can’t just yet. Go south and the door behind you will shut, then some Keese
will appear. Defeat them all and the door will open, then the flames to the
left will disappear. Open the chest to get a Small Key, then head back north
and examine the map again.
Touch the Map icon and draw the path shown on the top map, at the northeastern
part of your map. You will need this. Jump over to the locked door and open it,
then follow the path you just drew. If you don’t, you’ll fall down trapdoors in
the floor. Open the chest you come to for a Red Rupee, then continue to four
crystal switches. Stand in the middle of them and do a spin attack. When you
hit them all at the same time, the door at the middle of this floor will open.
Head back to the middle of the room, then go north and to the next area. In
this area, go east and defeat the Red ChuChu and Yellow ChuChu, then hit the
crystal switch at the northwestern corner. This will turn it blue, raising the
blue blocks and lowering the red ones.
Head back around and go north, then head east past the lowered blocks. Follow
the path to a room where the door behind you will shut. Defeat the green slime
enemies that appear, then a chest will appear and the door will open. Open the
chest to get the Boomerang! Since this is your first main item, it is equipped
by default. To use it, tap the icon at the northeastern corner of the screen or
hold L/R. Then, draw the path of the Boomerang and it will be thrown exactly in
that path. Head east and you’ll see a crystal switch in the distance. Use the
Boomerang to hit it, then the flames to the left will disappear. Head left and
follow the path, then you’ll come to two torches that shoot out flames at you.
To the left are two crystal switches.
Quickly take out the Boomerang and throw it at the switches. Do this before you
get hit by the flames from the torches, then the torches will unlight and the
flames to the right will disappear. Follow the path down to the next room. In
here, follow the path to some lowered red blocks. Stand outside of these blocks
and draw a path with the Boomerang, around the blocks to a blue crystal switch.
Throw it at the switch to turn it red, raising the red blocks and lowering the
blue ones. Now, head south past the lowered blocks and a door behind you will
shut. You now have to defeat two Red Bubbles. To defeat them, first hit them
with the Boomerang to make the flames around them disappear. You cannot target
them, so your aiming must be percise.
After the flames around them are gone, defeat them with your sword. When both
of them are defeated, the door that shut on you opens, along with a green door
to the left. Follow the path to the next area. In this room, there are two
fire snakes and two Fire Keese. Fire Keese can only be killed by using the
Boomerang, and you can’t target them. Quickly take care of them, then head
southeast to a lever. Pull it, and go west to a gossip stone. Hit it and it
will tell you how many treasure chests are left on this floor. For a price of
20 Rupees, he’ll show you where the chests are. It’s not at all worth it,
however. These are spreaded throughout each dungeon, so keep that in mind. Go
back north and jump across to the right.
Be careful of the long fire snake and jump across to the other side. Defeat the
Fire Keese here and a chest will appear in the corner. Open it to find a Red
Rupee, then go south and head west. Pull the lever here, and with the levers on
both sides pulled, a door in this room opens. Head back north and jump across
to the other side, then follow the path. If you look on the Touch Screen, you
can see that there’s a rat holding a key, just like last time. Stand outside of
the room and take out your Boomerang. Draw a path to either of the holes, then
when the rat goes to run into that hole, throw the Boomerang. When you hit him,
take the Small Key and head back to the right, jumping over to the other side
once again. Head southeast to find a crystal switch across on a platform.
Use the Boomerang to hit it, raising the blue blocks and lowering the red ones.
Go north and defeat the Octorok that constantly shoots out nuts. Now, use the
Boomerang and draw a path over to the crystal switch that you just hit. Hit it
again to lower the blue blocks and raise the red ones, then head to the locked
door and open it. Take the stairs up to the next area. In this room, go south
and avoid the fire snake, then examine the map on the wall. You will see some
numbers, indicating that you have to hit some switches in a certain order. Take
out your map and write the order down at the same location shown on the top
map, then head all the way north. Defeat the slime enemy, then blow out the
candle by blowing into the mic.
Head left to another candle, then defeat the next slime enemy. Blow out both
candles to make the flames in front of you disappear. Head north and stand on
the center tile. Take out your Boomerang and you’ll see four switches. Target
them in the same order written down on your map, then throw it. If you hit the
four switches in the correct order, a Small Key will drop down across from you.
Use the Boomerang to snag it, then head southwest to a locked door. Open it,
then you’ll see a big block. This leads to the boss, but ignore it for now and
go left. The door behind you will shut. Be careful of the torch that shoots out
flames in the middle, and defeat all of the enemies. Once they’re defeated, the
door you entered from will open, along with another door to the north.
Go north and defeat the two Red Bubbles, then some flames will disappear. Go
forward to find a sign. Read it, and it says that the way will open once all of
the three torches are lit. Step on the switch and the left torch will light.
Stay on the switch and take out the Boomerang, then target the lit torch and
then target the unlit ones. Throw it, and the Boomerang will carry the flame
over to the other two torches, lighting them. This will cause some flames to
disappear over on the right side. Head southeast and to a pit. You cannot jump
over it; you’ll just fall down. Stand by this pit and take out the Boomerang,
then target the crystal switch on the platform across, in the corner. Throw it
to hit it, making the pit get covered up, allowing you passage.
Head to that area and avoid the fire snake, then head north. Hit the pots if
you need hearts, then open the big chest to get the Boss Key! Now, head back
southwest and across where the pit was. To get there without getting hit by the
fire snake, head around the right side and follow the fire snake down. Make
your way south, then east to the big block you ignored earlier. Tap it with the
Boss Key in your hand to throw it into the block, making it lower. Head up the
stairs to the next room. In here, head north and two torches will light up.
Read the sign on the right. It says that the Spirit of Power is in here. Read
the sign on the left, and it will say to step into the blue portal to return to
the entrance of the temple.
A blue portal will then appear. The pots on the right contain hearts if you
need them, although you should’ve gotten some just a moment ago. Head north and
to the next area. Here, go forward and the door behind you will shut, then
Blaaz, the Master of Fire will appear. Read the Bosses section to see how to
defeat this boss. Once you win, he’ll turn into grains of sand, and the sand
disappears. Suddenly, the middle of the ground lights up, and a purple light
emits from it. It turns into a red fairy, then the fairy introduces herself as
Leaf, the Spirit of Power. After some dialogue, she joins with you. Open the
chest that appears to get a Heart Container, then step into the blue portal.
Out at the island, Ciela will notice that the volcano has stopped erupting. She
will then say to go back to Astrid. Now, jump off of the mountain’s summit,
then make your way back west and enter Astrid’s house. Inside, Astrid will tell
you that you’ll need the Spirit of Power, Wisdom, and Courage in order to find
the Ghost Ship. She suggests you go back to the Temple of the Ocean King, and
she also gives you a Power Gem, saying that there are gems for each spirit.
Linebeck will return to his ship, so when you regain control, exit Astrid’s
house and go west to your ship. After he blabbers about nonsense, tell him you
Draw your path back to Mercay Island, all the way to the north.
Head all the way north to the field area of the island, then head northwest and
to the Temple of the Ocean King.
=========================
=========================
Upon entering this place again, Linebeck will enter, and remind you that the
temple sucks the life out of you. He doesn’t really want you to go in, and
seems concerned. Oshus then enters, and tells you to go up to the altar above
the entrance to the next room. Go up either side of the stairs to the altar.
You will see a cutscene where a mysterious hourglass floats up, then some sand
appears and Oshus tells Link to take it. You then get the Phantom Hourglass,
with some sand filled inside of it. Oshus tells you that as long as you hold
the Phantom Hourglass, you won’t take damage until the sand runs out. To refill
it, you need to go outside the temple. It is filled with the Sand of Hours, and
the Sand of Hours is made from the Force Gems of the Ocean King.
When the scene ends, head back down the stairs and go into the next area. The
Phantom Hourglass will flip over, and you will have a total of ten minutes to
get through some of the temple. Whenever you’re standing in safe zones, your
time will not go down. There are also pots that will contain seconds for you to
grab. Go forward and Ciela and Leaf will explain about the time limit. Then,
Leaf will show you a door that she wants you to go to, because you are able to
open it with the Spirit of Power. Head directly north and you’ll see the door,
which is the Door of Power. Tap on it to open it, then take the stairs down to
the next floor. Go south and you’ll see a purple orb. This creates a knight on
a hallway of this room, and a second one gets created as well.
Leaf explains that these are called Phantoms, and that you cannot hurt them.
Instead, you have to sneak past them and make sure they do not see you. If they
see you, you’ll have to run into a safe zone as fast as possible. If they hit
you, then you’ll lose some time and start at the entrance of the room, having
to do some stuff you did all over again. Anyway, start by heading east and
taking the path up. You will come to a locked door. To the left of it is a
crystal switch. Hit it, and a torch will light up. Head back to the entrance of
the room and go south. You’ll see the torch that was lit. Before the timer runs
out, take out your Boomerang and target the lit torch, then the unlit one.
Throw it to light the second torch, making some flames to the left disappear.
Now, head west of the torches and go north. If a Phantom is nearby, hide in a
nearby safe zone until he passes you, then keep going north. To the right are
two red pots and a skeleton. Talk to the skeleton to find out that the red pots
have magical contents. Break the pots to reveal puddles, which are safe zones.
Use these if you ever need them. By the way, if you ever want to carry a puddle
to a certain location, just lift the pot rather than breaking it immediately,
then carry it over to wherever you want and throw it. Head right to find a
switch. Press it and the door to the left will open. Head there and head up the
steps, then take the Small Key. Make your way around to the northeastern end of
the room, then unlock the door there and head to the next room.
In this room, there is a Phantom to the left that is guarding a lever. We’re
gonna have to make him move without him catching up to us and hitting us. To do
this, head over to him, and let him spot you. Run around the big block on the
right side, and back around to where he was standing. At this point, he won’t
notice you. Pull the lever he was guarding to make the flames disappear, then
go back to the entrance of the room. While standing in the safe zone, target
the crystal switch to the south using the Boomerang, then throw it to hit it.
You’ll hear a timer. Go southwest and then directly up when the Phantom isn’t
looking, then hit the second crystal switch. With both hit, a Small Key will
drop down by some spikes. Head south to the newly revealed path.
Go west to find a red pot. Break it to find a safe zone, then stand by the wall
of fire. Target the crystal switch to the south in the corner using the
Boomerang, then throw it to hit it. This removes the wall of fire blocking your
path. Head south and stand in the nearby safe zone. Patrolling the corridors
ahead is another Phantom. If you want to trap him, then wait until he goes to
the right, then up, then back down again. Then, go east and to the small area
with the crystal switch and raised/lowered blocks. Hit the crystal switch when
he spots you and gets inside, then quickly run back around. If you don’t want
to trap him, however, then just head east when he isn’t around and break the
red pot, then stand in that safe zone.
When he’s going left, head up the northern corridor and stand on the switch.
This will lower the spikes guarding the key across them. Don’t get off of the
switch and get the Small Key with the Boomerang. Make your way back to the
middle part of the room (use the area where the colored crystal switch is as a
shortcut), then unlock the door and take the stairs down. In the next room,
Leaf will tell you that we’re really close to finding the clue to the Ghost
Ship. Yay! Don’t you hate this place already? I know I do. Head directly north
to a golden pot, which contains an extra thirty seconds. Head west to a safe
zone with a chest. Open it to receive a Force Gem. Leaf explains that the Force
Gems have to be used in order to go deeper into the dungeon.
You have to carry them to a pedestal at the right side of the room to open the
next door. You only walk while carrying a Force Gem, though; you cannot run. If
a Phantom sees you while you have one, quickly tap somewhere in the room to
throw it, then run to a safe zone. Quickly pick it back up when you can. Also,
if a Phantom spots you while you have a Force Gem, a fire wall will block the
path to the three pedestals until you get away. Take the Force Gem you have
over to the right side of the room (look on the map and take it to the area
with the big safe zone). Walk up to one of the slots, which are pedestals, and
tap it to throw the Force Gem into it. Two more to go. Head to the southeastern
corner of the room to find another chest containing the second Force Gem.
Take that one over to another pedestal, and place it in there. Now for the last
one. If you look on the map, you’ll see that there is a Phantom that patrols
the area with a Small Key in his possession. Since we can’t hurt Phantoms, you
are probably wondering how the heck you get it. No worries. Head to the
southwestern corner of the room to find a lever. Pull it, and a wall of flames
will disappear to the east. Head over there and take that path up to a ledge.
Break the red pot here to make a safe zone, then stand in it. Wait until the
Phantom holding the key walks over to the right, past the spikes. When he’s on
the middle part of the floor, step on the switch to the right to activate a
trapdoor, making him fall down and drop the key.
Head down there and grab the key, then head back south and go west. Unlock the
door here, then open the chest to get the last Force Gem. Take it to the last
pedestal and place it in there, then the door in front of you will open. Head
to the next area. In here, you’ll notice that the Sand of Hours no longer goes
down while you’re in this room. Head west past that door, and Ciela will notice
that there’s no dark fog. Keep going left and head up, then open the big chest
to get the Northwestern Sea Chart. This will reveal a new section of the sea
for you to explore, but it’s all dusty. Ciela suggests taking it to Linebeck,
then a blue portal appears to the right. Use it to return to the entrance, then
Make your way back to your ship, at the southeastern corner of the village.
When you reach the boat, someone will call for you. Talk to the man nearby and
he’ll ask if your ship has a cannon. Tell him it doesn’t, and he’ll say that a
guy named Eddo has one at the island to the south. Looks like we’ll have to get
our hands on one. Talk to Linebeck, and he’ll take your new Sea Chart. He will
say "Blow me down", and the word "blow" will be in green. You know what this
means. He wants you to clean up the chart, so blow into the mic until all of
the dust is cleared. This reveals another crest on the map. Tell him you’re
ready to set sail and you’ll be off.
Linebeck will explain how to explore the Northwestern Sea. It’s simple. All you
have to do is draw a course directly up to the end of the map, then it will ask
you if you want to go to the Northwestern Sea. You will then set sail there.
Before we do that, however, sail to the island to the south (not the island
farthest to the south; sail to the one in between Mercay Island and the Isle of
Ember. This is Cannon Island.
When you arrive here, you’ll see a weird man standing on the mailbox ahead.
Walk up to him; this is the postman (I didn’t know a postman had wings). After
his introduction, he will fly off. Enter the building to the right and speak to
the man inside. His name is Fuzo, and he’s Eddo’s apprentice. As of right now,
he is unavailable. Fuzo says that if you want to meet him, you’ll have to go
around the back of the island and enter from the other side. He’ll take you
outside and open a gate for you. Head west to find the gate that is now open,
then follow the path and defeat the enemies along the way. Read the sign that
you come to, and it will say something about beehives. Go south and you’ll see
some beehives. These will have bees in them (obviously) that attack you.
To kill them, just use a spin attack. Head south and enter the cave there that
leads to the Bomb Garden. In the cave, follow the path and kill the rat, then
you’ll come to some Bomb Flowers. Tap a bomb to lift it, then place it by the
two cracked blocks to blow them up. Head right and you will see a block that
you can move, and another cracked block. Go back left and take a bomb, then
throw it across the fence to the cracked block to blow it up. Push the block to
the right a couple of times so you can pass, then take the bomb there and go
back left, and head to the eastern corner. Place it by the crack in the wall to
blow it up, revealing an opening. Take the opening to a chest, then open it to
get a Power Gem. Go back around to the Bomb Flower across the fence.
Head north and push that block up once, then go around it and push it all the
way down, as far as you can. Go back north and pull the next block left once,
then go around it and pull it up once. This creates a path for you. Head left
and kill the two rats, then you’ll see a cracked block. Go back and get the
nearest bomb from the nearest Bomb Flower, then take it to the cracked block
and quickly throw it there, blowing it up. Head west and continue outside. This
is the Bomb Garden full of Bomb Flowers. This is an annoying area, because if
you attack the rats in the gardens, near the Bomb Flowers, you will likely hit
a few bombs in the process, making you lose much needed health. Carefully take
care of the rats here, then take a bomb and go south.
Lay it by the breakable blocks to blow them up, then open the chest to the left
for a Red Rupee. Now, head right, and kill the rat by the bombs. Take a bomb
and use it to blow up the breakable blocks to the right, then follow the path
going up. Take the stairs down to the right, then follow the path and defeat
the Red ChuChus along the way. Lift the rocks, and eventually you’ll come to a
sign. Read it, and it points to the other entrance to Eddo’s garage. However,
if you keep going, you’ll see that it’s blocked by more cracked blocks. Blast
it (get it?)! Head back to the Bomb Garden, and on your way back, roll into the
lone tree. A big red Rupee will drop out of it, and it’s worth 200! Go west
from the tree and up to the bombs.
Take the last one on the right at the top, then jump off the northern side of
the ledge and go east. Quickly throw it across the fence to the cracked blocks
to blow them up. Make your way back around to where the cracked blocks were,
then continue following the path and enter Eddo’s garage. Inside, talk to the
man with the cast on, which is Eddo. He will say that if you want a cannon,
you’ll have to pay big bucks. You have to pay 50 Rupees for it, which isn’t all
that much. Pay up to get the cannon, then he’ll offer a Salvage Arm as well. It
allows you to pull up treasure from the bottom of the sea. However, it’s not
finished yet, so you’ll have to come back later. Head left and to the other
side of the building, then exit.
Back outside, go left and the postman will deliver a letter. It is from the
Postmaster. After he reads it, he wants you to sign a letter. Write your file
name (that’s what I did) on the Touch Screen. Touch Rewrite if you’re not
satisfied with how it looks. Regardless, once you write it, confirm it and the
postman will fly off. Go to Linebeck and tell him you wish to set sail.
Out at sea, set your course northwest past the formation of rocks, then up to
the Northwestern Sea. As you sail, Linebeck will tell you how to use the
cannon. Just tap anywhere on the screen to fire. If an enemy is nearby, tap it
to shoot it. Easy. Eventually, a Sea Trap will pop up. Linebeck says you can
either jump over it or destroy both of its sides to sink it. To jump, tap the
arrow icon at the bottom of the Touch Screen. Jump at just the right time to
avoid it. You can also tap the sides of the trap to blast them and make the
trap sink. Either way, get past the trap and continue sailing until you get to
where the rock formation breaks on the map. There are some brown-colored rocks
that can be blown up with your cannon.
Blow them up and continue sailing, then suddenly the boat will stop. The sky
turns dark, and Linebeck spots the Ghost Ship! He suggests chasing it down, so
just keep sailing toward it as it continues to the Northwestern Sea. You do
the same. As you get near your destination, however, the fog begins to thicken,
to the point where you can’t see a thing. Keep sailing, and once you get to the
Northwestern Sea, sail northeast to the Isle of Gust. Be careful of the enemies
and explosive barrel traps. Once you start going towards the island, you’ll
suddenly appear back at the start of this area of the sea! Linebeck thinks that
someone on a nearby island might know of a way through the thick fog. So, go
back to the Southwestern Sea, then sail directly south to Molida Island.
Here, Linebeck will say that we still need to figure out a way through the fog,
but tell him you aren’t ready to set sail just yet. Head south and read the
sign (the tombstone), which says that someone tried sailing through the thick
fog and failed. Keep following the path, and hit the gossip stone you come to.
He’ll ask if you want to know some valuable information. Say that you do, and
he’ll talk about some island in the middle of a three-rock formation just south
of here. Go east of here to find another tombstone. Read it, and you’ll learn
about why the island we have to sail to is called the Isle of Gust. Head north
of the gossip stone to the mailbox, where the postman will deliver another
letter. This time it’s from Astrid.
She says to come visit her should you ever get lost, and she’ll show you the
way. After you read the letter, head all the way right and enter the house
where the garden is. Speak to the man inside, and tell him you’re going your
own way through the fog at the Northwestern Sea. After his griping, attempt to
exit the house, then he will call you. Talk to him again and he’ll apologize
for lashing out at you, then tell you that his father used a specific route to
cut through the fog. He says that there is a cave that used to be his hideaway
behind this house. Exit the house and go behind it to spot a cave. The gardener
tells you that you shouldn’t go in because it’s full of dangerous monsters, but
who can stop us? Go in anyway.
Inside, follow the path and defeat the Red ChuChus, then jump across the ledges
and kill the two Keese using the Boomerang. Go across the platforms until you
get to the other side, then head north. A blue knight creature with a fish face
will jump out of the water. He attacks by spitting fireballs at you and by
attacking you with his sword. To defeat him, wait until he holds his sword
back, then run away. He’ll dash at you, and if he misses you, he’ll be off
guard for a brief moment. Quickly tap him while he is off guard to hit him. Do
this a few times and he’ll die, then the door ahead will open. Head north and
to the next area. Follow the path in here and defeat the Octoroks, then enter
In this room, head south and defeat the Keese, then take a bomb out of the
second Bomb Flower and take it north. Place it by the crack in the wall to blow
it up, revealing an opening. Go through to another room. Inside, open the chest
to the north to get the Shovel. We will be needing this. Just a few tiles south
of the chest is a cracked piece of the ground. Dig there to find a big green
Rupee worth 100. Now, do as Ciela just suggested, and read the journal on the
table. It’s Romano’s journal, and he says something about drawing lines where
the stone tablets intersect. Interesting. Exit this room, take a bomb out from
a Bomb Flower, then go south. Lay the by the two rocks to blow them up, then
head all the way south out of this cave.
Go back to the first two stone tablets, and mark their locations on your map
with a little dot (in case you forgot, the first one is found near your ship,
and the second one is found all the way east of the first one). Once you’ve
marked them, go back into the cave and head all the way north, then take the
stairs leading outside. Back outside, head directly left to find a chest in the
corner. Open it to get a Pearl Necklace. Now, head right and read the tombstone
sign. Mark the location of that one on your map, then head east and follow the
path to the next area. Read the tombstone and mark it on your map. Now you
should have all four marked, so draw two lines on your map and connect them
with the tablet’s location. Jump down and look by the tree.
There is a cracked part of the ground there. Dig on that spot to find another
big Rupee worth 100, then head to the very middle of the lines you just drew.
You should be right in front of a palm tree, so dig right by it and you’ll find
a hole. Drop through into a cave below. Inside, read the book if you wish, then
open the chest in here to find a Treasure Map. This reveals the location of a
treasure out at sea. Examine the map on the wall, and you’ll see a path at the
Northwestern Sea that shows you how to get through the fog. It shows the path
that you must take. Select the Sea Chart icon, and tap the Northwestern Sea.
Draw the path shown on the top map, because we’ll defenitely be needing this.
Head all the way left and follow the path.
Defeat the Yellow ChuChu, then Ciela will notice a door with a sun emblem on
it. Try opening it, only to find out that you can’t. Ciela suggests writing the
sun symbol on your map in case we need it later (and you know we will). Do it
if you wish, then follow the path east and defeat the Yellow ChuChus. Jump down
and make your way out of the cave. Outside again, make your way back to your
ship, then tell Lineback you’re ready to set sail.
Make your way to the Northwestern Sea again. Once there, make your path just
like the one you drew. Make sure it follows it exactly, and make the path end
at the Isle of Gust (the island in the middle on the right side). Watch for
enemies and traps as you sail to the island.
Once you finally reach the island, Linebeck will notice that the whole island
is gusty (hence the name of the island). Read the nearby sign if you want, and
it will tell you to beware of the high winds. Head north and up the steps, and
the wind will start to blow. You’ll have to run to the right to prevent
yourself from falling off. Defeat the pitchfork enemies and head right. Kill
the next batch of pitchfork enemies, then head south and down the steps. Defeat
the Red ChuChu, then go right. Jump across the ledges, defeating the enemies as
you go along. Eventually, you’ll have to head north. Do so and read the sign,
which has three arrows pointing left. It says not to get blown off by the wind.
Head west and defeat the pitchfork enemies, then you’ll come to some Bomb
Flowers. Take a bomb and head north, placing it by the crack in the wall.
It will blow up, revealing an opening. Go through. Inside, open the chest to
get a Courage Gem, then read the journal on the table. It talks about an island
with a mermaid on it. Examine the map on the wall, and it will show an arrow
pointing to an island at the Northwestern Sea. Make a note of this spot, then
exit the cave. Back outside, head east and back up the ledge. Head to the sign,
and then go left. When the wind blows, run left and jump off the ledge to the
next two ledges. Head left, and at this point, the wind will stop blowing.
Defeat the pitchfork enemies, then enter the cave at the end. Inside, go right
and jump down. Defeat all of the pitchfork enemies, then a chest will appear to
Open both chests here to get a Wisdom Gem and a Treasure Map, respectively.
Then, go east and take the exit south out of the cave. Back outside, go east
and defeat the Red ChuChus, then ride the wind gusts all the way up. The wind
blows up here, so be careful. Head right and follow the path down, then dig at
the crack in the ground to find a big Rupee worth 100. Go back up, and when the
wind blows, jump to the western ledge. Make your way down, then the wind will
stop blowing. Head north and into the next area. Here, you’ll see lots of wind
gusts blocking the entrance to the temple. Read the tombstone, and it will tell
you that only once the windmills have had their fill will the temple open. Look
at the map on the wall, and it will show an "X" at the top-left corner.
Make a note of this spot on your map, then head back to the previous area. Go
west and ride the wind gust up to the ledge, then proceed to the next area.
Here, defeat the two Red ChuChus, then take the path going down into another
area. Drop down here, and you’ll see four strange dirt patches. Ciela said that
it looks like they were dug up holes. You can dig at these spots to reveal a
wind gust, but just go west and defeat the enemies. Go all the way left and dig
at the dirt patch to reveal a wind gust. Ride it up to the ledge and open the
chest to get a Power Gem. Drop back down and go north, then dig at the patch
there and ride the wind up. Head into the next area. Ignore the wind gust on
the right, and dig at the spot on the left. Ride that wind gust up.
Follow the path down, then defeat the enemies. Dig up the wind gust you’ll come
to by tapping on the hole with the Shovel in your hand, then head west and ride
that wind gust up. Dig at the cracked spot on the ground to find a big Rupee
worth 100 (these are common, aren’t they?). Go forward to many wind gusts. Ride
the northernmost one up to a ledge, then read the tombstone. It says that the
hero must blow on the three sacred windmills to open the path. Examine the map
on the wall, and you’ll see three crests. Mark these spots on your map, then
jump down and cover up the wind gust holes. Lift the rocks and go right, then
go up and hit the gossip stone. It will tell you to walk quietly in the area
ahead, otherwise you’ll attract dangerous enemies.
Head right and into the sandy area, then start walking _very_ slowly. If you
don’t, a sand worm will appear and eat you. If this happens, rub the Touch
Screen back and forth to get spit out. Walk all the way to the eastern end of
the path, then make your way to one of the places you marked on your map. There
are many windmills here, but only three will open the path. The correct ones
are the ones you marked on your map, so head to those locations and walk up to
the windmill. Then, blow into the mic until it starts spinning. Do this for the
next two windmills marked on your map, then two doors will open. Take the
southwestern one and jump off the ledge. As you can see, you can enter the
When you enter, go north and you’ll see two things that shoot out wind gusts.
Once they stop, run forward and wait until all three of the wind gusts here
stop. Run forward when they do, then you’ll see a Bomb Flower in the middle.
The game shows you a line of Bomb Flowers on the platform ahead, along with an
odd-looking tile in between those Bomb Flowers. Take the bomb from the Bomb
Flower beside you and throw it across, in between the line of Bomb Flowers. If
you did it right, this will cause them all to explode, activating two crystal
switches nearby. This extends two bridges for you to cross. Cross either one
and push the nearby block right, so that it blocks the wind gust nearby. Then,
hit the crystal switch to stop the next wind gust, then proceed forward.
Head up the steps and go south, then head west. The blue door to the north
cannot be opened yet. Tap the door to the south to open it, then take the path
to a switch. Press it to open the door in front of you, then head up the steps
nearby. Make your way across this narrow passage, defeating the Keese along the
way. Only go forward when the gusts stop. Eventually, you’ll make it to another
set of steps. Take them down and go north, then the door behind you will shut.
Defeat the snakes, then the door behind you will open along with another one.
Head west and get the Rupees, then break the puts and push the block to the
left. Go to this sandy area and defeat the snakes, then head north to a couple
Ignore them for now and go left. You will see a statue shooting out a wind
gust. Push it down twice, and left until it is on the first sun symbol on the
ground. Then, use the wind to push you over to the left platform, then step on
the switch to open the door in front of you. Take the stairs down to the next
room. In this room, go forward and the door behind you will shut. There will
appear to be no signs of enemies even though it sounds like they’re nearby. Run
up to all of the rocks around the room and Red ChuChus wearing stone helmets
will be revealed. Use the Bomb Flowers in the middle to break off the helmets,
then attack them to defeat them. Once they’re defeated, the door that you came
in from will open, along with another door.
Follow the path east and go up the steps, then defeat the three Red ChuChus
that ambush you. Head to the middle of the room, defeating the pitchfork
enemies as you go along. At the middle is a tombstone and a switch. Read the
tombstone, and it will say that when two wings flutter, a door will open. Press
the switch by the tombstone to open a door to the southeast. Head there and
take the path up, then head right and follow the path to the end. Break the
pots and open the chest for a Pearl Necklace, then go back left and up to the
ledge. Now, jump down to the north. Head up and use the wind gusts to reach the
upper ledge, then open the chest to get a Courage Gem. Jump down and go back to
the southeast, taking the steps up again.
Jump back down to the north, then push the block up so that it is right by the
third wind gust. Push it directly onto the wind gust, then use the second gust
to get on the block. From there, head right and drop down to the floor below.
Follow the path to the next room. In here, use a bomb from one of the Bomb
Flowers nearby to blow up the crack in the wall. Take the path to a big sandy
area. You have to walk quietly in this room, because sand worms lurk within the
sand just like outside on the island. Walk to the middle platform, where you’ll
find a tombstone. Read it and it will just tell you to walk quietly. Examine
the map on the wall, and it will say that when the four pillars of wind rise, a
There are X’s on the map. Write down X’s on your map in these exact spots, then
walk to them and dig up the patches to reveal wind gusts. Each time you dig up
the right wind gust, a torch in the room is lit. There’s a chest on the left
side of the room containing a Power Gem. When the four wind gusts have been dug
up, two doors will open. Take the northern door first, to another room. In the
next room, use a bomb from the Bomb Flowers to blow up the cracked blocks, then
take the stairs up to another room. Here, head all the way south to a statue
blowing a wind gust. Push it onto the sun symbol on the ground to get a
windmill blowing, then go back to the previous room. Head south and back to the
sandy room, and this time, take the southwestern door.
In the next area, head east and up the steps. Pull the wind gust statue onto
the sun symbol to get the secodn windmill going, making a Small Key drop near
the tombstone and the switch below. Jump down and take the Small Key, then go
southeast, head up the steps, and jump down to the ledge below. Use the wind
gusts to get on top of the block, then head east and follow the path back to
the sandy room. Head all the way north across the walkway, to a locked door.
Unlock it with your key, then open the chest to get some Bombs. It also came
with a small Bomb Bag, so you can only hold up to 10 unless you get a bigger
one (see the Equipment Upgrades section). Head all the way to the northwestern
end of the room to find a crack in the wall.
Place a bomb there to blow it up, then enter the new room. Here, you’ll see a
wind gust. Place a bomb on it and it will float up, blowing up the cracked
block in front of the gust. The pots on the left contain bombs if you need any.
Ride the wind gust up to the platform, then take the stairs up to the next
room. In here, go all the way east and defeat the Red ChuChus, then go back to
the wind gust you just passed. Place a bomb onto it and quickly run to the
right again. When it blows up, it will blow up a line of Bomb Flowers, causing
a switch to activate. This opens up a door for a very short time, but you
should already be over there. Head through the door before it closes, then head
The two rocks by the tombstone are really Red ChuChus. The tombstone says that
blank walls can hide the truth. Head right and place a bomb on the green and
white tile to blow up the wall. Follow that path to a door, defeating the Red
ChuChus along the way. When you get to the door, tap it to open it, then take
the nearby stairs up to the next room. In this room, defeat the Red ChuChus
hiding under the rocks, then look behind the wall to find a checkered tile
behind it. Place a bomb right where this tile is to blow it up, making a path.
Take the path up and go left, to an area with a line of Bomb Flowers on both
sides. Place a bomb on both of the sun symbols on the ground. This will cause
both rows of Bomb Flowers to blow up, activating two switches.
This causes a door to the south to open. Take that path to a chest, then open
it for the Boss Key. Jump off the left side and put down the key, then place a
bomb on the wind gust. It will block up the two blocks, allowing you to pass.
Pick up the key again and ride the wind gust up, then tap the block to throw
the key into it, granting you access to the next room. In the next room, you’ll
notice that the wind blows. Go north and ride the wind gusts up, then read the