Quantcast
Xbox 360 Playstation 3 Nintendo Wii Playstation Portable Computer PC Games Playstation 2 Games Gear and Accessories for Games Nintendo DS  
Archives Video Media Articles Games Cheats Files Forums

   GENERAL
  Game Reviews Index
  Community
  Upcoming Releases
  Latest Releases
  Game List
  Game Reviews
  Archives
   SECTIONS
  Game Files
  Game Blogs
  Video
  Game Cheats
  Top 10 Games
  Screenshots
   WEBSITE
  Submit Gaming News
  Submit a Review
  Submit Content
  Advertising
  Resources
  Pages
  Members
  Company List
  Signature Stats
263 days ago
mmmmmmm cod ......
264 days ago
It's a fish, according to Zero Punc.
264 days ago
Cod 4 is fun...
264 days ago
Inside voices!
264 days ago
*shouting at the Box*
264 days ago
I shall use it!
266 days ago
come on ppl USE THE SB
273 days ago
meh

You must login to post in the shoutbox.

Affiliated with:
GameZone.com
Index » Articles Send this page to a friend
Final Fantasy Tactics: War of the Lions walkthrough part 2
Posted by Nick24444, 192 days ago 26/02 15:56

the other. If you stick towards the side of the map with the Summoners, it may

keep the Archers from shooting at you for a turn or two.

 

Kill any unit that moves onto your roof; Thieves first, Archers second. Early

in the battle, don’t chase enemies over to the other roof, or you’ll get

surrounded. Just fire ranged attacks at them. (Later, once there are only a

couple enemies left, it’s safe to jump across.) Your highest priority is to

keep your guys healed, not to hit the enemy. Useful abilities here are Chakra,

Counter, Firaga/Blizzaga/Thundaga, and Archer’s Bane. Bows and guns are useful

for their ranged attacks.

 

When the Summoners start charging a spell, use the Turn List to check what it

is. If it’s just Moogle, you’re fine, as that only heals them a little. But

if they start casting anything else, it’s an attack spell. Try to quickly

take out the Summoner before he can finish the spell, or spread your characters

out to minimize the hurt. Summon magick does a lot of damage!

 

If the battle drags on for a while, the Summoners may run out of MP. In this

case, you can pretty much ignore them completely as they can’t really harm you

at all.

 

BATTLE TROPHIES: 100 gil, Thunder Rod

 

 

---Battle 17: Balias Swale-----------------------------------------------------

YOUR FORCES:

1st Squad - Ramza, Agrias [guest], 2 others

2nd Squad - 2 others

ENEMY FORCES:

1st Squad - Knight (male) x2, Black Mage (male) x1, Archer (female) x1

2nd Squad - Black Mage (male) x1, Archer (female) x 2

 

--STRATEGY--

Kill the Black Mages first (using range attacks if you have them), then the

Archers. This fight is really easy; just make sure Agrias stays alive.

Because it’s so easy, it’s a good time to let the enemies’ counters run out and

pick up the loot they leave behind. (Paralyze Agrias or use Mustadio’s Arm or

Leg Shot on her to keep her from finishing off the last enemy.)

 

The archer in the second squad has a Poison Bow crossbow you could steal,

although it’s not too special and you’ll be able to buy it soon enough anyway.

 

BATTLE TROPHIES: Echo Herbs

 

 

---Battle 18: Golgollada Gallows-----------------------------------------------

YOUR FORCES:

1st Squad - Ramza, 2 others

2nd Squad - 2 others

ENEMY FORCES: Gaffgarion, Knight (male) x3, Archer (female) x2,

Time Mage (female) x2

 

ENEMY: Gaffgarion [Virgo] - lv 17 Fell Knight - Bravery 61, Faith 67

Equipment : Blood Sword, Mythril Shield, Close Helmet, other equipment random

Abilities : Fell Sword, other abilities random

 

--STRATEGY--

Deploy at least one strong fighter in the second squad (Agrias is good). For

the rest of your team, anyone with a ranged attack is really useful (bows,

guns, or Black Magick), and Monks and Geomancers can be good too.

 

Note that although Gaffgarion seems like a boss character, KOing him will NOT

end this battle. You need to take out all the enemies!

 

You’re surrounded by enemies. What you need to do to gain the advantage is

start climbing up the side of the gate, near where the first squad starts.

Move immediately for the scaffolding, though as move, you can continue to use

your attacks to disable the enemy forces.

 

Because there are so many enemies here and they all start close to you, you

need to limit the number of enemies who can functionally attack you at once.

Abilities that are good for this are Mustadio’s Arm Shot, Agrias’s Judgment

Blade (which sometimes causes Stop), and the Geomancer’s Tanglevine (which

also causes Stop and almost always works). Leg Shot is also useful against the

Knights, but not against the other characters, since they can all attack from a

distance.

 

Once you start getting up on the scaffolding and gate, you can start attacking.

Go after those pesky Archers first. You can use bows, guns, Black Magick, and

Agrias’s Holy Sword to attack from a distance. These attacks all have an

infinite vertical range, so you can use them all the way from atop of the gate

or on the scaffolding. Once you have the height advantage, it’s a lot harder

for the enemy Knights and Archers to hit you, and you can fight them a few at a

time.

 

You’ll be taking a lot of hits, so a good way to heal yourself is to not have

your healer move once he or she is in position on the scaffolding -- this lets

him/her get more turns. Throw Items has a really good vertical range, so even

if you’re positioned up on top of the gate, you can throw items down to

characters still climbing up.

 

Gaffgarion is the most dangerous enemy here; not only does his Shadowblade do

good damage to you, it drains HP back to him. If you have a really powerful

magick spell (like Firaja or Holy or something), you can try using that to take

him out in one shot. Or, if you use Steal Weapon or Rend Weapon to disable

his Blood Sword, you can disable all his sword techniques. Stealing it is

particularly advantageous since the Blood Sword is a rare weapon and has the

nice side effect of draining HP back to you from the enemy. If you want to

steal the Blood Sword, you’ll have better luck if you equip Brawler as a

support ability, target Gaffgarion from behind, and/or put him to sleep. (A

Taurus, Capricorn, or female Pisces will also be at an advantage for stealing.)

 

If you don’t steal/rend the Blood Sword, you’ll have to knock Gaffgarion down

bit by bit. Take out the Archers first and then start hammering on him with

your whole team, since you need to damage him faster than he can heal himself.

He has Counter; attacking from a distance (if you can) is one way to get around

this, but you can also just hit him with Arm Shot. If he’s Disabled, he can’t

use his Counter. You needn’t take away *all* his HP; as soon as he gets to

critical status, he’ll teleport out of the battle.

 

The Time Mages are your lowest priority here. Even though they don’t have much

HP, taking them out is just a waste of turns as they can’t do all that much to

harm you. About all they do is cast Slow, and if you brought Diamond

Bracelets from Warjilis, you’re immune to that. So attack the Time Mages last.

 

Using Ramza’s Tailwind to increase the speed of your most crucial characters.

If your archers or gunners have a spare turn, you can also have them try using

Focus to build up their attack power.

 

If you just can’t win, try fighting some battles in Balias Swale to get some

better abilities like Arise, Equip Heavy Armor, Auto-Potion, Chakra (which I

would strongly advise you to acquire by now), etc.

 

If you deploy Agrias in this battle, there will be some extra dialogue between

her and Ramza when she finds out he’s a Beoulve.

 

BATTLE TROPHIES: None

 

 

---Battle 19: Lionel Castle Gate-----------------------------------------------

YOUR FORCES:

1st Squad - Ramza

2nd Squad - 4 others

ENEMY FORCES:

1st Squad - Gaffgarion

2nd Squad - Knight (female) x3, Archer (male) x2, Summoner (male) x1

 

BOSS: Gaffgarion [Virgo] - lv 18 Fell Knight - Bravery 61, Faith 67

Equipment : Ancient Sword, Golden Shield, Close Helmet, other equipment

random

Abilities : Fell Sword, no second action ability, other abilities random

 

--STRATEGY--

When deploying your second squad, any characters that you want in the front row

(e.g. melee fighters) should be placed in the back of the three rows (i.e., the

top-right) on the deployment screen. You’ll be attacked from behind, so these

characters will actually end up closest to the enemy. Meanwhile, ranged

attackers and magick users should go towards the bottom-left of the deployment

screen so they’ll end up behind your fighters.

 

Ramza starts trapped inside the gate with Gaffgarion, while the rest of your

characters have another set of enemies to fight outside. There are a couple

different strategies you can use to deal with Gaffgarion:

1. If Ramza has the Time Mage ability Teleport, you can use that to move him

outside of the gate and strand Gaffgarion inside. Take out all the enemies

outside, then have Ramza teleport back inside and open the gate. You’ll

have to be careful not to stand *too* close to the gate when fighting

outside because Gaffgarion can use his sword techniques through the wall.

This strategy has the advantage of allowing Ramza to help fighting outside.

2. Or, move Ramza down to the ground and have him use Chakra (Monk) on every

turn to heal the damage Gaff is doing. (If Ramza doesn’t have Chakra, Hi-

Potions should work too, as long as you have enough of them.) Stay close to

Gaffgarion so he won’t try to go anywhere else Don’t attack Gaffgarion or

open the gate; just sit there and use Chakra. Keep stalling Gaffgarion

until your other characters defeat the enemies outside. This strategy won’t

let Ramza fight outside, but it guarantees Gaffgarion won’t attack anyone

outside.

3. Finally, if one of your other characters has strong Black Magicks (e.g. a

-ja or a -ga spell coupled with Arcane Strength), deploy him/her outside the

gate. Use Ramza to lure Gaffgarion near the gate, and then have the Black

Mage use magick on Gaffgarion (since Black Magicks can go through walls) to

KO him. It doesn’t matter if the spell KOs Ramza as long as you KO Gaff

because KOing Gaffgarion will cause Ramza to recover with 1 HP. Once you’ve

KOed Gaffgarion, you can have Ramza open the gate and join the fight

outside. A nice benefit of this strategy is that it turns Gaffgarion into a

crystal that you can use for healing or ability learning (sadly, you can’t

learn his special sword techniques from the crystal), but it only works if

you have strong Black Magicks.

 

Meanwhile, your other four characters have to take on the gang outside the

gate. The Summoner is the most dangerous enemy here, so try to take him out

immediately or use Mustadio’s Arm Shot to Disable him. If he does start

casting a spell, spread your characters out so he can’t blast your whole team.

 

In general, Arm Shot is a great ability for this fight, as it reduces the

number of enemies that can attack you at once. (You can also use the Mystic’s

Hesitation spell for the same effect.) Moreover, putting Disable on a

character causes him/her to flee into a corner, which means that it will take

another turn or two to get back into the battle even once Disable wears off.

Note that Disabling a character who’s charging up an attack will cancel the

attack. This is a good way to stop a Summon or Archer’s Aim attack if you’ve

got no other options.

 

For dealing damage, guns are quite helpful as they can allow you to attack

without having to Move. Remember that if you don’t move during a turn, your

next turn will come more quickly, which helps a lot when you’re surrounded by

lots of enemies! Agrias’s sword techniques are also great for damage-dealing,

and her Northswain’s Strike ability (if you have it) has a chance of taking out

an enemy outright. Also, when enemies are bunched together, use Black Magick,

Summon spells or Agrias’s Judgment Blade to hit more than one enemy at a time.

Once you’ve mopped up most of the enemies outside the gate, move Ramza up to

the switch on the left side of the gate and he will open the door.

 

Now, have your whole gang rush inside and attack Gaffgarion. Try to rend his

sword, or even better, steal it. Again, using Arm Shot to Disable him is quite

useful, as it not only prevents from attacking you, but turns off his

counterattack and prevents him from blocking with his shield. He shouldn’t be

too much trouble -- the hard part is the fight outside the gate. But, be

careful not to let him pick up any crystallized enemies; he can use the

crystals to restore all his HP just like you can! Either pick up the crystals

as soon as they appear, or position your characters to block his route to the

crystals. You do have to take away ALL his HP this time instead of just

reducing him to crtical, but once you do, he’s finally gone for good.

 

BATTLE TROPHIES: 700 gil, Mythril Helm

 

 

---Battle 20: Zeirchele Falls--------------------------------------------------

YOUR FORCES: Delita, Ovelia [guest]

ENEMY FORCES: Knight (male) x1, Archer (male) x1, Black Mage (female) x1

 

--STRATEGY--

Delita is your only controllable character here. Ovelia is a guest. As

before, she’ll probably just cast Aegis and run. But now that she has more MP,

she can also cast Aegis on Delita on her second turn instead of only casting

it on herself.

 

Move Delita across the bridge and start attacking the enemy forces. He has all

of the Holy Sword techniques, so use them -- with Hallowed Bolt and Judgment

Blade, you can probably hit more than enemy at once. Since there are only

three enemies and none of them are that strong, you should be able to defeat

them without much trouble. Really, this battle is quite easy; the main purpose

of it is just to give you a chance to play as Delita :)

 

BATTLE TROPHIES: None

 

 

---Battle 21: Lionel Castle Oratory--------------------------------------------

YOUR FORCES: Ramza, 4 others

ENEMY FORCES: Cuchulainn [The Impure; Scorpio]

 

--STRATEGY--

This battle can be tricky because Cuchulainn casts a variety of status attacks

from a distance while running from you--plus, he gets the first turn! You’ll

find him easier to beat if you can trap him so he can’t move.

 

To get the jump on Cuchulainn, deploy your 4 teammates as follows:

__

XX

 

X = character other than Ramza

XX

---

Ramza can be placed on any other tile because he’ll automatically move

forward during the pre-battle story events.

 

If you place your characters in this formation, Cuchulainn will have to come

down the stairs on his first turn to start casting his magick. Now you can

rush him and attack. If you can surround him, he won’t be able to flee out of

range. If you can’t get within striking distance on a particular character’s

turn, at least position him/her on the stairs to keep him from climbing back

up. You could also use Leg Shot to Immobilize him, but since you can surround

him pretty well this tactic anyway, it’s just kind of a wasted turn. (He’s

immune to Disable, so don’t bother trying Arm Shot.)

 

As noted above, Cuchulainn’s attacks consist primarily of status-attack magick.

(Occasionally, he’ll use a physical attack instead.) His Nightmare spell will

inflict Sleep or Doom on a group of characters and has a 100% hit rate, and his

Bio magicks do damage and inflict various other status ailments. Use the Esuna

magick or the Monk’s Purification ability to wake up the sleeping characters if

you have either available; otherwise, try using weak physical attacks (e.g.

Stone) to wake them up. Doom will cause your character to KO when the

countdown finishes. There’s pretty no way to remove it, so just revive the

characters after they’re KOed. (Striking a character with the White Staff

*may* remove the Doom status, but it doesn’t always work and isn’t worth

forfeiting a stronger weapon for.) Other status ailments can be cured with

Purification, Esuna, or the appropriate items if you happen to have them.

 

Try to keep your support characters spread out so they can’t all be hit with

Cuchulainn’s magick at once. Since both the Sleep and Doom effects of

Nightmare can be prevented with Protect Rings, you might be tempted to equip

those. However, if you equip Protect Rings, Cuchulainn will just cast Bio

spells more. Since the Bio spells are usually more dangerous than Nightmare,

you’re better off without Protect Rings!

 

Good attacks to use against Cuchulainn include physical attacks and Agrias’s

sword techniques. Guns and bows are also good, particularly if you trap him

down on your level. (If he escapes to the top of the map, guns will be less

useful because there are usually too many obstacles to get a clear line of

fire.) The Monk’s Aurablast may also be helpful in hitting him before you have

a chance to trap him. Magick may be somewhat less useful here since it will

probably hit your allies too and you may be halted with a status effect before

you can get the spell off anyway. However, if you happen to have the Lich

summon spell already or the Time Mage’s Graviga, these will do a lot of damage

-- they both do damage equal to half the target’s max HP, regardless of

how high that max may be! (Even Gravity, which does damage equal to 1/4 of

max HP, can be useful.) In general, a good mix of close range fighters and

gun/bow users is probably best, and be sure to bring one or two characters who

can use Phoenix Downs! And since Cuchulainn is a Scorpio, any Cancer or Pisces

characters you might have (including Agrias) will do particular damage to him.

 

Cuchulainn has between 450 and 500 HP.

 

BATTLE TROPHIES: None

 

%%%CHAPTER III: THE VALIANT%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%00bs3

 

---Battle 22: Gollund----------------------------------------------------------

YOUR FORCES: Ramza, Orran [guest], 4 others

ENEMY FORCES: Chemist (male) x2, Thief (female) x3, Orator (male) x1

 

--STRATEGY--

The buildings here are steep, which restricts your movement. So, you’ll want

to deploy characters with a good Jump or Move range, or equip accessories to

boost it. Because you start on the bottom and the enemy is on rooftops above

you, guns and bows are not too effective here (you can’t hit the enemy from

below). Instead, try bringing the Dragoon’s Jump attack or Black Magick.

Finally, the enemy has three Thieves that like to steal your equipment, so you

may want to protect your investments by equipping the Safeguard ability, which

prevents steals.

 

Orran possess the Celestial Stasis spell, which will Disable, Stop, or

Immobilize at least half the enemy forces every time he casts it. However,

he’s still vulnerable until he gets this spell off, and the enemy Chemists can

hit him from a distance with their guns. So, keep an eye on his HP.

 

From where you start the battle, move a healer character and another character

to the right and up the low steps. These characters will be in a good position

to heal Orran (with White Magick or Throw Items) if he needs it. You can also

cast Protect him on if he’s relatively healthy to boost his defense. The rest

of your squad can go around the other side of the building to start fighting

the enemies there. The enemies will probably be no match for your forces; the

key is just to keep Orran from getting killed, since if he’s KOed, you lose the

battled.

 

This battle is also a great opportunity to do some stealing! Both Chemists are

carrying Mythril Guns, which are 2 attack points stronger than the Romandan

Pistols you’re toting. These are the best prize to steal. Additionally, you

can grab an Orichalcum Dirk (a good dagger) and Germinas Boots (boots that

boost both your move *and* jump) from the Orator. The Thieves may also carry

Jujitsu Gis and Main Gauche, although Main Gauches aren’t as strong as the

Orichalcum Dirk. Especially later in the battle, when Orran may have paralyzed

lots of enemies, try to steal some of their gear if their can!

 

Orran’s Counter Tackle will knock enemies off the roofs for extra damage, and

you can try this yourself with Rush. The Orator tends to stay on the highest

roof and may be tough to reach, but you should be able to jump up there using

the "steps" on the right side of the roof. At that point, you can attack him

while on the roof or Rush him off the roof so your entire crew can attack him.

Or, just use Black Magick to attack from below.

 

BATTLE TROPHIES: 1500 gil, Battle Folio

 

 

---Battle 23: Lesalia Castle Postern-------------------------------------------

YOUR FORCES:

1st Squad - Ramza, Alma [guest], 2 others

2nd Squad - 2 others

ENEMY FORCES: Zalmour, Knight (male) x3, Monk (female) x2

 

BOSS: Zalmour [Sagittarius] - lv 24 Celebrant - Bravery 54, Faith 78

Equipment : Musk Pole, Wizard’s Hat, White Robe, Elven Cloak

Abilities : Priest Magicks, random action ability, Archer’s Bane, Halve MP,

Lifefont

 

--STRATEGY--

If you didn’t spot the rest of your team right away, they’re behind the gate.

Since none of the enemies here have much in the way of range attacks (just some

weak Geomancy spells), you needn’t rush down to attack them. Instead, keep

your characters up on top of the castle and let the enemies come up to you.

The majority of them will come up the stairs, so position the bulk of your team

there. Because the enemies are often in clusters, magick (and geomancy) works

well on them. The railing blocks direct gun shots down onto the ground, but

if you move up on top of the railing, you should be able to shoot from there.

Standing on the railing also gives you a height advantage and makes it harder

for the enemies to hit you.

 

Alma will probably cast Aegis on Ramza once, which will make him super-powered

for a few turns. (Shell and Protect will reduce the damage he takes, Regen

heals him, and Haste gets him more turns!) Take advantage of that! After

that, she’ll just thwack your characters with her Healing Staff to restore

their HP.

 

The annoying part of this battle is Zalmour, who can cast Cura and Arise to

heal his troops. When you have the chance, start attacking him. (You may

also want to try stealing his White Robe if you get a chance.) He’ll go down

quickly, and, as soon as you KO him, you win the battle.

 

BATTLE TROPHIES: Ether

 

 

---Battle 24: Monastery Vaults - Second Level----------------------------------

YOUR FORCES: Ramza, 4 others

ENEMY FORCES: Chemist (male) x1, Time Mage (male) x2, Dragoon (male) x3

 

--STRATEGY--

This is your first encounter with enemy Dragoons. Their standard attack has

a two-tile range attack and is quite strong, and they can also use the Jump

attack. If one of them jumps at a character, try to move that character away

before the Dragoon lands (assuming you have a chance, that is). If you cast

Haste on your characters, you’ll get more turns and hence a better chance of

being able to duck out of the way.

 

Since the Dragoons are so strong physically, you’ll probably want to bring some

tough close-range fighters to fight back with. The Dragoons have a high evade

rate, so equipping the Concentration ability (Archer) on any characters that

have it is a good idea, as it ensures that your attacks never miss. Also, if

your fighters have Fire Shields or Ice Shields equipped, remember that casting

a fire or blizzard spell on the group will both damage the enemy Dragoons and

heal any characters with the appropriate shield -- it’s good for close-quarters

fighting!

 

Take out the enemy Chemist so he can’t heal the enemies, but save the Time

Mages for last. Pretty much all they’ll do is cast Haste. If you have the

chance, though, position one of your characters next to the character getting

the Haste, as this allows you to

 

BATTLE TROPHIES: Battle Folio

 

 

---Battle 25: Monastery Vaults - Third Level-----------------------------------

YOUR FORCES: Ramza, 4 others

ENEMY FORCES: Isilud, Knight (male) x2, Archer (male) x2, Summoner (male) x1

 

BOSS: Isilud [Gemini] - lv 26 Nightblade - Bravery 73, Faith 62

Equipment : Platinum Sword, Golden Shield, Platinum Helm, Platinum Armor,

Power Gauntlet

Abilities*: Arts of War, Jump, Counter, Safeguard, Ignore Elevation

* Isilud’s Nightblade job also has Concentration as an innate ability.

 

--STRATEGY--

Your first order of business in this maze-like level is to send one or two

characters down the hall to kill the Summoner -- used ranged attacks to take

him out quickly before he can hit you with any Summoners. After the Summoner,

go after the archer that will have come up behind him.

 

At this time Isilud and his gang will be nearing you from behind. You’ll want

to get up on top of the bookshelves to fight him on the same level. If you

have a Jump statistic of at least 5 (you can increase with the Spiked Boots or

Germinas Boots), you can jump directly on top of the shelves; otherwise, you’ll

have to use the stairs in the corner. The stairs can get a little crowded, so

being able to jump up is helpful.

 

Watch out; Isilud has the Dragoon’s Jump attack and an incredibly long jump

range. Haste is useful to avoid it. His plain sword attack is strong too, and

he can also counterattack. He also has Safeguard, so you can’t steal or break

his sword or other equipment. Just ignore the other guys and attack Isilud.

The Mythril Gun and Agrias’s Holy Sword techniques are both quite effective

here, and you can also use your own Jump attacks if you’ve got a Dragoon.

When Isilud drops to critical HP, he’ll teleport away and you win.

 

BATTLE TROPHIES: Guardian Bracelet

 

 

---Battle 26: Monastery Vaults - First Level-----------------------------------

YOUR FORCES: Ramza, 4 others

ENEMY FORCES: Wiegraf, Knight (female) x2, Archer (female) x2,

Black Mage (female) x1

 

BOSS: Wiegraf [Virgo] - lv 27 White Knight - Bravery 71, Faith 64

Equipment : Diamond Sword, Crystal Helm, random armor, Elven Cloak

Abilities : Holy Sword, random 2nd action ability, Counter, Doublehand,

Move +1

 

--STRATEGY--

Spread your characters out in your initial deployment since Wiegraf is almost

guaranteed to hit your group with a Judgment Blade before you have a chance to

move.

 

The tall wall divides this level into two halves -- the half where you start

and the half where the bad guys start, with a small doorway in the middle. But

Wiegraf will come running through to your side right away. Just go after

Wiegraf; most of his followers are irrelevant, as they probably won’t even

reach you before Wiegraf goes down. The Archers can shoot through the doorway

from the other side, though, so Archer’s Bane (or Shirahadori, if you have it)

may be helpful.

 

As before, Wiegraf will use Judgment Blade a lot. Judgment Blade also randomly

casts Stop on you sometimes, but you protect yourself from that by equipping

Jade Armlets. (The armlets won’t stop you from taking HP damage from Judgment

Blade, though.) Focus your attacks on Wiegraf. If you can’t kill him in two

or so rounds, the other enemies will show up and you’re in trouble. Wiegraf

must be knocked down to 0 HP before you win.

 

BATTLE TROPHIES: 2500 gil

 

 

---Battle 27: Zeklaus Desert---------------------------------------------------

YOUR FORCES: Ramza, Luso [guest], 4 others

ENEMY FORCES: Behemoth x3, Behemoth King x2, Dark Behemoth x1

 

--STRATEGY--

It’s Behemoth city! When the formation screen appears, deploy all your

characters towards the upper-left corner of the available purple tiles. This

will start your characters as close to Luso as possible.

 

Luso can hold his own pretty well -- he comes with an Icebrand sword, which is

better than anything sold in stores at this point. Still, if he gets

surrounded by Behemoths, he’ll get killed and you’ll lose the battle, so move a

healer into position ASAP. (Casting the Protect spell on him or your other

characters is also a good idea, as the Behemoths only use physical attacks.)

If you move some other fighters down into the canyon with the Behemoths, you’ll

keep them from ganging up on any one particular character. Remember that all

the Behemoths, being monsters, can counterattack, so Luso can take damage

pretty quickly fighting against them. (Fortunately, he’s smart enough to

flee if his HP drops to critical, but even if it’s not yet critical, a series

of behemoth attacks could take him out before he has a chance to move!)

 

Try to take out a few of the purple "regular" Behemoths quickly, before the

Behemoth Kings and Dark Behemoth have a chance to make it over to you. Those

are lot stronger and will take several attacks to kill. Agrias’s Holy Sword

techniques are good for taking out the monsters and can’t be counterattacked.

 

If you have an Orator or someone else with Speechcraft and Beast Tongue, it’s

definitely worth trying to recruit some of the monsters here. If you can turn

one Traitor and keep it alive through the battle, it’ll join your squad. None

of these monsters are ones you could otherwise recruit at this point in the

game, and the Behemoth King and Dark Behemoth are particularly rare. If you

get any of them, you can use them to breed more behemoths and poach them for

rare items! (Or, Luso automatically poaches any enemy he kills, so he if kills

any of the behemoths here, you should also get something good.)

 

BATTLE TROPHIES: None

 

 

---Battle 28: Grogh Heights----------------------------------------------------

YOUR FORCES: Ramza, 4 others

ENEMY FORCES: Squire (male) x2, Chemist (male) x2, Archer (male) x1,

Thief (female) x1

 

--STRATEGY--

This is a fairly straightforward battle. The main challenges are the Thief,

who of course can steal your gear, and the Chemists, who both have guns and a

humongous range from their vantage point atop the heights. You’ll want to

target the Chemists first. Fire back with your own guns, or have Mustadio use

his Arm Shot from a distance to Disable them.

 

The small passes between the cliffs can be a bit of a choke point as you try to


Rating: 0.0, votes: 0
 
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
 

Weekly Video Game Giveaway Contests
Inside The Games

Ben 10: Alien Force Video Game R... Yesterday
Ninjatown Video Game Review 8 days ago
Travel Games for Dummies Video G... 9 days ago
Final Fantasy 4 108 days ago
Legend of Zelda Phantom Hourglas... 173 days ago
The Legend of Zelda: Phantom Hou... 173 days ago
World Championship Poker Walkthr... 252 days ago
Contra 4 Review 349 days ago
Game Reviews | Weekly Contests | Submit News | Contact | Pages | Blogs | Forums | Video Game Reviews | Video | RSS | Privacy Policy | Terms and Conditions
GamePro Media
Top Games:  Halo 3 | Blue Dragon | Two Worlds | Rock Band | Call of Duty 4 | Beowulf The Game | Mass Effect | Bioshock xbox 360 | StrangleHold by John Woo | Overlord