In the world of gaming it is hard to find one particular website that can consistently be both funny and informative (TGR notwithstanding of course). Most gamers are quick to point out when any particular venue falls into a spate of fanboyism or behaves in a particularly alarmist fashion, and while there are a handful of highly respected sites, almost all of them have their fair share of detractors. This is not always the case however, as one site always seems to rise above it all.
Jerry Holkins and Mike Krahulik (or Tycho and Gabe as they are known to the world), are the special minds behind what may very well be the web’s most beloved comic, Penny Arcade. In their adventures, Tycho and Gabe are constantly matching wits with nefarious game store clerks, doing their best not to kill each other and occasionally battling ancient and seething evil. In between adventures, our digital friends provide thoughtful, detailed analysis on some of gaming’s biggest stories using a level of eloquence and logic that is hard to come by in today’s “My console can beat up your console” world. Therefore, I, like many others, felt my knees buckle when word came that there would be a Penny Arcade game, or rather a series of games, released on Xbox Live. Today was the day for the first release, and it quickly proved it was well worth the wait.
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode One (whew, what a title), begins inauspiciously enough, with a character the player has created raking his leaves on an autumn afternoon in New Arcadia in the glorious year of 1922. The character creator, while not incredibly deep, serves a higher purpose, as the representative you fashion is rendered into all the game’s cutscenes and comic panels just as lovingly and accurately as Tycho and Gabe themselves. While you may not be able to create a truly unique or wacky character, it is all made worth it to see what you do make seamlessly woven into the very fabric of the game.
At any rate, while you are tending to your lawn, a giant mechanical fruit f***er comes traipsing through and proceeds to stomp your house into oblivion. Tycho and Gabe are in hot pursuit, and you, furious at now being homeless, go charging after with rake in hand. You’ll soon find that machine’s which sodomize fruit aren’t your only problem though, as a much deeper conspiracy begins to unfold featuring hobos, mimes, clowns and even barbershop quartets. Oh yes, the rabbit hole goes deep, and you’re just scratching the surface.
What makes the story even more interesting is the presentation. Conversations take place in comic-inspired speech bubbles, and cutscenes are conveyed in a series of panels. Even better, Mike and Jerry themselves wrote the script for the game, so you’ll see their distinct brand of humor flowing throughout. There is just something about walking up to a trash can and having the text read, “This can is full of cats. They’re cool, they seem to be having a good time,” or meandering up to car to see, “This model comes in black, jet black, ebony or soot,” that has the power to cause laughter at every turn. Indeed, you’ll likely find yourself exploring every conversation option, checking every single item and bugging every NPC you meet just to see what they’re going to say next.
Really, the only disappointment stemming from the presentation of things is that, aside from the NPCs you need to interact with in order to advance the story, nobody else has a whole lot to say. All the random strangers you meet in any given level will all say the exact same thing (they must be possessed by evil parrots), and Tycho and Gabe will only offer a sentence or two as it pertains to your next objective. This isn’t a major flaw though; as you’ll likely be too busy inspecting crabs and checking flaming barrels to even care that your friends don’t seem very chatty.
The gameplay itself is pure RPG, featuring active-time combat and a fairly extensive item inventory. As battles play out, gauges fill first for items, then for basic attacks and then for special moves. Each special features a specific minigame (timed button presses, button mashing, etc.) in order to allow you to maximize damage. If you really want to bring the hurt however, you can wait until two or even all three of your characters’ special meters are full and then unleash a much more damaging team strike. Obviously the catch is that you have to wait longer to attack, so it becomes a matter of whether it is more effective to whittle away small chunks of a foe’s health, or wait and try and go for the kill all at once.
I downloaded the demo of this title and must admit that the witty humor and overall polish of the game had me sold by the time I was through.
The parts of the game I like:
RPG style of character growth Turn based combat Visual styleWhat I do not like:
Walking..no way to move faster lack of variety in NPC’s and objects ( feels tacked on )Spend the 1800 or so points on this game, well worth it IMHO