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Final Fantasy Tactics: War of The Lions walkthrough part 7
Posted by Nick24444, 239 days ago Jan 06, 2009

--PARTY MEMBERS--

Aries : Lavian, Boco

Taurus : (Ovelia)

Gemini : Marach, Construct 8

Cancer : Agrias, Luso, (Orran), (Zalbaag)

Leo : Balthier, (Alma)

Virgo : (Argath), (Gaffgarion)

Libra : Mustadio, Beowulf

Scorpio : Orlandeau

Sagittarius : (Delita)

Capricorn : Ladd, Meliadoul

Aquarius : Cloud

Pisces : Alicia, Rapha, Reis

 

random : The Byblos

user-entered: Ramza

 

Note that no permanent story characters have Taurus, Virgo, or Sagittarius as

their Zodiac sign. If you want a complete set of Zodiac signs, you could give

Ramza one of these signs. (See the Calendar above for which sign corresponds

to which dates.) On the other hand, due to the proliferation of Gemini and

Virgo bosses, you’re probably better off making him a Capricorn to give him

good compatibility with those bosses.

 

 

--ENEMY BOSSES - BY BATTLE--

This chart details when you’ll encounter enemy bosses with each Zodiac sign.

For each Zodiac sign, the numbers indicate a story battle where a boss has that

sign (e.g. the 25 for Gemini means that battle #25 has a Gemini boss). See the

chart above for which Zodiac signs will be effective against each boss.

 

Some battles are listed more than once in this chart because some battles have

more than one boss. If a numbers doesn’t appear anywhere in the chart, that’s

because there’s no boss in that battle!

 

Aries : 8

Taurus : none

Gemini : 25, 29, 32, 34, 45, 47, 48, 51, 55, Lionel’s New Liege Lord #2

Cancer : 52

Leo : 51, 57

Virgo : 6, 7, 8, 9, 12, 18, 19, 26, 33, 34, 44, 45, 46, 58

Libra : none

Scorpio : 21, 49, Lionel’s New Liege Lord #1

Sagittarius : 23, 34, 38, 39, 44, 45, 56

Capricorn : 36, 51, 54

Aquarius : none

Pisces : none

Serpentarius: Midlight’s Deep floor 10

 

random : Gollund Colliery #4, Nelveska Temple

 

Note that Zodiac signs are NOT evenly distributed across bosses -- most bosses

are Geminis and Virgos, with a few Sagittariuses and Capricorns. So, you might

want to adjust your party line-up accordingly:

- Against Gemini bosses, Virgos, Capricorns, and especially opposite-gender

Scorpios are effective

- Against Virgo bosses, Tauruses, Capricorns, and especially opposite-gender

Pisces are effective

Since Capricorn is good against BOTH Gemini and Virgo bosses, it’s a

particularly helpful Zodiac sign to have!

 

 

--ENEMY BOSSES - BY CHARACTER--

The chart below details which enemy boss characters have which Zodiac signs.

Don’t peek if you don’t want to know all the boss names!

 

 

!!!SPOILER ALERT!!!

 

Aries : Boco

Taurus : none

Gemini : Isilud, Marach, Elmdore, Zalera, Cletienne, Bremondt

Cancer : Zalbaag

Leo : Folmarv, Hashmal

Virgo : Milleuda, Wiegraf, Argath, Gaffgarion, Belias*, Celia, Ultima

Libra : none

Scorpio : Cuchulainn, Dycedarg, Adrammelech, Aliste

Sagittarius : Zalmour, Lettie, Barich

Capricorn : Meliadoul, Loffrey

Aquarius : none

Pisces : none

Serpentarius: Elidibus

 

random : Syneugh, Construct 7

 

* Note: While Belias is ostensibly the Lucavi of Aries, its actual in-game

zodiac sign during the battle is Virgo, because it transforms from Wiegraf.

 

 

 

!!!SPOILER ALERT!!!

 

 

 

 

 

 

 

%%%STATUS CHANGES (QUICK REFERENCE)%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00status1

 

---Status Related to Game Mechanics---

APPEARANCE EFFECT

Charging Gold "C" Charging up spell; increases physical damage

received

Performing Sing / dance Charging up song or dance

Defending Crossed arms Doubles evade rate (both physical & magickal)

Critical Kneeling None; just indicates that you’re low on HP.

(Some reaction abilities trigger only when

Critical.)

KO Lying down Character dies after counter gone

Chicken Becomes a chicken Character cannot be controlled and will only

flee into corner

 

---Positive Status Changes---

APPEARANCE EFFECT

Float Floats in air Move over water as if land; immune to earth

attacks; character’s height is 1 unit higher

Reraise Angel icon Revived on next turn after being KOed

Invisible Transparent > Single-player & Rendezvous: Can’t be attacked

until you Act or are targeted by an action

> Melee Mode: Your attacks can’t be evaded

Regen Blue tint HP increases after each of character’s turns

Protect Triangle icon Lowers physical damage received

Shell Square icon Lowers magick damage received

Haste Fast animation CT gauge fills faster

 

---Negative Status Changes---

APPEARANCE EFFECT

Sleep "Zzz" Can’t do anything; receive more damage from

physical attacks

Poison Green tint, HP decreases after each of character’s turns

skull icon

Blind Sunglasses icon Doubles enemy’s chance to evade your attacks

Oil Black tint, oil Receive double damage from fire attacks

spill icon

Stone Turns gray Can’t do anything or take damage. Game Over if

all units KOed or Stone

Silence "..." Can’t use magick or Speechcraft

Toad Becomes a toad Can’t use any abilities except Attack and Toad

magick. Stats down.

Slow Slow animation CT gauge fills more slowly

Stop No animation CT gauge doesn’t fill at all; can’t do anything

Immobilize Gold arrow icon Can’t "Move"

Disable Hand icon Can’t "Act" or use Reaction Abilities

Doom Countdown KOed when countdown expired

Vampire Bat icon Character is undead AND confused

Charm Heart icon Character temporarily fights on enemy’s side

Traitor none Character has permanently joined enemy team

Berserk Red tint, angry Attack power up; character cannot be controlled

face icon and only performs physical attacks

Confuse Weird animation, Character performs random actions

"?" icon

 

---Neutral Status Changes---

APPEARANCE EFFECT

Reflect none Magicks bounce off target onto another tile

Undead Purple tint Healing spells damage character; drain attacks

restore HP

Atheist Ankh & down arrow Faith temporarily changed to 0

Faith Ankh & up arrow Faith temporarily changed to 100

 

%%%STATUS CHANGES (DETAIL)%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00status2

 

---Status Related to Game Mechanics--------------------------------------------

 

---CHARGING---

Appearance: Gold "C" icon appears over character’s head

Effect : Character is charging up an ability or magick

Character receives 50% more damage from physical attacks

Inflicted with: Remove with: Immunity granted by:

------------------------- ------------------------- -------------------------

Using any ability with The ability is cast n/a

"speed" listed Character is KOed or loses

ability to perform actions

 

---PERFORMING---

Appearance: Character is seen singing or dancing

Effect : Character uses the chosen Sing or Dance ability at each new turn

until a new action is chosen

Inflicted with: Remove with: Immunity granted by:

------------------------- ------------------------- -------------------------

Using Dance or Sing Taking another action n/a

command Character is KOed or loses

ability to perform actions

 

---DEFENDING---

Appearance: Crossed arms

Effect : Physical and magickal evade rates are doubled

Granted by: Remove with: Permanently granted by:

------------------------- ------------------------- -------------------------

Defend [Squire & most Character’s next turn n/a

special jobs] Character is KOed or loses

Vigilance [Thief] ability to perform actions

 

 

---CRITICAL---

Appearance: Critical is kneeling or crouching

Effect : Some Reaction Abilities activate only when in critical HP.

Monsters in critical HP after a physical attack can be Tamed.

Inflicted with: Remove with: Immunity granted by:

------------------------- ------------------------- -------------------------

Lowering character’s HP Restore character’s HP n/a

below 20% of max above 20% of max

 

---KO---

Appearance: Character lying on the ground

Effect : Character cannot do anything; all other attacks miss character.

Counter over character’s head decreases by 1 each turn; when it

goes past 0, the character permanently dies and turns into a

crystal or chest

If all characters KOed and turned to Stone, battle is lost

Inflicted with: Remove with: Immunity granted by*:

------------------------- ------------------------- -------------------------

Reduce HP to 0 Phoenix Down [Chemist] Barette [hair adornment]

Death [Black Mage] Revive [Monk] Ribbon [hair adornment]

Magma Surge [Geomancer] Raise, Arise [White Mage, Chameleon Robe [robe]

Northswain’s Strike [Holy Celebrant, Sorceror] Onion Gloves [gauntlets]

Knight, Sword Saint, Squeak [Pig] Angel Ring [ring]

White Knt., Rune Knt.] Reraise status

Compress [Automaton]

Valhalla [fell sword]

Heave [Behemoth family]

Dark Whisper [Tiamat]

Doom status

Bioga [The Impure, Reaver,

Rune Knight]

Suffocate [Assassin]

 

* These items only grant immunity to instant-KO attacks, not to being KOed from

losing all your HP.

 

---CHICKEN---

Appearance: Character becomes a chicken.

Effect : Character cannot be controlled, and simply flees towards a corner.

1 Bravery point is restored per turn.

Inflicted with: Remove with: Immunity granted by:

------------------------- ------------------------- -------------------------

Lower character’s Bravery Increase character’s nothing

below 10 Bravery to 10

 

---Positive Status-------------------------------------------------------------

 

These are status changes that are beneficial for your characters. Some of

these can be granted during battle, and will last only for the duration of the

battle (or shorter). These positive status effects can also be removed by

certain other abilities -- so if you see an enemy with a positive status effect

and want to get rid of it, you can.

 

Some pieces of equipment will also grant a permanent positive status effect as

long as the character has the item equipped. These effects CANNOT be directly

removed by any abilities, only by stealing or rending the relevant piece of

equipment.

 

Note that while the Bard’s Nameless Song ability can bestow most positive

status, it only gives each ally one status change, and the particular status

given is random. If you definitely want a specific status change, you’ll

probably want to use a different ability to bestow it, if possible.

 

---FLOAT---

Appearance: Character hovers in air

Effect : Character can move over water as if it was land.

Character is immune to Earth-elemental attacks.

Character’s vertical position is increased by 1 over the actual

height of the panel on which he or she is standing.

Granted by: Remove with: Permanently granted by:

------------------------- ------------------------- -------------------------

Float [Time Mage] Harmony [Mystic] Levitate [Time Mage]

Dispel [Templar] Winged Boots [shoes]

Dischord [Squidraken] Cherche [perfume]

Dispelja [Arch Seraph] Bomb family

Ghost family

 

---RERAISE---

Appearance: Angel hovers next to character

Effect : Next time character is KOed, s/he automatically revives on his/her

next turn.

Granted by: Remove with: Permanently granted by:

------------------------- ------------------------- -------------------------

Reraise [White Mage] After used once Chantage [perfume] *

Dragonheart [Dragoon] Harmony [Mystic] Grand Armor [armor] *

Nameless Song [Bard] Dispel [Templar] Onion Armor [armor] *

Aegis [Princess/Cleric] Dischord [Squidraken] Brave Suit [clothes] *

Angel Ring [ring] Dispelja [Arch Seraph]

 

* Note: Reraise normally wears off after one revival, but the Reraise from

these items is PERMANENT and allows you to revive an infinite number of times

per battle. The Angel Ring item only gives you Reraise per battle.

 

---INVISIBLE---

Appearance: Character looks partially transparent

Effect : In single-player and Rendezvous Mode: Character cannot be targeted

by enemy units

In Melee Mode: Your attacks cannot be evaded (same as

Concentration)

Granted by: Remove with: Permanently granted by:

------------------------- ------------------------- -------------------------

Vanish [Ninja] Character takes any action nothing

Ninja Gear [clothes] besides moving

Invisibility Cloak [cloak] Character loses HP

Septie`me [perfume] Harmony [Mystic]

Dispel [Templar]

Dischord [Squidraken]

Dispelja [Arch Seraph]

 

---REGEN---

Appearance: Character glows blue

Effect : HP is restored at end of each of character’s turns

Granted by: Remove with: Permanently granted by:

------------------------- ------------------------- -------------------------

Regen [White Mage] After time elapses Chaos Blade [knigt’s swd]

Regenerate [White Mage] Harmony [Mystic] Pantherskin Bag [bag]

Masamune [Samurai] Dispel [Templar] Grand Armor [armor]

Nameless Song [Bard] Dischord [Squidraken] Onion Armor [armor]

Aegis [Princess/Cleric] Dispelja [Arch Seraph] Brave Suit [clothes]

Chantage [perfume]

 

---PROTECT---

Appearance: Triangle icon

Effect : Decreases physical damage received by character

Granted by: Remove with: Permanently granted by:

------------------------- ------------------------- -------------------------

Protect [White Mage] After time elapses Save the Queen [knt. sd]

Protectja [White Mage] Harmony [Mystic] Durandal [knight’s sword]

Wall [White Mage] Dispel [Templar] Onion Armor [armor]

Kiyomori [Samurai] Dischord [Squidraken] Lordly Robe [robe]

Nameless Song [Bard] Dispelja [Arch Seraph] Sortile’ge [perfume]

Aegis [Princess/Cleric] Tynar Rouge [lip rouge]

Guardian Nymph [Dryad/

Elder Treant]

 

---SHELL---

Appearance: Square icon

Effect : Decreases magick damage received by character

Granted by: Remove with: Permanently granted by:

------------------------- ------------------------- -------------------------

Shell [White Mage] After time elapses Ragnarok [knight’s sword]

Shellja [White Mage] Harmony [Mystic] Durandal [knight’s sword]

Wall [White Mage] Dispel [Templar] Onion Armor [armor]

Kiyomori [Samurai] Dischord [Squidraken] Lordly Robe [robe]

Nameless Song [Bard] Dispelja [Arch Seraph] Sortile’ge [perfume]

Aegis [Princess/Cleric] Tynar Rouge [lip rouge]

Shell Nymph [Treant/

Elder Treant]

 

---HASTE---

Appearance: Character animates quickly

Effect : CT gauge fills more quickly

Granted by: Remove with: Permanently granted by:

------------------------- ------------------------- -------------------------

Haste [Time Mage] After time elapses Moonblade [sword]

Hasteja [Time Mage] Harmony [Mystic] Excalibur [knight sword]

Masamune [Samurai] Dispel [Templar] Brigand’s Gloves [gloves]

Nameless Song [Bard] Dischord [Squidraken] Septie`me [perfume]

Aegis [Princess/Cleric] Dispelja [Arch Seraph] Tynar Rouge [lip rouge]

 

---Negative Status-------------------------------------------------------------

 

Some abilities and weapons will inflict one of several negative status changes

on a target. As with positive status changes, there are also abilities that

can remove this bad status. In addition, some pieces of equipment render a

character immune to a particular status change -- it can’t even be inflicted on

the character to begin with.

 

Note that while Dragon’s Gift can remove many status ailments, it only works

on monsters from the dragon and hydra families.

 

A few abilities can inflict several different status changes. In most cases,

the ability inflicts only ONE status change per target, and this particular

status effect is random. These abilities include Forbidden Dance, Celestial

and Corporeal Void, Finishing Touch, and Nightmare. NOT included in this list

are Bad Breath, Parasite, Grand Cross, and Poisonous Frog, which can all

inflict multiple status changes per target, making them particularly vicious!

 

All negative status effects except Traitor are removed at the end of a battle,

and many wear off sooner.

 

---SLEEP---

Appearance: Character kneels, "Zzz" icon

Effect : Character cannot do anything

Character receives additional damage received from physical

attacks

Chance to steal from character increases

Character is not affected by Bardsong or Dance abilities

Inflicted with: Remove with: Immunity granted by:

------------------------- ------------------------- -------------------------

Mimic Darlavon [Orator] Any HP damage Grand Helm [helm]

Repose [Mystic] After time elapses Barette [hair adornment]

Will-o’-the-Wisp [Geom.] Character is KOed Ribbon [hair adornment]

Forbiddn Dance [Dancer] Remedy [Chemist] Mirage Vest [clothes]

Celestial Void [Skyseer] Purification [Monk] Protect Ring [ring]

Corporeal Void [Nethersr.] Esuna [White Mage/Celebrant]

Sleep [Templar/Celebrant] Dispelna [Princess/Cleric]

Parasite [Byblos] Dragon’s Gift [Dragonkin]

Zwill Straightblade [knife]

Sleep Blade [sword]

Sleep Touch [Ghoul]

Bad Breath [Malboro/

Greater Malboro]

Dark Whisper [Tiamat]

Toot [Swine]

Nightmare [The Impure/Death

Seraph]

Grand Cross [High/Arch Seraph]

Hypnogas trap

 

---POISON---

Appearance: Skull icon; character glows green

Effect : Character’s HP decreases after each turn

Inflicted with: Remove with: Immunity granted by:

------------------------- ------------------------- -------------------------

Poison [Black Mage] After time elapses Cachusha [hair adornment]

Forbidden Dance [Dancer] Salve [Squire/Game Hunter] Ribbon [hair adornment]

Celestial Void [Skyseer] Antidote, Remedy [Chemist] Onion Gloves [gauntlets]

Corporeal Void [Nethersr.] Purification [Monk] Japa Mala [armlet]

Parasite [Byblos] Esuna [White Mage/Celebrant]

Poison Rod [rod] Dispelna [Princess/Cleric]

Poison Bow [crossbow] Dragon’s Gift [Dragonkin]

Venom Fang [Red Panther, Eight-fluted Pole [pole]

Coeurl] Choco Esuna [Chocobo,

Bad Breath [Malboro, Black Chocobo]

Greater Malboro]

Bio [The Impure/Reaver]

Grand Cross [High/Arch Seraph]

Poisonous Frog [Serpentarius]

Mossfungus trap in Melee Mode

 

---BLIND---

Appearance: Sunglasses icon

Effects : Doubles enemy evade rate when you use physical attacks

Inflicted with: Remove with: Immunity granted by:

------------------------- ------------------------- -------------------------

Umbra [Mystic] Salve [Squire/Game Hntr] Grand Helm [helm]

Sandstorm [Geomancer] Eye Drops [Chemist] Cachusha [hair adornment]

Blind [Templar] Remedy [Chemist] Ribbon [hair adornment]

Eye Gouge [Goblin, Purification [Monk] Onion Gloves [gauntlets]

Gobbledygook] Esuna [White Mage/Celeb.] Japa Mala [armlet]

Ink [Mindflayer family] Dragon’s Gift [Dragonkin]

Blind Knife [knife] Eight-fluted Pole [pole]

Chaosbringer [fell sword] Choco Esuna [Chocobo,

Knightslayer [crossbow] Black Chocobo]

Bio [The Impure/Reaver]

Darkness [Death Seraph]

Blindja [Death Seraph]

Grand Cross [High/Arch Seraph]

 

---OIL---

Appearance: Character turns gray, oil drop icon

Effect : Receive double damage from next fire-elemental attack

Inflicted with: Remove with: Immunity granted by:

------------------------- ------------------------- -------------------------

Parasite [Byblos] Any fire attack nothing

Self-Destruct [Bomb family]Remedy [Chemist]

Oily Touch [Ghoul/Ghast] Dragon’s Gift [Dragonkin]

Bad Breath [Malboro, Eight-fluted Pole [pole]

Greater Malboro]

Bio [The Impure/Reaver]

Mine trap in Melee Mode

 

---STONE---

Appearance: Character turns completely gray and stops moving

Effect : Character cannot do anything or take damage

If all characters KOed and turned to Stone, battle is lost

Inflicted with: Remove with: Immunity granted by:

------------------------- ------------------------- -------------------------

Induration [Mystic/Loffry] Gold Needle [Chemist] Barette [hair adornment]

Contortion [Geomancer] Remedy [Chemist] Ribbon [hair adornment]

Seal Evil* [Machinist, Purification [Monk] Mirage Vest [clothes]

Sky Pirate] Esuna [White Mage/Celeb.] Onion Gloves [gauntlets]

Break [Templar] Dispelna [Princess/Cleric] Jade Armlet [armlet]

Finishing Touch [Soldier] Choco Esuna [Chocobo,

Parasite [Byblos] Black Chocobo]

Chaos Blade [knight’s sword]

Stoneshooter# [gun]

Blaster [Coeurl,

Vampire Cat]

Bewitching Gaze [Ahriman,

Plague Horror]

Beak [Steelhawk,

Cockatrice]

Bad Breath [Malboro,

Greater Malboro

Biora [The Impure/Reaver]

Bioga [The Impure/Reaver]

Petrify [Gigas/Assassin/The Wroth]

Grand Cross [High/Arch Seraph]

 

* Note 1: Seal Evil is only effective against undead targets.

# Note 2: The Stoneshooter causes the user to begin the battle with Stone

status. It does not inflict Stone status when attacking.

 

---SILENCE---

Appearance: "..." word balloon

Effect : Cannot use Magick, Summons, Speechcraft, or Ultima. (Arithmeticks

and Spellblade are unaffected!)

Inflicted with: Remove with: Immunity granted by:

------------------------- ------------------------- -------------------------

Sylph [Summoner] Salve [Squire/Game Huntr] Brass Coronet [hat]

Quiescence [Mystic/Loffry] Echo Herbs [Chemist] Gold Hairpin [hat]

Snowstorm [Geomancer] Remedy [Chemist] Cachusha [hair adornment]

Forbidden Dance [Dancer] Purification [Monk] Ribbon [hair adornment]

Hallowed Bolt [Holy Esuna [White Mage, Magick Ring [ring]

Knight, Sword Saint, Celebrant]

White Knight, Rune Knt] Choco Esuna [Chocobo,

Celestial Void [Skyseer] Black Chocobo]

Corporeal Void [Nethersr.] Dispelna [Princess/Cleric]

Silence [Templar/Celebrant]

Parasite [Byblos]

Mage Masher [knife]

Bewitching Gaze [Ahriman,

Plague Horror]

Bad Breath [Malboro,

Greater Malboro]

Biora [The Impure/Reaver]

Aphony [Gigas/The Wroth]

Grand Cross [High/Arch Seraph]

 

---TOAD---

Appearance: Character is a small toad

Effect : Can’t use any abilities except regular attacks and the Toad magick.

Stats down.

Inflicted with: Remove with: Immunity granted by:

------------------------- ------------------------- -------------------------

Toad [Black Mage] Maiden’s Kiss [Chemist] Cachusha [hair adornment]

Torrent [Geomancer] Remedy [Chemist] Ribbon [hair adornment]

Forbidden Dance [Dancer] Purification [Monk] Onion Gloves [gauntlets]

Celestial Void [Skyseer] Esuna [White Mage/Celeb.] Japa Mala [armlet]

Corporeal Void [Nethersr.] Toad [Black Mage]

Parasite [Byblos] Dragon’s Gift [Dragonkin]

Nagnarok [sword] Eight-fluted Pole [pole]

Bad Breath [Malboro, Dispelna [Princess/Cleric]

Greater Malboro]

Toadja [Death Seraph]

Grand Cross [High/Arch Seraph]

Poisonous Frog [Serpentarius]

 

---SLOW---


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