Quantcast
Xbox 360 Playstation 3 Nintendo Wii Playstation Portable Computer PC Games Playstation 2 Games Gear and Accessories for Games Nintendo DS  
Archives Video Media Articles Games Cheats Files Forums

   GENERAL
  Game Reviews Index
  Community
  Upcoming Releases
  Latest Releases
  Game List
  Game Reviews
  Archives
   SECTIONS
  Game Files
  Game Blogs
  Video
  Game Cheats
  Top 10 Games
  Screenshots
   WEBSITE
  Submit Gaming News
  Submit a Review
  Submit Content
  Advertising
  Resources
  Pages
  Members
  Company List
  Signature Stats
Index » Articles Send this page to a friend
The Legend of Zelda: Phantom Hourglass walkthrough Part 1
Posted by Nick24444, 221 days ago Jan 06, 2009
  The Legend of Zelda: Phantom Hourglass
  The Legend of Zelda: Phantom Hourglass Reviews | FAQ | Achievements | The Legend of Zelda: Phantom Hourglass ScreenShots
| Video | Cheats | Boards | Buy Now

can’t just yet. Go south and the door behind you will shut, then some Keese

will appear. Defeat them all and the door will open, then the flames to the

left will disappear. Open the chest to get a Small Key, then head back north

and examine the map again.


Touch the Map icon and draw the path shown on the top map, at the northeastern

part of your map. You will need this. Jump over to the locked door and open it,

then follow the path you just drew. If you don’t, you’ll fall down trapdoors in

the floor. Open the chest you come to for a Red Rupee, then continue to four

crystal switches. Stand in the middle of them and do a spin attack. When you

hit them all at the same time, the door at the middle of this floor will open.

Head back to the middle of the room, then go north and to the next area. In

this area, go east and defeat the Red ChuChu and Yellow ChuChu, then hit the

crystal switch at the northwestern corner. This will turn it blue, raising the

blue blocks and lowering the red ones.


Head back around and go north, then head east past the lowered blocks. Follow

the path to a room where the door behind you will shut. Defeat the green slime

enemies that appear, then a chest will appear and the door will open. Open the

chest to get the Boomerang! Since this is your first main item, it is equipped

by default. To use it, tap the icon at the northeastern corner of the screen or

hold L/R. Then, draw the path of the Boomerang and it will be thrown exactly in

that path. Head east and you’ll see a crystal switch in the distance. Use the

Boomerang to hit it, then the flames to the left will disappear. Head left and

follow the path, then you’ll come to two torches that shoot out flames at you.

To the left are two crystal switches.

 

Quickly take out the Boomerang and throw it at the switches. Do this before you

get hit by the flames from the torches, then the torches will unlight and the

flames to the right will disappear. Follow the path down to the next room. In

here, follow the path to some lowered red blocks. Stand outside of these blocks

and draw a path with the Boomerang, around the blocks to a blue crystal switch.

Throw it at the switch to turn it red, raising the red blocks and lowering the

blue ones. Now, head south past the lowered blocks and a door behind you will

shut. You now have to defeat two Red Bubbles. To defeat them, first hit them

with the Boomerang to make the flames around them disappear. You cannot target

them, so your aiming must be percise.


After the flames around them are gone, defeat them with your sword. When both

of them are defeated, the door that shut on you opens, along with a green door

to the left. Follow the path to the next area. In this room, there are two

fire snakes and two Fire Keese. Fire Keese can only be killed by using the

Boomerang, and you can’t target them. Quickly take care of them, then head

southeast to a lever. Pull it, and go west to a gossip stone. Hit it and it

will tell you how many treasure chests are left on this floor. For a price of

20 Rupees, he’ll show you where the chests are. It’s not at all worth it,

however. These are spreaded throughout each dungeon, so keep that in mind. Go

back north and jump across to the right.


Be careful of the long fire snake and jump across to the other side. Defeat the

Fire Keese here and a chest will appear in the corner. Open it to find a Red

Rupee, then go south and head west. Pull the lever here, and with the levers on

both sides pulled, a door in this room opens. Head back north and jump across

to the other side, then follow the path. If you look on the Touch Screen, you

can see that there’s a rat holding a key, just like last time. Stand outside of

the room and take out your Boomerang. Draw a path to either of the holes, then

when the rat goes to run into that hole, throw the Boomerang. When you hit him,

take the Small Key and head back to the right, jumping over to the other side

once again. Head southeast to find a crystal switch across on a platform.


Use the Boomerang to hit it, raising the blue blocks and lowering the red ones.

Go north and defeat the Octorok that constantly shoots out nuts. Now, use the

Boomerang and draw a path over to the crystal switch that you just hit. Hit it

again to lower the blue blocks and raise the red ones, then head to the locked

door and open it. Take the stairs up to the next area. In this room, go south

and avoid the fire snake, then examine the map on the wall. You will see some

numbers, indicating that you have to hit some switches in a certain order. Take

out your map and write the order down at the same location shown on the top

map, then head all the way north. Defeat the slime enemy, then blow out the

candle by blowing into the mic.


Head left to another candle, then defeat the next slime enemy. Blow out both

candles to make the flames in front of you disappear. Head north and stand on

the center tile. Take out your Boomerang and you’ll see four switches. Target

them in the same order written down on your map, then throw it. If you hit the

four switches in the correct order, a Small Key will drop down across from you.

Use the Boomerang to snag it, then head southwest to a locked door. Open it,

then you’ll see a big block. This leads to the boss, but ignore it for now and

go left. The door behind you will shut. Be careful of the torch that shoots out

flames in the middle, and defeat all of the enemies. Once they’re defeated, the

door you entered from will open, along with another door to the north.


Go north and defeat the two Red Bubbles, then some flames will disappear. Go

forward to find a sign. Read it, and it says that the way will open once all of

the three torches are lit. Step on the switch and the left torch will light.

Stay on the switch and take out the Boomerang, then target the lit torch and

then target the unlit ones. Throw it, and the Boomerang will carry the flame

over to the other two torches, lighting them. This will cause some flames to

disappear over on the right side. Head southeast and to a pit. You cannot jump

over it; you’ll just fall down. Stand by this pit and take out the Boomerang,

then target the crystal switch on the platform across, in the corner. Throw it

to hit it, making the pit get covered up, allowing you passage.


Head to that area and avoid the fire snake, then head north. Hit the pots if

you need hearts, then open the big chest to get the Boss Key! Now, head back

southwest and across where the pit was. To get there without getting hit by the

fire snake, head around the right side and follow the fire snake down. Make

your way south, then east to the big block you ignored earlier. Tap it with the

Boss Key in your hand to throw it into the block, making it lower. Head up the

stairs to the next room. In here, head north and two torches will light up.

Read the sign on the right. It says that the Spirit of Power is in here. Read

the sign on the left, and it will say to step into the blue portal to return to

the entrance of the temple.


A blue portal will then appear. The pots on the right contain hearts if you

need them, although you should’ve gotten some just a moment ago. Head north and

to the next area. Here, go forward and the door behind you will shut, then

Blaaz, the Master of Fire will appear. Read the Bosses section to see how to

defeat this boss. Once you win, he’ll turn into grains of sand, and the sand

disappears. Suddenly, the middle of the ground lights up, and a purple light

emits from it. It turns into a red fairy, then the fairy introduces herself as

Leaf, the Spirit of Power. After some dialogue, she joins with you. Open the

chest that appears to get a Heart Container, then step into the blue portal.

 

==============

Isle of Ember

==============


Out at the island, Ciela will notice that the volcano has stopped erupting. She

will then say to go back to Astrid. Now, jump off of the mountain’s summit,

then make your way back west and enter Astrid’s house. Inside, Astrid will tell

you that you’ll need the Spirit of Power, Wisdom, and Courage in order to find

the Ghost Ship. She suggests you go back to the Temple of the Ocean King, and

she also gives you a Power Gem, saying that there are gems for each spirit.

Linebeck will return to his ship, so when you regain control, exit Astrid’s

house and go west to your ship. After he blabbers about nonsense, tell him you

want to set sail.

 

========

The Sea

========


Draw your path back to Mercay Island, all the way to the north.

 

==============

Mercay Island

==============


Head all the way north to the field area of the island, then head northwest and

to the Temple of the Ocean King.

 

=========================

Temple of the Ocean King

=========================


Upon entering this place again, Linebeck will enter, and remind you that the

temple sucks the life out of you. He doesn’t really want you to go in, and

seems concerned. Oshus then enters, and tells you to go up to the altar above

the entrance to the next room. Go up either side of the stairs to the altar.

You will see a cutscene where a mysterious hourglass floats up, then some sand

appears and Oshus tells Link to take it. You then get the Phantom Hourglass,

with some sand filled inside of it. Oshus tells you that as long as you hold

the Phantom Hourglass, you won’t take damage until the sand runs out. To refill

it, you need to go outside the temple. It is filled with the Sand of Hours, and

the Sand of Hours is made from the Force Gems of the Ocean King.


When the scene ends, head back down the stairs and go into the next area. The

Phantom Hourglass will flip over, and you will have a total of ten minutes to

get through some of the temple. Whenever you’re standing in safe zones, your

time will not go down. There are also pots that will contain seconds for you to

grab. Go forward and Ciela and Leaf will explain about the time limit. Then,

Leaf will show you a door that she wants you to go to, because you are able to

open it with the Spirit of Power. Head directly north and you’ll see the door,

which is the Door of Power. Tap on it to open it, then take the stairs down to

the next floor. Go south and you’ll see a purple orb. This creates a knight on

a hallway of this room, and a second one gets created as well.


Leaf explains that these are called Phantoms, and that you cannot hurt them.

Instead, you have to sneak past them and make sure they do not see you. If they

see you, you’ll have to run into a safe zone as fast as possible. If they hit

you, then you’ll lose some time and start at the entrance of the room, having

to do some stuff you did all over again. Anyway, start by heading east and

taking the path up. You will come to a locked door. To the left of it is a

crystal switch. Hit it, and a torch will light up. Head back to the entrance of

the room and go south. You’ll see the torch that was lit. Before the timer runs

out, take out your Boomerang and target the lit torch, then the unlit one.

Throw it to light the second torch, making some flames to the left disappear.


Now, head west of the torches and go north. If a Phantom is nearby, hide in a

nearby safe zone until he passes you, then keep going north. To the right are

two red pots and a skeleton. Talk to the skeleton to find out that the red pots

have magical contents. Break the pots to reveal puddles, which are safe zones.

Use these if you ever need them. By the way, if you ever want to carry a puddle

to a certain location, just lift the pot rather than breaking it immediately,

then carry it over to wherever you want and throw it. Head right to find a

switch. Press it and the door to the left will open. Head there and head up the

steps, then take the Small Key. Make your way around to the northeastern end of

the room, then unlock the door there and head to the next room.


In this room, there is a Phantom to the left that is guarding a lever. We’re

gonna have to make him move without him catching up to us and hitting us. To do

this, head over to him, and let him spot you. Run around the big block on the

right side, and back around to where he was standing. At this point, he won’t

notice you. Pull the lever he was guarding to make the flames disappear, then

go back to the entrance of the room. While standing in the safe zone, target

the crystal switch to the south using the Boomerang, then throw it to hit it.

You’ll hear a timer. Go southwest and then directly up when the Phantom isn’t

looking, then hit the second crystal switch. With both hit, a Small Key will

drop down by some spikes. Head south to the newly revealed path.


Go west to find a red pot. Break it to find a safe zone, then stand by the wall

of fire. Target the crystal switch to the south in the corner using the

Boomerang, then throw it to hit it. This removes the wall of fire blocking your

path. Head south and stand in the nearby safe zone. Patrolling the corridors

ahead is another Phantom. If you want to trap him, then wait until he goes to

the right, then up, then back down again. Then, go east and to the small area

with the crystal switch and raised/lowered blocks. Hit the crystal switch when

he spots you and gets inside, then quickly run back around. If you don’t want

to trap him, however, then just head east when he isn’t around and break the

red pot, then stand in that safe zone.


When he’s going left, head up the northern corridor and stand on the switch.

This will lower the spikes guarding the key across them. Don’t get off of the

switch and get the Small Key with the Boomerang. Make your way back to the

middle part of the room (use the area where the colored crystal switch is as a

shortcut), then unlock the door and take the stairs down. In the next room,

Leaf will tell you that we’re really close to finding the clue to the Ghost

Ship. Yay! Don’t you hate this place already? I know I do. Head directly north

to a golden pot, which contains an extra thirty seconds. Head west to a safe

zone with a chest. Open it to receive a Force Gem. Leaf explains that the Force

Gems have to be used in order to go deeper into the dungeon.


You have to carry them to a pedestal at the right side of the room to open the

next door. You only walk while carrying a Force Gem, though; you cannot run. If

a Phantom sees you while you have one, quickly tap somewhere in the room to

throw it, then run to a safe zone. Quickly pick it back up when you can. Also,

if a Phantom spots you while you have a Force Gem, a fire wall will block the

path to the three pedestals until you get away. Take the Force Gem you have

over to the right side of the room (look on the map and take it to the area

with the big safe zone). Walk up to one of the slots, which are pedestals, and

tap it to throw the Force Gem into it. Two more to go. Head to the southeastern

corner of the room to find another chest containing the second Force Gem.


Take that one over to another pedestal, and place it in there. Now for the last

one. If you look on the map, you’ll see that there is a Phantom that patrols

the area with a Small Key in his possession. Since we can’t hurt Phantoms, you

are probably wondering how the heck you get it. No worries. Head to the

southwestern corner of the room to find a lever. Pull it, and a wall of flames

will disappear to the east. Head over there and take that path up to a ledge.

Break the red pot here to make a safe zone, then stand in it. Wait until the

Phantom holding the key walks over to the right, past the spikes. When he’s on

the middle part of the floor, step on the switch to the right to activate a

trapdoor, making him fall down and drop the key.


Head down there and grab the key, then head back south and go west. Unlock the

door here, then open the chest to get the last Force Gem. Take it to the last

pedestal and place it in there, then the door in front of you will open. Head

to the next area. In here, you’ll notice that the Sand of Hours no longer goes

down while you’re in this room. Head west past that door, and Ciela will notice

that there’s no dark fog. Keep going left and head up, then open the big chest

to get the Northwestern Sea Chart. This will reveal a new section of the sea

for you to explore, but it’s all dusty. Ciela suggests taking it to Linebeck,

then a blue portal appears to the right. Use it to return to the entrance, then

exit the dungeon.

 

==============

Mercay Island

==============


Make your way back to your ship, at the southeastern corner of the village.

When you reach the boat, someone will call for you. Talk to the man nearby and

he’ll ask if your ship has a cannon. Tell him it doesn’t, and he’ll say that a

guy named Eddo has one at the island to the south. Looks like we’ll have to get

our hands on one. Talk to Linebeck, and he’ll take your new Sea Chart. He will

say "Blow me down", and the word "blow" will be in green. You know what this

means. He wants you to clean up the chart, so blow into the mic until all of

the dust is cleared. This reveals another crest on the map. Tell him you’re

ready to set sail and you’ll be off.

 

========

The Sea

========


Linebeck will explain how to explore the Northwestern Sea. It’s simple. All you

have to do is draw a course directly up to the end of the map, then it will ask

you if you want to go to the Northwestern Sea. You will then set sail there.

Before we do that, however, sail to the island to the south (not the island

farthest to the south; sail to the one in between Mercay Island and the Isle of

Ember. This is Cannon Island.

 

==============

Cannon Island

==============


When you arrive here, you’ll see a weird man standing on the mailbox ahead.

Walk up to him; this is the postman (I didn’t know a postman had wings). After

his introduction, he will fly off. Enter the building to the right and speak to

the man inside. His name is Fuzo, and he’s Eddo’s apprentice. As of right now,

he is unavailable. Fuzo says that if you want to meet him, you’ll have to go

around the back of the island and enter from the other side. He’ll take you

outside and open a gate for you. Head west to find the gate that is now open,

then follow the path and defeat the enemies along the way. Read the sign that

you come to, and it will say something about beehives. Go south and you’ll see

some beehives. These will have bees in them (obviously) that attack you.


To kill them, just use a spin attack. Head south and enter the cave there that

leads to the Bomb Garden. In the cave, follow the path and kill the rat, then

you’ll come to some Bomb Flowers. Tap a bomb to lift it, then place it by the

two cracked blocks to blow them up. Head right and you will see a block that

you can move, and another cracked block. Go back left and take a bomb, then

throw it across the fence to the cracked block to blow it up. Push the block to

the right a couple of times so you can pass, then take the bomb there and go

back left, and head to the eastern corner. Place it by the crack in the wall to

blow it up, revealing an opening. Take the opening to a chest, then open it to

get a Power Gem. Go back around to the Bomb Flower across the fence.


Head north and push that block up once, then go around it and push it all the

way down, as far as you can. Go back north and pull the next block left once,

then go around it and pull it up once. This creates a path for you. Head left

and kill the two rats, then you’ll see a cracked block. Go back and get the

nearest bomb from the nearest Bomb Flower, then take it to the cracked block

and quickly throw it there, blowing it up. Head west and continue outside. This

is the Bomb Garden full of Bomb Flowers. This is an annoying area, because if

you attack the rats in the gardens, near the Bomb Flowers, you will likely hit

a few bombs in the process, making you lose much needed health. Carefully take

care of the rats here, then take a bomb and go south.


Lay it by the breakable blocks to blow them up, then open the chest to the left

for a Red Rupee. Now, head right, and kill the rat by the bombs. Take a bomb

and use it to blow up the breakable blocks to the right, then follow the path

going up. Take the stairs down to the right, then follow the path and defeat

the Red ChuChus along the way. Lift the rocks, and eventually you’ll come to a

sign. Read it, and it points to the other entrance to Eddo’s garage. However,

if you keep going, you’ll see that it’s blocked by more cracked blocks. Blast

it (get it?)! Head back to the Bomb Garden, and on your way back, roll into the

lone tree. A big red Rupee will drop out of it, and it’s worth 200! Go west

from the tree and up to the bombs.


Take the last one on the right at the top, then jump off the northern side of

the ledge and go east. Quickly throw it across the fence to the cracked blocks

to blow them up. Make your way back around to where the cracked blocks were,

then continue following the path and enter Eddo’s garage. Inside, talk to the

man with the cast on, which is Eddo. He will say that if you want a cannon,

you’ll have to pay big bucks. You have to pay 50 Rupees for it, which isn’t all

that much. Pay up to get the cannon, then he’ll offer a Salvage Arm as well. It

allows you to pull up treasure from the bottom of the sea. However, it’s not

finished yet, so you’ll have to come back later. Head left and to the other

side of the building, then exit.


Back outside, go left and the postman will deliver a letter. It is from the

Postmaster. After he reads it, he wants you to sign a letter. Write your file

name (that’s what I did) on the Touch Screen. Touch Rewrite if you’re not

satisfied with how it looks. Regardless, once you write it, confirm it and the

postman will fly off. Go to Linebeck and tell him you wish to set sail.

 

========

The Sea

========


Out at sea, set your course northwest past the formation of rocks, then up to

the Northwestern Sea. As you sail, Linebeck will tell you how to use the

cannon. Just tap anywhere on the screen to fire. If an enemy is nearby, tap it

to shoot it. Easy. Eventually, a Sea Trap will pop up. Linebeck says you can

either jump over it or destroy both of its sides to sink it. To jump, tap the

arrow icon at the bottom of the Touch Screen. Jump at just the right time to

avoid it. You can also tap the sides of the trap to blast them and make the

trap sink. Either way, get past the trap and continue sailing until you get to

where the rock formation breaks on the map. There are some brown-colored rocks

that can be blown up with your cannon.


Blow them up and continue sailing, then suddenly the boat will stop. The sky

turns dark, and Linebeck spots the Ghost Ship! He suggests chasing it down, so

just keep sailing toward it as it continues to the Northwestern Sea. You do

the same. As you get near your destination, however, the fog begins to thicken,

to the point where you can’t see a thing. Keep sailing, and once you get to the

Northwestern Sea, sail northeast to the Isle of Gust. Be careful of the enemies

and explosive barrel traps. Once you start going towards the island, you’ll

suddenly appear back at the start of this area of the sea! Linebeck thinks that

someone on a nearby island might know of a way through the thick fog. So, go

back to the Southwestern Sea, then sail directly south to Molida Island.

 

==============

Molida Island

==============


Here, Linebeck will say that we still need to figure out a way through the fog,

but tell him you aren’t ready to set sail just yet. Head south and read the

sign (the tombstone), which says that someone tried sailing through the thick

fog and failed. Keep following the path, and hit the gossip stone you come to.

He’ll ask if you want to know some valuable information. Say that you do, and

he’ll talk about some island in the middle of a three-rock formation just south

of here. Go east of here to find another tombstone. Read it, and you’ll learn

about why the island we have to sail to is called the Isle of Gust. Head north

of the gossip stone to the mailbox, where the postman will deliver another

letter. This time it’s from Astrid.


She says to come visit her should you ever get lost, and she’ll show you the

way. After you read the letter, head all the way right and enter the house

where the garden is. Speak to the man inside, and tell him you’re going your

own way through the fog at the Northwestern Sea. After his griping, attempt to

exit the house, then he will call you. Talk to him again and he’ll apologize

for lashing out at you, then tell you that his father used a specific route to

cut through the fog. He says that there is a cave that used to be his hideaway

behind this house. Exit the house and go behind it to spot a cave. The gardener

tells you that you shouldn’t go in because it’s full of dangerous monsters, but

who can stop us? Go in anyway.


Inside, follow the path and defeat the Red ChuChus, then jump across the ledges

and kill the two Keese using the Boomerang. Go across the platforms until you

get to the other side, then head north. A blue knight creature with a fish face

will jump out of the water. He attacks by spitting fireballs at you and by

attacking you with his sword. To defeat him, wait until he holds his sword

back, then run away. He’ll dash at you, and if he misses you, he’ll be off

guard for a brief moment. Quickly tap him while he is off guard to hit him. Do

this a few times and he’ll die, then the door ahead will open. Head north and

to the next area. Follow the path in here and defeat the Octoroks, then enter

the next area.


In this room, head south and defeat the Keese, then take a bomb out of the

second Bomb Flower and take it north. Place it by the crack in the wall to blow

it up, revealing an opening. Go through to another room. Inside, open the chest

to the north to get the Shovel. We will be needing this. Just a few tiles south

of the chest is a cracked piece of the ground. Dig there to find a big green

Rupee worth 100. Now, do as Ciela just suggested, and read the journal on the

table. It’s Romano’s journal, and he says something about drawing lines where

the stone tablets intersect. Interesting. Exit this room, take a bomb out from

a Bomb Flower, then go south. Lay the by the two rocks to blow them up, then

head all the way south out of this cave.


Go back to the first two stone tablets, and mark their locations on your map

with a little dot (in case you forgot, the first one is found near your ship,

and the second one is found all the way east of the first one). Once you’ve

marked them, go back into the cave and head all the way north, then take the

stairs leading outside. Back outside, head directly left to find a chest in the

corner. Open it to get a Pearl Necklace. Now, head right and read the tombstone

sign. Mark the location of that one on your map, then head east and follow the

path to the next area. Read the tombstone and mark it on your map. Now you

should have all four marked, so draw two lines on your map and connect them

with the tablet’s location. Jump down and look by the tree.


There is a cracked part of the ground there. Dig on that spot to find another

big Rupee worth 100, then head to the very middle of the lines you just drew.

You should be right in front of a palm tree, so dig right by it and you’ll find

a hole. Drop through into a cave below. Inside, read the book if you wish, then

open the chest in here to find a Treasure Map. This reveals the location of a

treasure out at sea. Examine the map on the wall, and you’ll see a path at the

Northwestern Sea that shows you how to get through the fog. It shows the path

that you must take. Select the Sea Chart icon, and tap the Northwestern Sea.

Draw the path shown on the top map, because we’ll defenitely be needing this.

Head all the way left and follow the path.


Defeat the Yellow ChuChu, then Ciela will notice a door with a sun emblem on

it. Try opening it, only to find out that you can’t. Ciela suggests writing the

sun symbol on your map in case we need it later (and you know we will). Do it

if you wish, then follow the path east and defeat the Yellow ChuChus. Jump down

and make your way out of the cave. Outside again, make your way back to your

ship, then tell Lineback you’re ready to set sail.

 

========

The Sea

========


Make your way to the Northwestern Sea again. Once there, make your path just

like the one you drew. Make sure it follows it exactly, and make the path end

at the Isle of Gust (the island in the middle on the right side). Watch for

enemies and traps as you sail to the island.

 

=============

Isle of Gust

=============


Once you finally reach the island, Linebeck will notice that the whole island

is gusty (hence the name of the island). Read the nearby sign if you want, and

it will tell you to beware of the high winds. Head north and up the steps, and

the wind will start to blow. You’ll have to run to the right to prevent

yourself from falling off. Defeat the pitchfork enemies and head right. Kill

the next batch of pitchfork enemies, then head south and down the steps. Defeat

the Red ChuChu, then go right. Jump across the ledges, defeating the enemies as

you go along. Eventually, you’ll have to head north. Do so and read the sign,

which has three arrows pointing left. It says not to get blown off by the wind.

Head west and defeat the pitchfork enemies, then you’ll come to some Bomb

Flowers. Take a bomb and head north, placing it by the crack in the wall.


It will blow up, revealing an opening. Go through. Inside, open the chest to

get a Courage Gem, then read the journal on the table. It talks about an island

with a mermaid on it. Examine the map on the wall, and it will show an arrow

pointing to an island at the Northwestern Sea. Make a note of this spot, then

exit the cave. Back outside, head east and back up the ledge. Head to the sign,

and then go left. When the wind blows, run left and jump off the ledge to the

next two ledges. Head left, and at this point, the wind will stop blowing.

Defeat the pitchfork enemies, then enter the cave at the end. Inside, go right

and jump down. Defeat all of the pitchfork enemies, then a chest will appear to

the north.


Open both chests here to get a Wisdom Gem and a Treasure Map, respectively.

Then, go east and take the exit south out of the cave. Back outside, go east

and defeat the Red ChuChus, then ride the wind gusts all the way up. The wind

blows up here, so be careful. Head right and follow the path down, then dig at

the crack in the ground to find a big Rupee worth 100. Go back up, and when the

wind blows, jump to the western ledge. Make your way down, then the wind will

stop blowing. Head north and into the next area. Here, you’ll see lots of wind

gusts blocking the entrance to the temple. Read the tombstone, and it will tell

you that only once the windmills have had their fill will the temple open. Look

at the map on the wall, and it will show an "X" at the top-left corner.


Make a note of this spot on your map, then head back to the previous area. Go

west and ride the wind gust up to the ledge, then proceed to the next area.

Here, defeat the two Red ChuChus, then take the path going down into another

area. Drop down here, and you’ll see four strange dirt patches. Ciela said that

it looks like they were dug up holes. You can dig at these spots to reveal a

wind gust, but just go west and defeat the enemies. Go all the way left and dig

at the dirt patch to reveal a wind gust. Ride it up to the ledge and open the

chest to get a Power Gem. Drop back down and go north, then dig at the patch

there and ride the wind up. Head into the next area. Ignore the wind gust on

the right, and dig at the spot on the left. Ride that wind gust up.


Follow the path down, then defeat the enemies. Dig up the wind gust you’ll come

to by tapping on the hole with the Shovel in your hand, then head west and ride

that wind gust up. Dig at the cracked spot on the ground to find a big Rupee

worth 100 (these are common, aren’t they?). Go forward to many wind gusts. Ride

the northernmost one up to a ledge, then read the tombstone. It says that the

hero must blow on the three sacred windmills to open the path. Examine the map

on the wall, and you’ll see three crests. Mark these spots on your map, then

jump down and cover up the wind gust holes. Lift the rocks and go right, then

go up and hit the gossip stone. It will tell you to walk quietly in the area

ahead, otherwise you’ll attract dangerous enemies.


Head right and into the sandy area, then start walking _very_ slowly. If you

don’t, a sand worm will appear and eat you. If this happens, rub the Touch

Screen back and forth to get spit out. Walk all the way to the eastern end of

the path, then make your way to one of the places you marked on your map. There

are many windmills here, but only three will open the path. The correct ones

are the ones you marked on your map, so head to those locations and walk up to

the windmill. Then, blow into the mic until it starts spinning. Do this for the

next two windmills marked on your map, then two doors will open. Take the

southwestern one and jump off the ledge. As you can see, you can enter the

temple now.

 

===============

Temple of Wind

===============


When you enter, go north and you’ll see two things that shoot out wind gusts.

Once they stop, run forward and wait until all three of the wind gusts here

stop. Run forward when they do, then you’ll see a Bomb Flower in the middle.

The game shows you a line of Bomb Flowers on the platform ahead, along with an

odd-looking tile in between those Bomb Flowers. Take the bomb from the Bomb

Flower beside you and throw it across, in between the line of Bomb Flowers. If

you did it right, this will cause them all to explode, activating two crystal

switches nearby. This extends two bridges for you to cross. Cross either one

and push the nearby block right, so that it blocks the wind gust nearby. Then,

hit the crystal switch to stop the next wind gust, then proceed forward.


Head up the steps and go south, then head west. The blue door to the north

cannot be opened yet. Tap the door to the south to open it, then take the path

to a switch. Press it to open the door in front of you, then head up the steps

nearby. Make your way across this narrow passage, defeating the Keese along the

way. Only go forward when the gusts stop. Eventually, you’ll make it to another

set of steps. Take them down and go north, then the door behind you will shut.

Defeat the snakes, then the door behind you will open along with another one.

Head west and get the Rupees, then break the puts and push the block to the

left. Go to this sandy area and defeat the snakes, then head north to a couple

of wind gusts.


Ignore them for now and go left. You will see a statue shooting out a wind

gust. Push it down twice, and left until it is on the first sun symbol on the

ground. Then, use the wind to push you over to the left platform, then step on

the switch to open the door in front of you. Take the stairs down to the next

room. In this room, go forward and the door behind you will shut. There will

appear to be no signs of enemies even though it sounds like they’re nearby. Run

up to all of the rocks around the room and Red ChuChus wearing stone helmets

will be revealed. Use the Bomb Flowers in the middle to break off the helmets,

then attack them to defeat them. Once they’re defeated, the door that you came

in from will open, along with another door.


Follow the path east and go up the steps, then defeat the three Red ChuChus

that ambush you. Head to the middle of the room, defeating the pitchfork

enemies as you go along. At the middle is a tombstone and a switch. Read the

tombstone, and it will say that when two wings flutter, a door will open. Press

the switch by the tombstone to open a door to the southeast. Head there and

take the path up, then head right and follow the path to the end. Break the

pots and open the chest for a Pearl Necklace, then go back left and up to the

ledge. Now, jump down to the north. Head up and use the wind gusts to reach the

upper ledge, then open the chest to get a Courage Gem. Jump down and go back to

the southeast, taking the steps up again.


Jump back down to the north, then push the block up so that it is right by the

third wind gust. Push it directly onto the wind gust, then use the second gust

to get on the block. From there, head right and drop down to the floor below.

Follow the path to the next room. In here, use a bomb from one of the Bomb

Flowers nearby to blow up the crack in the wall. Take the path to a big sandy

area. You have to walk quietly in this room, because sand worms lurk within the

sand just like outside on the island. Walk to the middle platform, where you’ll

find a tombstone. Read it and it will just tell you to walk quietly. Examine

the map on the wall, and it will say that when the four pillars of wind rise, a

door will open.


There are X’s on the map. Write down X’s on your map in these exact spots, then

walk to them and dig up the patches to reveal wind gusts. Each time you dig up

the right wind gust, a torch in the room is lit. There’s a chest on the left

side of the room containing a Power Gem. When the four wind gusts have been dug

up, two doors will open. Take the northern door first, to another room. In the

next room, use a bomb from the Bomb Flowers to blow up the cracked blocks, then

take the stairs up to another room. Here, head all the way south to a statue

blowing a wind gust. Push it onto the sun symbol on the ground to get a

windmill blowing, then go back to the previous room. Head south and back to the

sandy room, and this time, take the southwestern door.


In the next area, head east and up the steps. Pull the wind gust statue onto

the sun symbol to get the secodn windmill going, making a Small Key drop near

the tombstone and the switch below. Jump down and take the Small Key, then go

southeast, head up the steps, and jump down to the ledge below. Use the wind

gusts to get on top of the block, then head east and follow the path back to

the sandy room. Head all the way north across the walkway, to a locked door.

Unlock it with your key, then open the chest to get some Bombs. It also came

with a small Bomb Bag, so you can only hold up to 10 unless you get a bigger

one (see the Equipment Upgrades section). Head all the way to the northwestern

end of the room to find a crack in the wall.


Place a bomb there to blow it up, then enter the new room. Here, you’ll see a

wind gust. Place a bomb on it and it will float up, blowing up the cracked

block in front of the gust. The pots on the left contain bombs if you need any.

Ride the wind gust up to the platform, then take the stairs up to the next

room. In here, go all the way east and defeat the Red ChuChus, then go back to

the wind gust you just passed. Place a bomb onto it and quickly run to the

right again. When it blows up, it will blow up a line of Bomb Flowers, causing

a switch to activate. This opens up a door for a very short time, but you

should already be over there. Head through the door before it closes, then head

right to a tombstone.


The two rocks by the tombstone are really Red ChuChus. The tombstone says that

blank walls can hide the truth. Head right and place a bomb on the green and

white tile to blow up the wall. Follow that path to a door, defeating the Red

ChuChus along the way. When you get to the door, tap it to open it, then take

the nearby stairs up to the next room. In this room, defeat the Red ChuChus

hiding under the rocks, then look behind the wall to find a checkered tile

behind it. Place a bomb right where this tile is to blow it up, making a path.

Take the path up and go left, to an area with a line of Bomb Flowers on both

sides. Place a bomb on both of the sun symbols on the ground. This will cause

both rows of Bomb Flowers to blow up, activating two switches.


This causes a door to the south to open. Take that path to a chest, then open

it for the Boss Key. Jump off the left side and put down the key, then place a

bomb on the wind gust. It will block up the two blocks, allowing you to pass.

Pick up the key again and ride the wind gust up, then tap the block to throw

the key into it, granting you access to the next room. In the next room, you’ll

notice that the wind blows. Go north and ride the wind gusts up, then read the


Rating: 7.6, votes: 10
 
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
 

Weekly Video Game Giveaway Contests
Inside The Games

New Console Buyer’s Guide: DS 24 days ago
Metal Slug 7 Video Game Review 34 days ago
Ben 10: Alien Force Video Game R... 49 days ago
Ninjatown Video Game Review 55 days ago
Travel Games for Dummies Video G... 56 days ago
Final Fantasy 4 155 days ago
Legend of Zelda Phantom Hourglas... 221 days ago
The Legend of Zelda: Phantom Hou... 221 days ago
World Championship Poker Walkthr... 299 days ago
Contra 4 Review
Game Reviews | Weekly Contests | Submit News | Contact | Pages | Blogs | Forums | Video Game Reviews | Video | RSS | Privacy Policy | Terms and Conditions
GamePro Media
Top Games:  Halo 3 | Blue Dragon | Two Worlds | Call of Duty 4 | Rock Band | Beowulf The Game | Mass Effect | Bioshock xbox 360 | StrangleHold by John Woo | Overlord