cave.
Inside, head down the steps and go forward to the next room. In here, go up and
you’ll meet the Golden Chief, Cyclos (remember him, Wind Waker fans?). After
some of the talking, he gives you the Cyclone Slate. He says that if you draw
certain symbols on the slate, you’ll warp to different locations of the sea via
cyclones. He will say that his golden minions throughout the sea (six of them
in all) will tell you what symbols to draw. I’m sure you’ve seen golden shiny
frogs leap out of the water in random places of the sea. If you hit these with
with your cannonballs now, they’ll give you a symbol that you can draw to warp
to that area. Make your way off the island.
========
The Sea
========
Time to move on with the main quest. Set a course for the Southwestern Sea now,
then set a course for Mercay Island.
==============
Mercay Island
==============
Head west and cross the bridge, then go directly north and enter the building
there. Inside, open the chest in the corner to get a ship part. Now, speak with
the pirate man. If your Salvage Arm is damaged any, he’ll offer to fix it for
20 Rupees. If you do that, talk to him again and you will get the option to
customize or view your ship. Choose Customize, then attach the ship parts you
got earlier. Now, leave the building and head to the mailbox. New letter! It’s
from Linebeck...? Why could this be? He thanks you for all of your work (for
once, he’s not being selfish), and ends up giving you a Utility Handrail. Now,
remember how that one gossip stone on Molida Island said there was a secret by
Oshus’s storehouse?
It’s time to find out what that secret is. Head west and cross the bridge to
the next area, where Oshus’s house is. Head east of his house and you’ll find
the storehouse you entered at the beginning of the game. Don’t go in there,
however. Right next to the storehouse is a tree. Dig there and you’ll uncover a
Treasure Map. Now we can go to the Temple of the Ocean King, so haul your butt
over there. On the way there, someone will call you. Talk to him and he’ll ask
you if you’ve met the golden frog chief. Tell him you have, then continue to
the temple. As you approach it, you’ll hear an earthquake which Ciela thinks is
caused by Bellum. _Now_ you can enter.
=========================
Temple of the Ocean King
=========================
Proceed north and into the first room. From here on, simply make your way back
to the room where the red door is (the door that you had to draw an hourglass
on). On your way there, however, you’ll see red Phantoms. They’re really known
as Swift Phantoms, and as the name implies, they are faster than the normal
blue ones. Other than that, however, there’s no difference. Once you get to the
red door room, head south and deactivate the wind gust by pressing the switch,
then tap the door. This time around, you’ll have to draw the Triforce symbol on
the door. Just like with the hourglass, you have to do it in one stroke. Here
is how to do it:
Step 1: /
/
/
/
/
/
/
/
Step 2: /
/
/
/
/
/
/
/_______
Step 3: /
/
/
/
/
/
/
/_______
Step 4: /
/
/
/______
/
/
/
/_______
Step 5: /
/
/
/_______
/ /
/ /
/ /
/_______/
Step 6: /
/
/
/_______
/ /
/ /
/ /
/_______/_______
/
Step 7: /
/
/
/________
/ /
/ /
/ /
/_______/_______
Once you’ve drawn it just like that in the steps I’ve shown, the crest will
appear on the door and it will open. Take note that you HAVE to visit Zauz
first before this will work. Once the door opens, go through. The room is
completely different now. Ciela notices the Door of Courage, and tells you to
open it. However, she notices a pile of bones, which creates a yellow portal
for you. What does this do, you ask? It acts as a half way point for the
temple! Step into it to be returned to the dungeon, and step into it again to
be teleported back. You can only return with the same amount of time you got
here with the first time, and you’ll have to go through the other floors again
if you want to improve your time.
You don’t have to try it as the pile of bones suggests if you don’t want to. Go
north and tap the Door of Courage to open it, then proceed into the next room.
In here, get on the moving block and get on the next one you come to. Face the
left, because the walls will shoot arrows at you and you’ll block them with
your shield. Get onto the next moving block, and when it goes up, go left. When
you run, you’ll hear a beeping noise on this watery ground. The pile of bones
next to you explains that it doesn’t happen when you walk, and Ciela says that
nearby Phantoms will hear us if we run. Walking doesn’t attract attention, so
you’ll have to walk on the watery ground when Phantoms are nearby. Head all the
way south and take the stairs down to the next room.
In this room, wait until the nearby Swift Phantom is on the left side, then go
right and up. The middle of the cliff has an invisible path. Head right and
cross over it, then enter the next room. Here, look to the right to find a
Phantom. When he faces the right, shoot his back with an arrow to temporarily
stun him. Go to where he is and hit the switch, then a wall of flames will
disappear. Head around the side where the Swift Phantom isn’t going, then go to
where the flame wall was. Quickly get on the moving block, then block the
arrows shot at you. Get on the next moving block, then head left when you can.
Open the chest for the round-shaped crystal, then another wall of flames will
disappear. Head right when the moving block comes back, then get onto the safe
zone there.
Place the crystal down and tap on the wooden pole to jump on it. Take out your
Boomerang and target the switch to the southeast, then hit it. This will make a
chest appear to the south. Tap the ground to jump off the pole, then make your
way to the chest and open it for a Power Gem. Go back to the safe zone where
the crystal is and pick it up, then go south again. Make your way south and
take those stairs down. Back in this room, head across the invisible path in
the middle again, then make your way north and turn east where the path splits.
Place the round-shaped crystal into the pedestal and the spikes in front of you
will lower. Take that path and step on the switch to make a wind gust shoot out
from a hole.
Head up the stairs to the left, then go around and stop at the edge of the
platform. Take out the Boomerang and target the golden pot to the south, then
throw it to break it and get thirty extra seconds. Jump down and take the
round-shaped crystal out of the pedestal, then head south and turn right. Ride
the wind gust up and go north, then drop down to the stairs and go down them.
Here, go south and Ciela will say that we’re almost there. Place the round
crystal down and open the chest to get the triangle crystal. As you go to
leave the room, Ciela will notice a square pedestal behind the wall of fire.
So, leave the room now. Back here, head up the stairs and go south, then jump
down. Cross the invisible path again, with the triangle crystal still in hand.
Make your way north and break the red pot you’ll come to. Around this area is a
Swift Phantom that’s patrolling. When he moves either all the way to the top
corner or all the way down, quickly head left and head south, hiding by the
spikes. Wait until he’s out of your range again, then place the crystal down
and go north. Bomb the cracked block to reveal a triangle pedestal. If you put
a crystal down near a Phantom, he will take it upon passing over it. If this
happens, shoot the Phantom in the back with an arrow and he’ll drop it. Anyway,
put the triangle crystal in the pedestal and the spikes to the south will
lower. Head south and go right, then hit the switch to open a door to the
north. Take the crystal out of the pedestal and go right, and to the next room.
Don’t worry, we’re almost done. Go forward and the pile of bones there will
talk about the sand in the hourglass running out. Look on the map. See the four
skulls? Well, those are kinda like Poes. When your back is turned to them,
they’ll appear. If they hit you, they’ll steal some of your time. To defeat
them easily, just face them directly and throw a Boomerang at the skull on the
map. They’re invisible, but you’ll still hit them this way. You get extra time
for defeating them. Put the triangle crystal down for now and kill the two
time-stealing enemies nearby. As you can see by looking on the map, the Swift
Phantom in here has a square crystal. Walk behind him and shoot an arrow in his
back, and he’ll drop it.
Before you do that, however, kill all of the time-stealing enemies and a chest
will appear. Open it for a Wisdom Gem. Get the square crystal from the Swift
Phantom, then make your way to the northwestern corner. Place the crystal into
the pedestal to make the fire disappear, then take the round crystal and bring
it to the middle-top part of the room. Place it into the round-shaped pedestal,
then take the square crystal and bring it to the same location. Place it in its
pedestal, and finally, bring the triangle crystal here and place it in there.
This will cause the door in front of you to open, so go through. In here, head
up the stairs and open the chest to get the Southeastern Sea Chart. Now that we
got the chart, take the blue portal back to the entrance.
A pile of bones will talk to Link. He says that it will cost a price, but if
you want to get tips on the temple, just ask any of the pile of bones here.
Okay, whatever. Exit the temple.
==============
Mercay Island
==============
Make your way back to your ship. On the way back, you’ll get a letter from
Romanos. He will tell you to stop by sometime, then give you a Stone Chimney.
Go to the Shipyard (the house slightly north of the mailbox, if you somehow
can’t remember) and attach it, then go back to Linebeck. Tell him that you’re
ready to set sail.
========
The Sea
========
Sail directly east and to the Southeastern Sea. Once there, sail to the nearby
island, called Goron Island. As you approach it, however, a cyclone sucks you
up and throws you away from the island. Then, Linebeck says the engine is
stuck, then a monster with many eyes appears. To defeat it, you have to shoot
the eyes surrounding his body. Linebeck will steer the ship while you shoot the
eyes. Shoot the yellow orbs and white objects the monster throws at you, and
after all the eyes are shut (keep shooting them), the monster will die, then
you’ll continue to Goron Island.
=============
Goron Island
=============
When you arrive on the island, Ciela will say that there’s no sign of any
houses on the map. She thinks a Pure Metal might be on here, and after her and
Linebeck argue some like they always do, you’ll gain control. The building at
the southwestern corner is the shop, the only building on this island aside
from the temple at the top. Head around the island and enter the caves,
talking to the Gorons if you wish. Make your way up the mountain on this island
and head all the way right, to the next area. Here, you’ll see a sign and a
Goron on a small platform. Read the sign and it will tell you to give a shout
if you need anything. You know what that means. Shout into the mic or blow into
it really hard, then the Goron will hear you.
He will press a switch to extend a bridge, letting you pass (why he’s letting a
random outsider pass to explore their whole island is beyond me). Cross the
bridge and follow the path east, then go north. Follow the black trail into a
cave, where you’ll find the Goron leader, called Biggoron. Talk to him, and he
will say that he has no intentions of telling an outsider about the Pure Metal.
You must become a member of the Goron tribe before he’ll tell you anything, and
to do that, you have to talk to each and every Goron around the island. Go
around the island and talk to all of the Gorons you can find. One kid Goron
will ask you to take care of some monsters on a cliff. Dig up the dirt patch
nearby and ride the wind gust revealed up.
Then, aim down with the bow and shoot the Yellow ChuChus (hit the respawning
nut if you need arrows). Once they’re all dead, the Goron will give you a
Treasure Map as thanks. Continue talking to the Gorons, and once you’ve talked
to them all, return to Biggoron (Ciela will tell you once you’be talked to all
of them). Talk to Biggoron, and he’ll say that to prove that you really want to
join the Goron tribe, you have to answer some questions for 20 Rupees. What a
greedy tribe. He’ll ask six questions and give you some cash for every question
you get right. If you get even one wrong, however, he’ll take all of the cash
you won away! He’ll let you use a Gorohint as well, which erases one wrong
answer, making it easier to get the question right. Here are the questions he
could ask you:
#1 - How many houses are there on this island?
A. 5
B. 6
C. 7
Answer: B
#2 - How many Gorons live on this island?
A. 12
B. 13
C. 14
Answer: C
#3 - The Goron at this spot! *points to a spot on the map* What is he staring
at?
A. Ship
B. Seagull
C. Sun
Answer: A
#4 - How many Goron children live on this island?
A. 4
B. 5
C. 6
Answer: C
#5 - How many Rupees have you won so far? Easy!
A. 36
B. 46
C. 56
Answer: B
#6 - Of those Gorons outside, how many are adults?
A. 3
B. 4
C. 5
Answer: B
#7 - Easy one, stranger! What number question is this?!
A. 3
B. 4
C. 5
Answer: B
#8 - *points to a location* What is on this spot?
A. Rock
B. Tree
C. Chest
Answer: C
#9 - What color were the odd creatures on the cliff?
A. Yellow
B. Red
C. Green
Answer: A
#10 - How many Gorons are outside right now?
A. 7
B. 6
C. 5
Answer: A
#11 - *points to a location* How many rocks are in this home?
A. 3
B. 4
C. None
Answer: A
Once you answer six of the eleven questions correctly, you’ll officially be a
member of the Goron tribe, and he’ll give you the nickname "Goro-Link". Now he
wants you to pay him 146 Rupees. Wow, he really IS greedy. Pay up, and then
he’ll tell you that the Pure Metal is kept in the temple on this island for
safekeeping. He will get his Goron child, Gongoron, to show you the way to the
temple. Talk to the Goron child, and you’ll see that he still has some trust
issues with you. He wants you to chase him down, so leave the cave. Back
outside, head south and down the sets of steps, then talk to the Goron there.
He’ll say that Gongoron went to the western side of the island. Head there, and
eventually you’ll find him standing on a cliff.
He’ll run away again, so go back to the Goron you just spoke to and speak with
him again. He’ll say that Gongoron went east this time. Head up the first set
of steps to the north, then go east and you’ll find him again. He’ll go past
the gate in the direction of the temple. The gatekeeper will let you pass, so
head north and to the next area. In this area, follow the path to a maze full
of bombable walls. Ciela said that we have to get through here in order to find
Gongoron. Nearby is a Bomb Flower. Lift a bomb from it so you don’t have to
waste your own bombs, and place it by the crack on the left to blow it up.
Follow the path and you’ll find a Blue ChuChu. These are just like the yellow
ones, only the electric around them never disappears on its own.
You have to stun them with the Boomerang, then attack. Head left to some rocks,
one being a Red ChuChu wearing a stone helmet. At the end of the path, press
the switch and some spikes will lower on the other side, granting you access to
a chest which we’ll get in a moment. Head back all the way to the right and
blow up the crack on the right this time. You’ll have to blow up a second one.
Do so and blow up the one in front of you if you want another Bomb Flower.
Either way, head left and defeat the Red ChuChu that’s wearing a stone helmet,
then bomb the crack there and continue to two more rocks. Another Red ChuChu
with a stone helmet will appear. Defeat it and you’ll come to a Blue ChuChu.
Defeat that, too, then go all the way left to the next area.
Open the chest at the end here to get a big green Rupee worth 100, then leave
this area the way you came. Back here, go east and place a bomb by the weird
symbol on the ground on the opposite side of the wall. You’ll blow it up,
revealing more of the path. Keep following the path to the next area. Here, go
all the way south and turn right back to the previous area. Open the chest here
to get a Power Gem, then go back to the previous area. Head west and down the
steps, then you’ll encounter a Like Like by some spikes. If this thing sucks
you up, rub the Touch Screen repeatedly to escape its mouth. Attack it until
you kill it, then the spikes will lower. Head left and go up, then you’ll
notice the temple. Press the switch on the left to extend a bridge, then enter
the temple.
=============
Goron Temple
=============
There are no signs of Gongoron anywhere when you enter the temple, so let’s
press forward and see if we can find him. Read the tombstone nearby and it will
tell you to avoid standing in the quicksand. So let’s do that. Head right and
follow the path. Avoid the two Beamos and defeat the two Blue ChuChus, then
you’ll see a switch on the floor. To the left of it is a statue. Push that
statue onto the green tiles until it is on the one on the far right, then pull
it down until it is on the switch. This will make some spikes to the north
lower. Continue following the path and defeat the Blue ChuChu you’ll come to.
Head west and you’ll find a statue, and it will come to life when you approach
it. Throw a bomb at it to return it to normal.
Push it all the way onto the switch to the north, then a gate will open up to
the right. Head there and follow the path up, then defeat the Armos statue.
Push it onto the switch to the left and a bridge will extend to the north. Head
up and dig out the dirt patch to reveal a wind gust. Ride it up, then go left
and stand by the bridge. Take out a bomb and tap the wall north of the bridge.
You should hit a switch, causing a chest to appear over to the right. Quickly
run over there before it disappears, then open it to get a Treasure Map. Now,
go left and cross the bridge, then jump down. Defeat the two Armos statues,
then the gate in front of you will open. Head south and press the switch to
lower the spikes in front of you, then go left.
Defeat the Blue ChuChu, then blow up the crack in the wall and go to the next
room. In this room, you’ll see a pit of quicksand, meaning you can’t cross to
the other side. You can get free bombs by breaking the nut here, but exit this
area regardless. Go east and place a bomb in between the first two pillars to
reveal another hole. Go through, and you’ll be on the other side now. Follow
the path leading to the next room. In here, the door behind you will shut, and
you will now have to defeat two Red Bubbles. There are also two Beamos, along
with pits of quicksand. This part can get annoying. Head left over to the
spikes and away from the two Beamos, then throw the Boomerang at the Red
Bubbles when they get near. Finish them off when you put out their flames.
After that, the door will open and the spikes will lower. Follow the path down
and then right, and just keep following the path until eventually, you’ll spot
Gongoron on the other side of the room. He’ll tell you that the monsters threw
him in the temple, and he’ll ask for your help. Accept it, and he’ll apologize
for his behavior earlier. Suddenly, an enemy with a single eye will appear
behind Link, which I will refer to as an Eyegore. He’ll knock you back if you
try to attack him, and if you throw a bomb at him, he’ll just hit it back as
well. Shoot an arrow at him and it will hit his eye, stunning him. Then, attack
him with your sword many times. Repeat this process until the Eyegore is
defeated, then some spikes on the right side will lower.
Go right and Gongoron will thank you for defeating the monster. Ciela points
out that her and Link have reached a dead end, then Gongoron says that with his
help, the spikes blocking our way will be removed. He then explains that when
you want to switch to him (we get to play as a Goron? Awesome!), tap his icon
on the Touch Screen, and vice versa when you want to switch back to Link.
Switch to Gongoron now. To control him, just tap the direction you want to go
in and he’ll roll. Roll to the south and through the rocks. Some of them he’ll
hit his head on, which are really Red ChuChus with stone helmets. Tap them to
jump on them. Do this a few times to kill them. Once they’re all dead, the
spikes on Link’s side will lower.
Switch back to Link and head south. Defeat the Like Like here, then go a little
further south to find another one. Defeat it as well, and once both of them are
gone, some spikes over a cliff on Gongoron’s side will lower. Press the switch
nearby on the ground and stay on it. Switch to Gongoron, then roll southwest
and over the pit. With Link on the other switch, have Gongoron step on the
second switch. This will cause a chest to appear on Link’s side, so switch back
to him and go north, then open the chest to get some Bombchus! You can only
carry 10 right now. Ciela says that the Bombchu will follow whatever path you
draw. They’re basically rat-shaped bombs that follow the path you desire.
Awesome, right?
Some spikes will now lower on Gongoron’s side. Switch to him and roll south,
following the path. Roll over the enemies as you go along. Once all of them
have been taken care of, a gate opens on Link’s side. Switch to him and jump
off the left side of the platform you got the Bombchus on, then follow the path
southwest to the gate that just opened. Defeat all of the enemies here, and a
chest will appear. Open it to get a Goron Amber, then some spikes behind a wall
will lower. Go up to the hole in the wall, then equip your Bombchus and take
one out. Draw a path on the Touch Screen through the hole, then down the path
to a switch. Look on the top screen to see the exact path. When the red cursor
is directly over the switch, end your path and release the Bombchu.
Watch as this awesome item does exactly what you tell it to do, hitting the
switch behind the wall. This lowers some spikes to the left. Gongoron will say
that he sees a hole that he can squeeze through, then he does so. We can’t
control him anymore. Ciela will try to stop him, but he won’t hear her. Go west
and take the stairs up to the next room. In here, go south and defeat the Blue
ChuChu, then take out a Bombchu. Draw a path through the hole and to a switch,
then release it and it will hit the switch. This causes a bridge to extend to
the right, creating another shortcut from the main room. Now, head back to the
previous room and head down the stairs to B2. In this room, head right and
defeat the Like Like, then lift the rock to reveal a hole.
Go north and turn right, then get rid of the rocks and defeat the Red ChuChus
wearing a stone helmet. There is a switch there, but the one behind the wall
and the one in front of you both must be hit simultaneously. Stay by the switch
and take out a Bombchu. Draw a path down and through the two holes, and target
the switch. Release it and tap the screen anywhere to gain control while the
Bombchu is moving. Just before the Bombchu hits the switch behind the wall, hit
the switch on Link’s side. This will cause some spikes on the left to lower.
Follow the path and enter the next room. In here, follow the path and defeat
the pitchfork enemies. There are some flying pots that will attack you; defeat
those too, and once you defeat all of the enemies, a chest appears.
Open it to get a Red Rupee, then go north to a Bombchu hole. As you can see on
the map, there are red and blue blocks sticking out of the quicksand behind the
wall. Go left to a red switch. Hit it to lower the red blocks and raise the
blue ones, then stay where you’re at and take out a Bombchu. Draw a path going
through the hole and to the switch, then release it. When it passes over the
red blocks, quickly hit the blue switch to turn it red again, allowing the
Bombchu to complete its path and hit the switch behind the wall. This will
cause some spikes to the north to lower. Head there and follow the path, then
you’ll see an Armos statue that will come to life. To the south is another one.
Defeat both of them, then push each one onto the two switches.
There are two more Armos statues to the right, along with two more switches.
Defeat them and push them onto the switches, and when all four are pressed,
spikes to the right will lower. Follow that path and avoid the flying pots,
then enter the next room. Here, go left and press the switch to extend a bridge
which makes a shortcut. Go right and the door behind you will shut, then you’ll
have to fight two Eyegores. Both of them will throw bombs at you constantly, so
quickly shoot in arrow into the both of them and attack one at a time. Once you
defeat the first one, the second one should be easy enough. Once both of them
are gone, the door that was shut will open, and some spikes at the top-left
will lower.
Follow that path and ignore the switch for a moment. Go right and defeat all of
the Blue ChuChus that appear, then defeat the slime enemy. Go north and another
Blue ChuChu and slime will appear. Kill them both and go by the spikes to the
left. Take out a Bombchu and draw a path over to the switch you saw earlier.
Release it and when it hits the switch, the spikes in front of you will lower
for a very short time. Follow that path before they reactivate and hit the
gossip stones. It says that when it seems you can’t pass, look at the quicksand
for answers. Follow the path to a green tile, then look at the quicksand to the
left. Use the bow to take out as many of those enemies as you can, then use a
Bombchu and draw a path to the top-left corner, where a switch is.
Have the Bombchu hit the switch while avoiding the rocks, then do the same for
the switch on the bottom-left. This will make a chest appear in this room. Go
back north to the gossip stone, then face south and have a Bombchu go across
the quicksand, hitting the switch on the other side. Quickly go past the
lowered spikes, then make your way down to the chest. Open it to receive the
Boss Key, then carry it all the way south and take the stairs down. In here, go
left and use the Boss Key on the block. It will lower, allowing you access to
another path. Follow the path and take the stairs down to the next room. Here,
go left and break the pots, then break the nuts for some Bombchus. You’ll need
them. Go left some more and examine the tombstone to create a blue portal.
Enter the next room. The gate behind you will shut, then you’ll see the boss
called Dondorongo, the Armored Lizard over the quicksand. See the Bosses
section for help on winning. Once it’s been defeated, he’ll turn into sand as
usual, then the Sand of Hours will be added to the Phantom Hourglass. The door
Gongoron went through will open again, and the bridge over the quicksand will
reappear. Open the chest that appeared to get the Heart Container, then go to
the room ahead. Inside, Gongoron will apologize for leaving, saying that he
only left you behind because he thought that the Dondorongo was dead. He then
lets you have the Pure Metal sitting on the altar ahead. Walk up to it and tap
it to grab it. You got the first Pure Metal, the Crimsonine! Two more to go.
After the conversation, take the blue portal out of this place.
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Goron Island
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