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Mass Effect Walkthrough
Posted by Nick24444, 307 days ago Jan 06, 2009
  Mass Effect
  Mass Effect Reviews | FAQ | Mass Effect Achievements | Mass Effect ScreenShots
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ostuk System

                Metallic Asteroid - Heavy Metal (Palladium) 
Nodacrux - Heavy Metal (Gold), Light Metal (Cobalt)


Styx Theta

Acheron System
Altahe - Rare Element (Samarium), Heavy Metal (Gold)
Grosalgen - Light Metal (Magnesium)

Erebus System
Nepmos - Rare Element (Uranium), Light Metal (Titanium),
Heavy Metal (Palladium)
Quaji - Heavy Metal (Platinum)


Voyager Cluster

Amazon System
Agebinium - Rare Element (Samarium), Light Metal (Magnesium)
Sonedma - Rare Element (Polonium)
Tremar - Gas (Nitrogen)

Columbia System
Nepheron - Light Metal (Beryllium), Rare Element (Thorium),
Light Metal (Beryllium)
Ontaheter - Rare Element (Samarium)

Yangtze System
Binthu - Rare Element (Uranium), Heavy Metal (Palladium)
Dregir - Light Metal (Beryllium)
Patajiri - Rare Element (Thorium)


===================
Squad Member Quests S6Q6U6
===================

-----

Shepard’s (you) Quests

Found: There are three possible, one to go with each of the pre service history
options while you are making your character; so you can only have one in a
single playthrough.

All take place on the Citadel, after you leave the Citadel and do at least one
of the main story missions.


Spacer - Old, Unhappy, Far-Off Things

Visit a man named Zabaleta in the Wards Access area. He will tell you he knows
your mother and ask you for credits.

Then go to your ship and use the comm link (which is in the room behind the
map) to call your mother and get the story. She asks you to get him into the
VAO for treatment. So just go talk to him again, use your talent in persuasion
to convince him to go get help. That’s it.


Earthborn - Old Friends

Meet with Finch outside Chora’s Den. Then go talk with the guard in the bar.
You can resolve it as you wish, either getting the guy out or by keeping him
in.


Colonist - I Remember Me

You get a call from a Lt. Girard that a girl from the raid on your homeworld
of Mindoir is getting hostile. Just go to Talitha, talk with her, keep taking
steps toward her, and after three steps you must give her the sedative, either
way will work.


-----

Garrus: Find Dr. Saleon

Found: By Garrus if you’ve been talking to him between missions, and at least
before Virmire

Kepler Verge > Herschel > MSV Fedele

*Bring Garrus with you, duh!

Board the ship. Just some Husk types in the main room. Go into a side room
and choose how to resolve the doctor, but all paths lead to one end, it’s just
how you wish to get there. Loot and then leave.

-----

Wrex: Family Armor

Found: Wrex if you’ve been speaking between missions, and at least before
Virmire

Argos Rho > Phoenix > Tuntau

*Take him with, Wrex that is, just because

Hidden Structure - Kill the three guarding the entrance, then go inside.

Have a good old fight in the big room. There is a room in the corner on this
ground level, then go up the ramp to find another room on the second level.
Both have tons of goodies and the top room has a safe that leads into the side
quest above.

-----

Geth Activities > UNC: Geth Incursions (Tali and the Geth)

Found: ExoGeni building on Feros, in the room where you blow off the ship, and
the Tali part is just assumed

Armstrong Nebula > Gagarin > Rayingri

Outpost - Just drive up the mountain and go inside.

Some loot in the first room, then make your way to the big room. Fight some
Creepers, then go through the door on the other side to fight some more, but
that is when an ambush of Geth comes from behind you, so take cover and
don’t forget to use your powers on the bigger ones.

*NOTE: I like to keep my scanner upgrades on all pistols for every team-mate.
That way when the radar is jammed I can just press RB, have one person hold
a handgun, and then the radar may not be jammed.*

Then check the two side rooms left in this building and then turn around and
go back outside. Fight the last ambush and you’re done with this outpost.


Armstrong Nebula > Tereshkova > Antibaar

Outpost - Save before you get too close, and approach from the ground. You
have to take out the sniper positions on the perimeter while keeping the
Colossus down with you vehicle. Then it’s just keep running into him over and
over and using the cannon fire. Then a second group is dropped by a ship. Fall
back if you’re damaged and repair, possibly sit and let your shields charge.
Then finish off this group. Get back to the ship and off this crap planet
ASAP.


Armstrong Nebula > Hong > Casbin

Outpost - Swing around to this place from the signal, so from the north. There
should be a slope leading up to the camp. This slope is your safe place as you
can retreat to it and not take any damage. Just go to the outpost, kill the
snipers in the towers, and then a ship comes. The goal now is to destroy this
ship. If you fall back to the slope you should be able to park on it so that
you have a clear shot of the ship and you are out of the firing range of the
troopers. Just keep cannon fire and turret fire on the ship until it blows up.
Then you can kill the troops if you like. Then leave the planet, but don’t miss
the mineral deposit to the south of this camp.


Armstrong Nebula > Vamshi > Maji

Outpost - You can approach from two ways: either from the ground up in which
you will take on some tough turrets up a trail, or stay higher on the mountain
and just head for the outpost ignoring the turrets. There is also a mineral
deposit near the trail.

Just a light outpost and a Colossus after you kill the snipers. Don’t run him
over the edge if you can help it. If this is your final Geth outpost, you will
be updated for your next move.


Armstrong Nebula > Grissom > Solcrum

Geth Base - When on approach, come from as level of ground as you can, not a
leap from the tallest peak. Make a run and try to get the three snipers as you
knock the Colossuseses down, but retreat without finishing off the Colossi if
you need repairing. Then return and this time juggle both big mechs around and
use your cannons. Or you could stay in your first attack and just try to tackle
them one at a time using the base roof as a shield from the other. Sucks if you
get tangled up with one, which seems to happen easily, so don’t run all up into
them.

Enter the base, save, and then proceed. Use your friends as decoys if you wish,
then cover them with your overkill power, or whatever. Just some small and
large Geth in your way, but get the one on the balcony ASAP. Once that is done,
you’re done. Loot the room in the corner for something related to another
quest. Upstairs is nothing, so you’re done.


-----

Tali and the Geth

Once you complete the Geth Incursions set of quests and have the data, just go
give it to Tali on the Normandy.

-----



*****************************************************************************
* 6. Clusters ( CLUS666 ) *
*****************************************************************************

These are all the clusters and their planets. Remember, one landing mission
per system usually. And know that it goes: cluster > star system > planet.
Most planets are just there for reading, and others are survey-able.

I know most planets have way more on their maps than I cover, but to be
dead honest, I never went out of my way for any deposits and no other anomalies
turned out to be worth looking into.


Argos Rho X101
Armstrong Nebula X102
Artemis Tau X103
Attican Beta X104
Exodus Cluster X105
Gemini Sigma X106
Hades Gamma X107
Hawking Beta X108
Horse Head Nebula X109
Kepler Verge X110
Local Cluster X111
Maroon Sea X112
Pangaean Expanse X113
Sentry Omega X114
Serpent Nebula X115
Styx Theta X116
Voyager Cluster X117


I say save the cluster exploration for one big time, then never do it again.

*NOTE: There are like two planets that are incomplete. I’ll get them, so you
don’t need to worry.*


=========
Argos Rho X101
=========

+++++
Hydra
+++++

Varmalus
--------
Text


Metgos
------
Side Quest - UNC: Distress Call


Map:

Debris - crashed probe.

Anomaly - Turian insignia.

Transponder Signal - Just a trap by the Geth. Solves the Distress Call quest.


Theyar
------
Text


Canrum
------
Survey for a Turian insignia


Syba
----
Gas giant


+++++++
Phoenix
+++++++

Patashi
-------
Survey for minerals


Sylsalto
--------
Text


Tuntau
------
Side Quest - Wrex: Family Armor


Map:

Debris - eh.

Anomaly - Matriarch Dilinaga’s writings.

Hidden Structure - Kill the three guarding the entrance, then go inside.

Have a good old fight in the big room. There is a room in the corner on this
ground level, then go up the ramp to find another room on the second level.
Both have tons of goodies and the top room has a safe that leads into the side
quest above.


Vebinok
-------
Survey for minerals


++++++
Gorgon
++++++

Opens when you complete the Listening Post Alpha and Theta quests in the
Styx Theta cluster.

Wuo
---
Text


Vectra
------
Text


Camaron
-------
Text


Unidentified Space Facility
---------------------------
Side Quest - UNC: Depot Sigma-23


Swing around the crates to the right corner; there is only a handful of
Rachni. Once you reach the few rooms at the front, use the computer in the
left room to hear some entries. Before you arm the bomb next to it, go raid
the room across the hall.

When ready, save, and then arm the bomb. Run back through the maze of crates,
with only some bomb bugs and one regular Rachni. Just pop the bugs as you run
back, probably grabbing items from the many crates along the way, and then be
sure to enter your ship in time. That’s it.


Sharblu
-------
Text


Slekon
------
Text



================
Armstrong Nebula X102
================

+++++++
Gagarin
+++++++

Junthor
-------
Survey for Matriarch Dilinaga’s Writings


Pressha
-------
Text


Rayingri
--------
Side Quest - UNC: Geth Incursions


Map:

Debris - Probe.

Anomaly - Medallion; also a mineral nearby.

Adandoned Camp - west of the outpost; you can’t miss it.

Outpost - Just drive up the mountain and go inside.

Some loot in the first room, then make your way to the big room. Fight some
Creepers, then go through the door on the other side to fight some more, but
that is when an ambush of Geth comes from behind you, so take cover and
don’t forget to use your powers on the bigger ones.

*NOTE: I like to keep my scanner upgrades on all pistols for every team-mate.
That way when the radar is jammed I can just press RB, have one person hold
a handgun, and then the radar may not be jammed.*

Then check the two side rooms left in this building and then turn around and
go back outside. Fight the last ambush and you’re done with this outpost.


Sogelrus
--------
Text


Antirumgon
----------
Survey for minerals


++++++++++
Tereshkova
++++++++++

Antibaar
--------
Side Quest - UNC: Geth Incursions


Map:

Debris - Your radar will be jammed if you haven’t already taken out the Geth
outpost. This is just a probe found in a small crater on the ground.

Anomaly - Watch out for that Thresher Maw. Really sucks because of the
terrain. It’s actually part of the wreckage spot near the ruins. Go to the
ruins and recover this Prothean Artifact.

*NOTE: Use cannon fire (RB) to kill the Maw.*

Outpost - Save before you get too close, and approach from the ground. You
have to take out the sniper positions on the perimeter while keeping the
Colossus down with you vehicle. Then it’s just keep running into him over and
over and using the cannon fire. Then a second group is dropped by a ship. Fall
back if you’re damaged and repair, possibly sit and let your shields charge.
Then finish off this group. Get back to the ship and off this crap planet
ASAP.


Patamalrus
----------
Survey for minerals


Hunsalra
--------
Text


Thegeuse
--------
Survey for minerals


Solmarlon
---------
Text


Mawinor
-------
Text


++++
Hong
++++

Pomal
-----
Text


Casbin
------
Side Quest - UNC: Geth Incursions


Map:

Debris - engine; stay on the green surfaces when climbing over mountain

Anomaly - ID tag

Anomalous Signal - Use cannons to take out turrets, then focus on the mobile
enemies.

Outpost - Swing around to this place from the signal, so from the north. There
should be a slope leading up to the camp. This slope is your safe place as you
can retreat to it and not take any damage. Just go to the outpost, kill the
snipers in the towers, and then a ship comes. The goal now is to destroy this
ship. If you fall back to the slope you should be able to park on it so that
you have a clear shot of the ship and you are out of the firing range of the
troopers. Just keep cannon fire and turret fire on the ship until it blows up.
Then you can kill the troops if you like. Then leave the planet, but don’t miss
the mineral deposit to the south of this camp.


Matar
-----
Survey for Matriarch Dilinaga’s Writings


Theshaca
--------
Text


Treagir
-------
Survey for minerals


++++++
Vamshi
++++++

Maji
----
Side Quest - UNC: Geth Incursions


Map:

Debris - just loot

Anomaly - Turian insignia, hard to locate, but it’s there

Outpost - You can approach from two ways: either from the ground up in which
you will take on some tough turrets up a trail, or stay higher on the mountain
and just head for the outpost ignoring the turrets. There is also a mineral
deposit near the trail.

Just a light outpost and a Colossus after you kill the snipers. Don’t run him
over the edge if you can help it. If this is your final Geth outpost, you will
be updated for your next move.


Pregel
------
Survey for Turian insignia


Almos
-----
Text


+++++++
Grissom
+++++++
Opens once you complete the outpost in the other four systems.

Benda
-----
Survey for Medallion


Zaherux
-------
Survey for minerals, and text worth reading


Notanban
--------
Also interesting text


Solcrum
-------
A moon of Notanban, hence the strange noise when your cursor was on the planet.

Side Quest - UNC: Geth Incursions
Side Quest - Tali and the Geth


Map:

Debris - crashed probe

Anomaly - Matriarch Dilinaga’s Writings

Geth Base - When on approach, come from as level of ground as you can, not a
leap from the tallest peak. Make a run and try to get the three snipers as you
knock the Colossuseses down, but retreat without finishing off the Colossi if
you need repairing. Then return and this time juggle both big mechs around and
use your cannons. Or you could stay in your first attack and just try to tackle
them one at a time using the base roof as a shield from the other. Sucks if you
get tangled up with one, which seems to happen easily, so don’t run all up into
them.

Enter the base, save, and then proceed. Use your friends as decoys if you wish,
then cover them with your overkill power, or whatever. Just some small and
large Geth in your way, but get the one on the balcony ASAP. Once that is done,
you’re done. Loot the room in the corner for something related to another
quest. Upstairs is nothing, so you’re done.



===================
Artemis Tau Cluster X103
===================

++++++
Sparta
++++++

Edolus
------
Side Quest - UNC: Missing Marines

Map:

Debris - A downed probe, so bring an electronics expert; may run into a
mineral deposit on the mountain range sorta along the way.

*NOTE: That you get a side quest where you must find numerous minerals.*

Anomaly - Mummified Salarian, just go pick up the name tag via minigame

*NOTE: You also get a side quest concerning these "dog tags" throughout.*

Distress Signal - You meet a Thresher Maw, which is a sandworm, just run
around and shoot, not getting too close; be sure to save before you get near
the spot.

At the Distress Signal is where you find the Missing Marines Admiral Kahoku
was talking about. After you kill the worm, go inspect the bodies and you’re
done. You’re not done with the quest, you must go to Citadel whenever and
inform Kahoku, although it would make much more sense to send him a text
message or something.

*NOTE: Use cannon fire (RB) to kill the Maw.*


Ontamlca
--------
Just a gas giant that you can survey toward your mineral count side quest.


Alsages
-------
Just a plantet to survey toward your mineral count side quest.


Altaaya
-------
Just reading about the condition.


Tremanre
--------
Just reading about the condition.


+++++++
Knossos
+++++++

Phaistos
--------
Just reading about the condition.


Therum: Surface
---------------
*NOTE: I brought Wrex and Tali with me.*

Nothing to do but go along the path. Once a ship flies overhead, kill the two
Armatures that drop (run them over for laughs and damage).

When you get near the refinery, check map, you will see three turrets in the
front, but you don’t have to fight them; you can and if you dodge their
missiles you can beat them. Bring up the map and find a side path with just
one turret.

Within the walls of the enemy territory, run over guys, use exploding tanks,
and don’t die. When the open area is secure, get out and locate about four
containers of loot around the sides. There are two gates, one by the turrets
you saw and one opening the path ahead. Don’t open the turret gate unless you
want to get shot at, or if you want to fight them. Search both buildings by
this gate. Then go to the other gate and search the building on the left to
open the path.

Get back in the vehicle and get to rollin’, and save, always save after you do
stuff. Along this path will be many Armatures in your way, so try to run them
into the lava, or go past them. Once you hit a more narrow path there will be
infantry and a Colossus. The big thing is almost not worth the large amount of
time and effort, but you may as well try. The only way to bring it down is
to constantly run through its legs, but don’t stay parked under it or the game
could glitch up; just stay moving, keep chopping it down, and it’ll die
eventually.

Go through the tunnel, after saving, and kill two troops at the end. Swing
around the path and into another tunnel with two more troops inside. At the
end will be more little guys. Go to the end of the path with a narrow opening
between some rocks. Get out and proceed on foot.


Therum: Ruins
-------------
A fight in the rocky area as soon as you are on foot. Keep moving and then
another fight. In this one you have limited cover and there are snipers up
high. Just survive and advance as I always say.

Make your way up the trail and to the mining camp. A cutscene reveals an
attack squad of a good mix of Geth on the way. As soon as the scene is over,
bring up your powers menu and assign your friends and you to do something. Find
cover for all and then focus on the smaller enemies, Ghosts and Stalkers, then
take out the troopers. Save the Armature for last, where a good ammo choice and
the overkill power should do it in not too long of time.

Recover and use any points you may have earned. Then take the tunnel down to
the ruins proper. While a different map, still the ruins.

Two enemies at the bottom. Then go into the elevator down. A loot container
near the exit of the elevator, then move forward to run into some bots. Blow
them up and get in the next elevator.

Step off down the broken walkway and then turn toward the blue field to find
Liara. Then take the rest of the intact walkway down to the rock floor, and
fight the enemies along the way. There are three down here. Once they are
dead, go visit the tents. Find the control thing in the ground and enter this
code: AXBY.

Take the hole in the ground and press the button. Then go talk to Liara to get
things going.

At the top you will run into the Krogan. Use your powers to quickly take out
the troopers, then focus on the boss guy. That’s all. Watch the cutscene.

The rest is main quest-related.


Zakros
------
Just reading about the condition.


Armeni
------
Just reading about the condition.


Archanes
-------
Just a gas giant that you can survey toward your mineral count side quest.


++++++
Athens
++++++

Salamis
-------
Just text to read.


Proteus
-------
Water world for survey.


Nausicaa
--------
Just text to read.


Circe
-----
Gas giant.


Pharos
------
Survey for Turian Insignia.


+++++++
Macedon
+++++++

Sharjila
--------

*NOTE: Bring a decryption expert.*

Side Quest - Asari Diplomacy

Map:

Debris - Just an escape pod with upgrades inside.

Stronghold - It’s a pirate camp. The hardest part is the sniper towers around
the perimeter. All you gotta do is smash down the towers and then run over or
just shoot the pirates. Then go to the front of the building and enter through
the door.

In the base, go into the big room for a big fight. Post your squad up by the
window thing and then take cover in the dark area on the left. Kill the guys,
send your squad to kill the rest, and all is well. On the wall to the right of
the entrance door will be two containers. There is a room in the corner of this
area with four more loot spots.

Up the ramp will lead to a room with lots of goodies. Among them is info that
tells you you just killed an important person. This brings up a side quest
called Asari Diplomacy, which I guess was supposed to be picked up at another
time by the Asari at the Citadel. Or perhaps that’s why you’re here.

Anomaly - One of the writings for a side quest.


Porolan
-------
Find a beacon from someone. Part of the Asari Writings side quest.


Patavig
-------
Giant planet, but just text.


Fargeluse
---------
Gas giant.


============
Attican Beta X104
============

++++++++
Hercules
++++++++

Xathorron
---------
Text


Syided
------
Survey for Medallion


Eletania
--------
Side Quest - UNC: Lost Module


Map:

Debris - a probe, but more interestingly is a "monkey" village to the north.

Mine - east of the debris, there is another monkey place by a mine entrance.
There are two rooms of monkeys and then two more in the corner of the big
room. My module was in the smaller room on the right. Geth to fight in the big
room on your way out. Anyway, just get out of the mine.

In hindsight, I seemed to have stumbled upon the solution to the module quest
without realizing it. You were supposed to go to the module, then I suppose
go investigate each monkey colony until the last one leads into the mines.

Anomaly - A very peculiar Prothean object. If you got the trinket from
the Asari Consort at the Citadel, use it now.

Recon Probe - This is not the same as the debris probe. You can search this
first if you want, but it doesn’t matter. Just reter to the mine up above.

Prothian ruin - found if you go on the southwestern side of the map. If you
did the Asari Consort quest at the Citadel, and if you made nice with the Elcor
before you talked to Sha’ira, you should be able to use that trinket here.


Zatorus
-------
Survey for minerals


+++++++
Theseus
+++++++

Sytau
-----
Text


Feros
-----
Main Quest: ExoGeni/Thorian, refer to walkthrough


Sharring
--------
Survey for Prothean Data Disc


Quana
-----
Survey for minerals


Logan
-----
Text worth reading. I’m scared!


==============
Exodus Cluster X105
==============

++++++
Utopia
++++++

Arcadia
-------
Text


Eden Prime
----------
Main Quest: Eden Prime, just text to read


Zion
----
Text, matrix anyone?

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