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Mass Effect Walkthrough
Posted by Nick24444, 307 days ago Jan 06, 2009
  Mass Effect
  Mass Effect Reviews | FAQ | Mass Effect Achievements | Mass Effect ScreenShots
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After that there is a chat with Benezia, then just walk toward the Rachni 
tank to enter another long chat. Toward the end you get the choice between
saving the Rachni, or killing them forever. It’s your choice, so make it. Good
chance to earn mucho renegade or paragon points.

Finally, the area is clear and Noveria is almost fully complete. In this lab,
search out the many loot containers.

Now, hopefully you saved the Hot Labs for last. So go there now, which is
reached via one of the elevators in near the tram area.


Noveria: Rift Station Hot Labs
------------------------------

Go talk with Yaroslev and tell him you’ll help. Once you get to the part about
the purge, just tell him you’ll do it to set off the next event. Kill the bug
and then grab the codes from his body. Save your game, and then enter the next
room.

Enter the code in the Mira to start the countdown. In the previous room will
be loads of bugs, so the best thing to do is sit back and pick them off from
this room because you have plenty of time. Clear out the bugs, run to the
door, and that’s that.

-----

Get on the tram and go back a place called Central Station, which is basically
the way back to your ship.


==================
Mission 6: Virmire ( VIRM666 )
==================

Normandy
--------

Another pow-wow and all the usual post-mission rountine.

Again, go speak with the two humans, and depending on your gender, you move
one step closer to all the loveness.

*NOTE: I doubt it matters which of your two love connections you visit first,
but both should ask about the other. However, I’m pretty sure the crux of your
love life relies on your response to Liara’s courting. Once she asks whether
you are interested in her in "that way", your response will pretty much set
you down one path or the other. Not to mention a plot point later on, but
we’ll cross that bridge when we get there.*

Then there is Liara, who I assume you took to Noveria, so go check on her.
Also, you may notice she is geeky girl trying to get close with you, regardless
of your sex chromosomes. It’s cheesy no matter your gender, so have a laugh or
two with/at Liara.

Back on track, go speak with the rest of the crew. Garrus should explain a
Dr. Saleon by now, and Wrex has a side quest if you talk about his family after
hearing his story of his father. You also get the impression Tali wants
something, but it’s not a quest yet, but it is, eventually. And be sure to
unload your crap at the shop guy and buy more crap.

Now, this was the time I decided to tackle all of the clusters. Yes, ALL of the
clusters open so far. You don’t have to, but I did. And don’t forget to travel
to the Citadel afterward.

*NOTE: You won’t be able to complete any of the side quests that involve you
returning to the Citadel. Either check the side quests section of this guide,
or figure out which ones need completing now. Basically, once you get to
Virmire, you won’t be able to go out of the Citadel and then return. Also,
do go to the Citadel now, then go to Virmire, just to be sure you get all the
Citadel side quests.*

Anyway, once you’ve decided it’s time to move on, or if you decide to just
get on with the main quest first, then onward to Virmire.


Virmire: Landing Zone
---------------------

*NOTE: DO NOT run off the sides of the path into the dark water.*

You make a hot landing in the Mako. Get in the Mako after you land, because you
got out for some unknown reason, and head down the watery path. Not sure what
the little creatures are in your way, but it doesn’t matter if you run them
over. Just some Geth along the trip, nothing you can’t handle.

Just storm the first gatehouse if you want, you don’t really have to. You can
get out on foot and fight your way to a room tucked away if you want. Then move
onto a duel-path. Just take either one, but you probably need to kill both
Colossi either way.

Then storm the next gatehouse for AA controls and gate controls. Then continue
in the Mako. To the next gatehouse just up the path. Storm it, disable gate,
and then continue on to the Salarian camp.

Talk, visit the shop guy in the far left tent, and then find Wrex. Convince
Wrex to stay on your side, and that’s that.

*SPOILER: Before meeting with the captain, consider whether you wish to equip
your human allies with basic weapons and items and upgrades. FYI, you’re going
to lose one. You’ll send one on another team, and then you’ll even split from
the other toward the end. Your choice will be to save one. PS, if you’re going
to play the game twice it won’t really matter who you choose. But all I’m
trying to say now is make sure you’re not sending your best equipment into a
grave.*

Now find Captain Kirrahe in the middle tent and speak. Make your choice and
then we’re off. Consider bringing Wrex, for no real reason.


Virmire: Base Approach
----------------------

A communications tower is nearby, so storm it and disable the communications.

Proceed to the Satellite Uplink Tower by whichever path. Just kill the enemies
and then shoot the satellite thing on top of the structure. Keep moving.

Bring up your map for the final chunk of area. Set a flag on the Refueling
Platform and go there. You might find it hard getting there, but just know that
you can take a lower path or whatever. Just destroy the Flyers there, use the
fuel tanks, and that’s that.

That’s pretty much it. Just enter the facility. You have two entrances: the
normal one, or if you go along the railing outside the entrance and follow
it south until it opens up into a ramp, you can follow the path to a door. Hack
the door and go inside.


Virmire: Detainment Level
-------------------------

Kill the enemies and use the computer by the door. Choose to handle the guards
yourself to help out the other team. Then go through, kill the enemies, and
go around the staircase for four crates. Then go up and make your way to a room
with dudes in some cells. Talk with one and agree to let them out if you wish,
but the result may or may not be what you expect. Them make your way to a
storage room with many ways out.

*NOTE: If you refuse to let him out, you get one of the few genuine funny
moments in this game, so you better say no and watch the scene.*


Virmire: Base Entry
-------------------

Take a door that leads out and down a ramp to another room with cells. You can
talk with one seemingly sane enough person on the far left. Then you can let
out the other mindless ones if you wish. Come back up and you have a choice:
either go to the Maintenance and Warehouse area, or take the elevator. I’ll
cover the areas in this map just in case someone took the basic entrance into
the base.

*NOTE: You can refuse the sane one’s pleas, and then you can still let him
out. You get paragon and renegade points if you do. Also, choosing to kill the
other mindless ones is another scene.*

The Maintenance and Warehouse area are just fighting spots with some Geth,
nothing you can’t handle. Little loot too, and you can’t go out the doors
because you’re on the wrong side. Just go into the room with the elevator and
use it.


Virmire: Labs
-------------

Just fight in the labs and then take the door out. Outside, kill some Geth
and go inside the room to talk with a survivor. Tell her "how can I trust you?"
to get the door open (the other option probably works too) and then talk some
more until you’re done. Take the open door all the way to an elevator that
takes you to the communication tower.


Virmire: Communication Tower
----------------------------

Go down and investigate the beacon. Then go up the ramp and to the end of
the middle walkway, or as if you are leaving, to talk with the Reaper. After
the enlightening exchange, make your way back and then go across the down
bridge. Fight your way across.

*NOTE: I seemed to gain more info from choosing the bottom selections in the
chat with the Reaper, but either way.*


Virmire: Main Base Level
------------------------

Go down the steps on the side to a small path with three crates, then proceed.
Up the path is a fight, so win it. There is another small walkway on the side
that you can walk to for some crates. Then go up the ramp and disable the AA
turret. A fight and then loot the corners of this area for two loot containers.
Then take the elevator.


Virmire: Krogan Breeding Grounds
--------------------------------

Fight a couple of Geth and then through the big door for a cutscene. After,
pick a new team, possibly with Wrex, and then go through the door on the right.
Fight a Warlord and his posse for the right to use the elevator.

At the top you face a crucial decision: gotta pick one or the other. Make your
choice and go there.


Virmire: Krogan Breeding Grounds Tower
--------------------------------------

Fight just first enemies, and then talk with Saren. You can find out why the
Geth are here and then continue the chat. A master in charm or intimidate have
their options toward the end.

It’s just a fight after that. The fight with the S man is by no means tough,
and if he focuses on your other friends then you can lay into him. Then just
watch. The scene plays out however you chose, which could be many ways.

(OR)

Virmire: Krogan Breeding Grounds 2
----------------------------------

Just fight your way back to whoever you left at the bomb site, which seems like
a tougher fight for some reason, but basically the same as if you went to the
tower.

Fight just first enemies, and then talk with Saren. You can find out why the
Geth are here and then continue the chat. A master in charm or intimidate have
their options toward the end.

It’s just a fight after that. The fight with the S man is by no means tough,
and if he focuses on your other friends then you can lay into him. Then just
watch. The scene plays out however you chose, which could be many ways.

*NOTE: In the waterway, he floats at the other end, which gives you one good
tanker shot under his hovercraft, and you should be a good sniper so you can
hang back, otherwise, it may be tough just getting a shot off without taking
massive damage. Any team snipers will do too.*


===============
Mission 7: Ilos ( ILOS777 )
===============

Normandy
--------

Of course you get another viewing of that terrible "vision". Then the usual
report to the Council.

After you have the usual rounds with the crew. Most should have nothing new
to say except for the usuals. In the lowest deck will be the Salarians you
saved, but more importantly is another opportunity to buy stuff from their
seller. Be sure to clear out your items and upgrade and sell what you don’t
need. By now, money should not be an issue.

Then go to the map where you will be forwarded to the Citadel.


Citadel
-------

Bummer, betrayed and grounded, sucks to be you. But then things are made good,
and then things are interrupted! Darn, so close! Put your raging hormones
aside and go meet Anderson in the club Flux. You may also consider visiting
the shops and doing any remaing side quests.

At least visit the view point area of the upper wards, and meet the fan, and
run by Flux for the strung up kid. And any other side quests you may have
missed or haven’t finished. Now is the time to tie off all loose ends.

Sit and have a little chat with Anderson in the club. Pick one of the two
options and back to the Normandy. *FYI, the office cutscene is boring compared
to the other.

Feel free to complete any clusters at this time, any not invovlving the
Citadel because you’re unable to return. You’ll notice any Citadel-related
quests are now completed in your log if you did not do them. Something to do
the next playthrough, so no worries.

Anything else or if you just want to explore the galaxy, do it now. When ready,
head out to the Pangaea Expanse.

And now the time comes! Now, you see, when an Asari and a woman love each
other... it’s a bit awkward actually. But then again, when isn’t it? Or, it
will be the human of your choice, but that’s boring. Anyway, for better or
worse, romance subplots are now over.

*NOTE: Not just to bring your little pooh bear along, but Liara has at least
one interesting line if you bring her along. She actually has a lot to say.*

*NOTE: One last thing, it seems that if you endorsed the guy from the terra
firma party on the Citadel, you may or may not get the Negotiation mission
from Hackett when you reach the system with Ilos. Feel free to go do that
mission.*


Ilos: Upper Ruins
-----------------

Turn around, use the Mako’s cannons on the first couple of guys, but you will
have to push onward on foot. A fight in the first area including some Aramtures
on the left. Kill them all and go to the left path.

*NOTE: There are two paths on the sides of this first area that lead down to
the lower ruins. But there’s nothing done there but small loot and a few Geth.
You can make the trip if you want. I believe the Armature computer in the
lower ruins does something, probably turns off the Armatures.*

Make your way to the courtyard and fight it out. There is a small, unmarked
elevator on the side that leads up to a higher walkway where some Geth were.
Then proceed to the proper elevator at the end of the path.


Ilos: Security Station
----------------------

There are some bad guys in the center area, so fight them. On both sides are
some consoles for you to hack up some Armatures to fight for you, but this
battle isn’t that tough, so don’t outsmart yourself.

Go to the end of the room and swing up one of the ramps. Use the computer in
here for a quick scene. Now back down the ramps and through the path to an
elevator that returns you to the ruins, a different elevator from the one you
took up here.

Just get in the Mako and through the opened door.


Ilos: Archives
--------------

Just drive to the other side, in awe of course. A group of enemies at the end
of the second corridor. Once you hit a barrier, get out and go right into an
elevator. Take it down and use Vigil. Ah ha, I knew those bastard Keepers
were no good! My god, I feel like I need a seizure for looking at that thing
for so long, DBZ style.

*NOTE: Lots to talk about in this conversation. Be sure to check all the
investigations and be smart about which options you choose so as to not move
the conversation before hearing all you can.*

After, return to the car and keep rolling.


Ilos: Trench Run
----------------

Blast the first enemies in your way. Turn left and down a long stretch. When
you hit a tunnel, clear out the enemies you can see before going around the
corner to face the Colossus and it’s minions. Either fight or move on, your
call. Just a few more infantry in your way. Once it’s in view you get a sweet
little cutscene.

After you are back in control, zip down the ramp without any concern for the
Colossi, just dash to the conduit and jump in before time expires.


==================
Mission 8: Citadel ( CIT8888 )
==================

Citadel
-------
Just turn and kill the Husks, then up the elevator.


Citadel: Maitenance Shaft
-------------------------

Trust me, it’s not nearly as bad as it seems. Just move forward and down into
a corridor. Fight the group of Geth and the keep moving.


Citadel: Exhaust Plain
----------------------

Fight your way up the shielded path. Use the map to find exactly where you
need to be going; it’s up the sloping side. Wind down the path fighting to
the end. Once you hit the wide open area, a Geth Dropship flies in. You have
three turrets in the area you need to turn on, so turn them on. That will
take care of the Dropship, now you just need some cover to weather the waves
of Geth.

After the ship is downed, proceed. Fight your way to the next area.


Citadel: Exterior Defense Grid
------------------------------

Now, there are two options. On the left of this area is a corridor much like
the first one you took. This corridor is full of strong enemies, but at least
you know where your enemies are. The other option is to fight down the more
open path that is guarded by turrets. The choice is simple, take the corridor.
If you do take the other route, you better learn to stay in motion, target the
turrets first, and be sure to be behind cover.

Either way, use the hatch at the end to get inside the chambers.


Citadel: Tower
--------------

Of course there is a big fight up the steps, so fight. Then a scene at the top.
I hope you’re a master in either charm or intimidate for this conversation,
like you should have been, oh don’t know, like as soon as you became a Specter!
Or at least soon after that.

Anyway, I’m sure you are and you can resolve this situation without fighting,
but if you can’t, then good luck buddy because I didn’t fight no one!

The first fight, if you just can’t avoid it, is basically just a slightly
tougher version of the fight on Virmire. He’s stronger now, but so long as you
use cover, you’re fine. But there is NO EXCUSE for being unable to skip this
fight, so it’s fault if you have to fight this first fight.

*NOTE: After this scene/possible fight, be sure to save a file in case you want
to play around with both possibilities of the choice you’re about to make.*

Go to the computer and use the data. Then you have yet another epic choice.
Saving the Ascension is a pretty badass cutscene though.

Yep, there’s no such thing as a dead boss. Except for this time. Nah, just
kidding, you do have to fight no matter what.

This version of Saren is pretty much the most terrifying thing I could think
of. The fight isn’t that hard. Especially if he gets fixated on your friends.
Just lay into him, use your grenades, and just stay alive. Biotic powers seem
to help a whole lot.

-----

There is an epilogue depending on how you made your last choice. If you saved
the Council, you get another choice (please, don’t put Udina on, you’re a
complete idiot if you do).

*SPOILER: The difference in the two endings, whether the council is dead or
alive, are COMPLETELY different. Worth reloading a previous save to see, or
just play the game down the opposite personality path.*

*NOTE: I have no clue how the next game would, or if it will, allow you to
use characters from this game, but if so, you may want to seriously consider
making a good trio at the least, one for each path and then an extra. I
recommend get a soldier, a biotic, and a tech guy, or combinations, but I
don’t think I’ll be making a sentinel.*

Enjoy the thought of the next two chapters in this series. I have no clue
when they’re coming out, but they are. Good game, especially toward the end.
Until the next game, you can go back and play again, and probably again just
to see how things unfold. I recommend not doing the side quests, since those
seem to bog the game down, or just a few. Have fun! See you next time.



*****************************************************************************
* 5. Side Quests ( SIQU555 ) *
*****************************************************************************

These are all the side quests for the whole game, divided into several
sections.



Citadel C1I1T1
Feros F2E2R2
Noveria N3O3V3
UNC/Cluster U4N4C4
Collection Quests C5O5L5
Squad Member Quests S6Q6U6



=======
Citadel C1I1T1
=======

+++++++++++++
Asari Consort

Found: Presidium, just go into her building and talk with Nelyna, and when
you’re about to leave you will be invited up...

Just talk with her to get the quest, then go about the meeting at the tower.

After you are in the Wards, you can go meet with him, or just wait until
after the Saren situation is resolved, or whenever.

Talk with Septimus in Chora’s Den only if you have a maxed out charm/intimidate
talent for your level. Convince him to stop moping around and he will comply.

He will also give you the thing that shuts up the Xeltan in the embassy, the
one who complained about the Consort before.

Go meet Xeltan first, then go meet Sha’ira so you can get an item related to
the Prothean orb on Eletania.

Anyway, once you meet the consort to conclude the quest, be sure to be
unhappy with just words, things are better that way. It’s pretty tame though.

+++++


++++++++++++++++++
Xeltan’s Complaint

Found: In Chora’s Den in the Lower Wards after you speak with General Septimus
from the Asari Consort quest.

You may have met with Xeltan before, in the embassies, I hope. After you’ve
met with Septimus and you have the proof, return to the Elcor. Just tell
him what you’ve learned and it’s over. You also get some insights from Din
which ties that up a bit.

+++++


++++++++++++++++
Scan the Keepers

Found: After the meeting, on your way back down the steps in the tower will
be a scientist near a bug.

The bugs you’ve been seeing throughout the areas are called Keepers and you
must find them if you help Chorban. Here are where each reside:

Tower - 4
Right in front of where you accepted this quest.
One on the right side where the meeting happened.
Go to the bench by the water on the side.
On the opposite side of the last one, this Keeper is in a walkway.

Presidium - 7

One outside the tower, by the Avina.
Another by the Wards entrance.
Go into the Emporium and up the steps at the back.
On the side of the Emporium, near the Avina on this side.
By the Consort’s offices.
Down a path behind the bar.
In a computer room connected with the bar hallway.

Flux and Wards Access - 2

In the second room from the entrance elevator; in the Ward Access.
One in the quasar room of the Flux area.

Upper Wards - 4

In the alley when you step off the elevator.
In the corner of the Upper Market area.
Behind the Med Clinic.
Down the steps leading to the C-Sec Academy.

C-Sec Academy - 2

In Requisition Office.
In the Traffic Control room.

Docking Area - 1

At the top of the path.

Presidium - 1

This is after the whole ordeal in the wards, after the two bosses and once you
are back. Go into the ambassador’s room and scan the final Keeper.


Once you have all 21, report to Chorban in the lower market. Depending on how
you respond, you may be done, but the rest involves another quest.

+++++


+++++++++++++++++
Presidium Prophet

Found: After meeting, in the Presidium and outside the Wards entrance will
be an officer and a Hanar (jellyfish thing).

There are many ways to resolve this quest. If you start from the moment it’s
available, which is after the first meeting with the council, you can resolve
it right then. You are basically choosing a side: preacher or officer. You
simply hear both sides of the story and then convince one to leave. It’s
possible with a low talent in your personality trait of choice.

You could always leave this quest in your back pocket until you gain Spectre
status and raise up your best personality talent. If you do choose to wait,
you can go about completing this quest in many ways. Convincing the officer
to leave will net you some cash from the Hanar, but the end is pretty much
the same regardless.

+++++


+++++++
The Fan

Found: In the Upper Wards, by the stairs in the Upper Market.

You can start by being nice and giving him an autograph; harmless enough.

When you return to Citadel from a few missions, go back to the place you first
met him to speak again. Now he will take a picture. Hmm, very strange...

The third visit with him, most likely after Virmire, is when you finally
set Conrad straight. Just use your personality options to send him away.

If you sent him in a shock, listen out during elevator rides in the Citadel for
a report on Conrad’s fate. Actually, many of your side quests have related
elevator bits.

+++++


+++++++++++++
Rita’s Sister

Found: Flux’s club, speak with Rita.

Rita at the bar will tell you to go to Chora’s Den and speak with Jenna. So
probably after you fight through Chora’s and have the evidence for Saren, use
the rapid transit to get to the den.

Find Jenna the bar on the side. Talk with her and you get the cold shoulder.
Now you must return to Rita at Flux. But upon leaving Chora’s Den you will
run into a Chellick who tells you to return to C-Sec Academy.

Go meet Chellick once you are a Spectre and max out your karma talent. Use the
charm/intimidate option when it pops up. You don’t really need to wait for
being a Spectre, it just helps.

Once you agree to help Chellick, go to the Lower Market in the Lower Wards.
Talk with Jax, do the exchange peacefully, and then take the stuff back to
Chellick.

*NOTE: You need to finish Chellick’s request BEFORE returning to Flux to
see if Jenna is safe. Once you confirm Jenna is safe, the quest is over and
you are done. You can still do the pickup for Chellick, but you can’t return it
to him for some reason. So just do his request, get the reward from him, and
then go check on the sisters.*

+++++


++++++++++++++++++++++
Jahleed’s Fears/Secret

Found: In the C-Sec Offices of the C-Sec Academy.

Find him talking to an officer and he will explain the situation. You learn
that Chorban from the Keeper scanning quest is involved.

You find Chorban in the Lower Market of the Lower Wards. You get a chance for
mucho paragon/renegade points once Chorban offers you the option to either
help him or not. Either way you are sent back to Jahleed.

Actually, only approach Jahleed after you become a Spectre. That way you can
have the higher charm/intimidate options.

It’s easiest to resolve this if you are helping to scan the keepers after
confronting Chorban. But you can resolve this however you wish.

+++++


++++++++++
Homecoming

Found: By the embassies after you find the Saren evidence.

Enter the bar after you speak with Samesh and go talk to Bosker.

Before becoming a Spectre you can max out one of your karma talents and then
go convince Bosker to help out the husband. Simple enough.

Then go speak with Samesh.

+++++


++++++++++++++++++
Reporter’s Request

Found: In the big area of the Upper Wards, Emily Wong will call for you.

See asks you to help her investigative journalism efforts during your own
investigation. Just accept and keep on with the main story up to the point
where you kill Fist in Chora’s Den.

After you grab Fist’s OSD, return to the big area and talk with Wong. With
full charm/intimidate talent points you can gain even more of your reward.

+++++


+++++++++++++++++++
Schells the Gambler

Found: Return to Flux after the Saren evidence is found and you will see a
guy get tossed out of the club.

Speak with Schells outside the club and you will get the moral dilemma of
whether to help this guy or not. Just accept it as of now, since you don’t
get paragon/renegade points either way.

Now go into Flux and into the Quasar game area. Doran is up here and you can
hand over the device to him if you want to be all teacher’s-pet. Or you could
save before you hand it over, see what that path has to offer, and then
reload and try the much funner path of helping Schells out.

For the bad path, go to the low stakes Quasar machine and play. It’s just a
form of blackjack, or 21, where you need to get as close to 20 as possible
without going over. The only catch is you have either 4-7 or 1-8 as your
options. 1-8 will get the number up quicker and then you can use the 4-7 to
finish out, or the other way around, but the 1-8 will usually not work if you
use it too close to 20. And a win is a payout in green, so be sure to actually
win some money.

The best way to go about this without getting caught is to play, win twice,
then lose at least one game, then finish out. You should stop after getting
five wins or you risk detection by Doran.

Now that you have the data, go see Schells outside the club. That’s it for
this quest. There seems to be no karma points (what I will sometimes call the
paragon/intimidate points) either way, so both choices are fine.

+++++


+++++++++++++++
Signal Tracking

Found: Flux, in a rigged Quasar machine by the Keeper.

Investigate the Quasar machine, then a screen in the Wards Access area, then
a machine behind Barla Von in his bank, and then go to the back of the
Emporium.

You encounter and rogue AI that will try to blow up. You are given enough time
to mess up with the mini-game, but don’t doze off. You need to press the
buttons in a single correct order. Just start off by pressing buttons until you
get green lights. You will have to start over from the first right one when
you get a red light, so just write down the order as you fill it out or try
to remember.

My order was: YXYAXAA, I think. Not sure that is universal.

Or, before you even touch the computer, just pull out your gun and shoot the
orange power supply right next to it. That’s actually the best way to go.

+++++


+++++++++++++
Doctor Michel

Found: In the Med Clinic of the Upper Wards, but you can wait until after
becoming a Spectre.

Visit Chloe and you are sent to the markets. Go see Morlan and then the
scary dude will appear. Use the charm or intimidate option to chase him away
and that is that.

Go back to Chloe and you get a discount, and then a lead on another quest.
See Anderson for more.

+++++


*After returning from space*


+++++++++++++++++++++++++
Rear Admiral Mikhailovich - The Jerk

Not an official side quest, but something that you will run into upon your
return from your adventures in space. Probably best to return to the Citadel
once you’ve maxed out either charm or intimidate.

Just meet the good man once you return and a long chat ensues. You can play
nice or mean, your call.

+++++


+++++++++++++++++
The Fourth Estate

Found - C-Sec Academy upon return from space.

Talk with Miss Al-Jilani. Just an interview that goes as you wish.

There is a sorta epilogue once you return to the ship and take off. Hackett
will report on your performance. That’s it.

+++++


+++++++++++++++
Asari Diplomacy

Found: Embassy lounge, or just go to the Macedon System in Artemis Tau

Nassana will either ask you to go kill her sister or you will kill the sister
and then report back. It works either way and if you have enough personality
talent points you should be able to coax Nassana into getting you some gear to
buy in the ship.

+++++


+++++++++++++
Family Matter

Found: By the Finacial District in Presidium

Speak with Michael and Rebekah about the situation. It’s too obvious for
someone like me who sees too much of politics slipping into this game. Not
just here, but in many places. Oh well.

+++++


++++++++++++++
Planting a Bug

Found: Citadel Tower, Emily Wong is by the steps

Agree to help her plant a bug in that one room in the C-Sec Academy. So zip
there.

Just place the bug in the corner. Really, just as difficult as getting up to
get the remote (oh wait, it might be easier than that actually).

Return to Miss Wong, chat, and that’s it for this quest.

+++++


++++++++++
Old, Unhappy, Far-Off Things

(if your background is Spacer)

Found: Meet Zabaleta in the Wards Access

Give him the 20 credits and that’s it for now.

Return to the Normandy, for some reason, and use the round comm room behind the
map to call mommy.

Make one last stop by Zabaleta and tell him to go to the VAO. Simple as that.

(or)

I Remember Me

(Colonist background)

Found: Girard

You get a call from a Lt. Girard that a girl from the raid on your homeworld
of Mindoir is getting hostile. Just go to Talitha, talk with her, keep taking
steps toward her, and after three steps you must give her the sedative, either
way will work.

(or)

Old Friends

(Earthborn)

Found: Outside Chora’s Den, a man named Finch would like a word.

Just enter the Den after speaking with Finch and convince the guard one way
or the other. High talent in personality will pay off.

+++++

Rating: 0.0, votes: 0
 
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